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Tik'Clik


This week's first COTW is a monster in more ways than one, an exercise in gladiatorial savagery, and all on a budget...


Tik'Clik; insectoid gladiator

(c) copyright 2001 Samir

Total Points: 150 Points

Age unknown; 6'2"; 180 pounds; a lean and muscular four-armed insectoid warrior, bristling with weapons and armour, his chitinous hide criss-crossed with hideous scars.

ST 13 [10] - thrust 1d, swing 2d-1
DX 14 [45] - basic speed 8*, move 8, dodge 10**
             parry (spear) 10**, parry (shortsword) 10**
             block (medium shield) 14**#
IQ  9  [-] - senses 12, reaction speed 18
HT 11  [-]
WL  9  [-] - fright check 11##
 *includes Running bonus
 **includes +1 from Combat Reflexes and +1 from Passive Defence
 #includes +3 from Medium Shield
 ##includes +2 from Composed

ADVANTAGES: Alertness +3 [15]; Combat Reflexes [15]; Composed [5]; Damage Resistance 3 [3].

DISADVANTAGES: Appearance (Monstrous) [-20]; Enemy (Slavers and Gladiator Guilds, 9-) [-30].

QUIRKS: Collects gems, jewels and sparkly things; Dislikes Orcs; Sharpens his weapons frequently; Won't attack an opponent who has gone down, unless ordered to; Hates wearing leg irons. [-5]

SKILLS: Artist-6 [.5]; Acrobatics-13 [2]; Crossbow-16 [4]; Gesture-8 [.5]; Jitte/Sai-13 [1]; Karate-15 [8]; Running-14 [24]; Shield-18 [16]; Shortsword-13 [1]; Spear-13* [4]; Spear Throwing-14 [1].
 *includes -2 to DX for Southern-Tiger Forks

LANGUAGES: Insect-Man (native)-9 [0]; Common Tongue-9 [2].

RACIAL PACKAGE: Insect-Man Warrior (50 points, p.FF99). Insect-Man Warriors have ST +2 [20]; IQ -1 [-10]; and HT +1 [10]. They have the advantages DR +2 [6]; Extra Arms x2 [20]; Full Coordination x1 [50]; PD +1 [25]; and Secret Communication [20]. They have the disadvantages Appearance (Unattractive) [-5]; Mute [-25]; Short Lifespan [-10]; Slave Mentality [-40]; Status -1 [-5]; and Sterile [-5]. They have the racial quirk Secretive [-1].

EQUIPMENT

Tik'Clik's equipment is an impressive arsenal of weapons and armour: he carries a pair of Southern-Tiger Forks of very fine quality (2d-1 impaling per tine; p.MA117 or p.Cii33), a pair of composite crossbows (2d+1 impaling; p.Cii23), a fine quality parang (2d+1 cutting; p.Cii31), a Legionnaire's Helmet (PD 3, DR 4 to hit locations 3-4; PD 3, DR 3 to hit location 5; p.Cii41), Segmented Armour (PD 3, DR 5 to hit location 9-11; PD 2, DR 3 to same location against impaling attacks; p.Cii42), a Galerus on each of his four arms (PD 3, DR 4 to hit locations 6,8; p.Cii46), Greaves on his lower legs (PD 3, DR 3 to hit locations 12-14 only from front; attacks hit unprotected thighs on 1-2 on d6; p.Cii46) and a Medium Shield (PD 3).

BIOGRAPHY

An insect warrior stolen from the underground hive he called home, Tik'Clik was raised by slavers for the gladiatorial ring. His childhood was a warrior's training, his body subjected to rigours of strength-building and toughening. He developed terrible scars over his body that make even the toughest fighter gulp in horror.

One night during a slave uprising, an escaping slave mage freed Tik'Clik, rounding up the insect-man's gear and leading him off into the night. The mage was not Tik'Clik's friend, but knew his chances for survival would be greatly increased if he took the insectoid combat monster with him for protection. The plan worked, but the mage was not interested in any long-term partnership, and abandoned Tik'Clik in the closest large city. As luck would have it, notices were just being posted for most of the escaped slaves - Tik'Clik included - and he knew he had to get out of town. So Tik'Clik randomly chose a group of decent-looking adventurers, and followed them out of the city.

Tik'Clik's new friends were aware that the Slavers Guild was looking for him, and knew there was a reward. But they also saw no reason to turn him in, so they kept him on as their "mascot" and combat-monster. He continues to travel with them, offering his prodigious fighting talents; they, in turn, keep him healed, hidden and wanting for nothing.

ENCOUNTERED

Tik'Clik's tactics are to wait - whenever possible - with a pair of loaded crossbows, one held at the ready in two hands, another held in one hand, his fourth hand holding a shield. While still at long range, he fires, and then quickly switches the second loaded crossbow to two hands. He fires again, making a called shot if possible. If his opponent is still alive, he changes to a pair of tiger-forks; with these, he always takes shots at the torso. He uses the shield to block and one tiger-fork to parry, striking with the second. If the foe is particularly nasty, Tik'Clik will strike with both tiger-forks. (He has four arms; the fourth hand can carry a small shield, or shortsword, if needed.)

(Note that the tiger-fork has the ability to deliver multiple hits per strike, depending on the number of tines that hit. This is explained in more detail on p.MA117 and p.Cii33.)

Outside of combat, Tik'Clik's inability to speak limits his interaction with others. He has, however, been making attempts to circumvent this weakness. His Gesture and Artist skills represent his attempts to teach himself non-verbal methods of communication. Via hand signs or by drawing on the ground, he makes his feelings known to his travelling companions. (His skill levels are still low, however, so there is frequently confusion.) There are a handful of particular "drawings" (really more like crude pictograms or icons made of scribbly lines) which he has done frequently enough for his friends to recognise them; these include "incoming monsters", "trap", "well" and several others. (If Tik'Clik is being played by the GM and an NPC, it would be most effective if the GM kept a pre-made stack of sketches at hand, so he could show them to the players when something was being communicated. If a Tik'Clik is used as a PC, his player can do the same thing, and should try to limit his own drawing skill to mimic Tik'Clik's presently crude renderings.)

CANONICALITY

Tik'Clik adheres to standard GURPS rules, with the exception that he has -50 points in disadvantages.

WHAT IF?

Tik'Clik is something of a combat monster, and his uses in the standard fantasy campaign are specialised. In a campaign in which the action occurs in and around gladiatorial games, he would be most at home. Outside the arena, he could be a mercenary, or the grog to a powerful or influential mage. He is deadly, and might make a better ally than enemy. If Tik'Clik is used against the PCs, it is recommended that he is used only if the GM is insistent on running a harsh killer campaign, or if the GM needs an NPC to really put some hurt on the players.

In realistic or gritty campaigns, Tik'Clik is powerful, but still manageable. If adapted to a cinematic campaign, his combat deadliness can be expanded with advantages like Weapon Master and Trained by a Master, and he would be an excellent candidate for a dazzling variety of manoeuvers and combinations.

ADVENTURE SEEDS

Wanted, Dead: The PCs have been sitting pretty since Tik'Clik joined their ranks; he's helped them dispatch their enemies with great deftness. And when the occasional lone bounty-hunter has come along, they've been more than happy to send him packing. But what happens when a large, organised posse shows up demanding the insect-man's head? They outnumber the PCs five-to-one... Do the PCs just let them take Tik'Clik? They've only known him for a month or two, after all. But handing him over isn't right; they might as well plunge the knife into his heart themselves. But is he worth dying for?

- written by Samir (samir@chisp.net)
- edits & additional material by andi jones (andi@angelwerks.com)

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