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This week's first COTW is a third character from my
mytho-supers Chaos Continuum campaign... He's another of the
team-mates of Shark and Flamethrower.
Stratos; enigmatic super-villain with air-controlling
powers
(c) copyright 1984-2001 andi jones
Total Points: 47,500 Points
Age about 45-50; 6'3"; 230 pounds; a tall and somewhat
gangly man with short brown hair flecked with silver, light
brown eyes and rough skin with mild acne scarring.
ST 11 [10] - thrust 1d-1, swing 1d+1, fatigue 18
DX 14 [45] - basic speed 18.5, move 18, dodge
21*#
parry
(karate, judo) 13*#
IQ 13 [30] - senses 18
HT 12 [20] - hit points 16, stun 125
WL 15 [60] - fright check 17**
*includes +1 from Enhanced Time Sense
**includes +2 from Composed
#includes +2 from Passive Defence
ADVANTAGES: Alertness +5 [25]; Ally Group
(Elementals Elite, 15-) [150]; Alternate Identity
[15]; Composed [5]; Contacts (Various)
[32]; Empathy [15]; Enhanced Time Sense
[45]; Extra Fatigue +7 [21]; Extra Hit
Points +4 [20]; Extra Stun +61 [122];
Increased Speed +6 [150]; Increased Speed +6
(Requires 50% free hexes, -15%) [128]; Intuition
[15]; Invulnerability (Air) [75];
Multimillionaire x4 [100]; Patron (Shark, 15-)
[90]; Silence +10 [50]; Strong Will +2
[8]; Super-Flight x4 [80]; Very Fit
[15]; Wealth (Filthy Rich) [50].
SUPER-POWERS: Bind (Power 40) [240]; Blind (Power
25; Requires loose materials, -20%) [100]; Confuse
(Power 25; Area Effect, +40%; Increased Area +15, +300%;
Selective Effect, +50%; Wall x2, +60%) [550];
Control Weather (Power 20; Increased Area +6, +120%; Movable
Area, +40%; Atmospheric effects only, -40%) [220];
Control Winds (Power 50; Increased Area +4, +80%; Movable
Area, +40%; Wall x2, +60%) [280]; Create Air (Power
20; Air forms sphere, +100%) [40]; Destroy Air
(Increased Area +2, +40%; Reduced Fatigue, none, +40%; Wall
x2, +60%) [10]; Devitalise Air (Increased Area +6,
+120%; Reduced Fatigue, none, +40%; Wall x2, +60%)
[39]; Flight (Affects Others, +50%; Area Effect,
+40%; Increased Area +9, +180%; Selective Effect, +50%; Wall
x2, +60%; Requires Atmosphere, -10%) [188];
Invulnerability (Kinetic; Affects Others, +50%; Area Effect,
+40%; Attack does not cause knockback, +20%; Increased Area
+99, +1980%; Instantaneous, +20%; Selective Effect, +50%;
Wall x2, +60%; Requires Sense roll, -40%) [6,840];
Neutralise Sound (Power 100; Instantaneous, +20%; Selective
Effect, +50%) [340]; No-Smell (Affects Others, +50%;
Area Effect, +40%; Reduced Fatigue, none, +40%; Selective
Effect, +50%) [17]; Whirlwind (Power 100; Increased
Area +330, +6600%; Movable Area, +40%; Selective Effect,
+50%; Wall x2, +60%; Costs 4 Fatigue, -20%)
[34,150]; Wind Jet (Power 250; Area Effect, +40%;
Movable direction, +40%; Selective Effect, +50%)
[2,875].
DISADVANTAGES: Appearance (Unattractive) [-5]; Bully
[-10]; Callous [-6]; Enemy (The Phalanx, 6-)
[-15]; Enemy (Law Enforcement worldwide, 6-)
[-15]; Intolerance (Humanity) [-10]; Odious
Personal Habit (Aloof, Distant & Remote) [-10];
Reputation -3 (as evil super-villain and terrorist, to all
citizens) [-15]; Secret Identity [-30];
Sense of Duty (to the Elementals Elite) [-5]; Vow
(Healthful Diet & Exercise) [-5].
QUIRKS: Speaks with a mild Southern accent; Usually wears a
"shit-eating" grin; Spends two hours each day in meditation;
Doesn't talk about his past. [-4]
SKILLS: Acrobatics-15 [8]; Area Knowledge (American
South)-13 [1]; Body Language-17* [2];
Brawling-14 [1]; Breath Control-14 [12];
Demolition/TL9-12 [1]; Driving/TL7 (Automobile)-12
[.5]; Ecology/TL7-12 [1]; Electronics
Operation/TL12 (Communications)-12 [1]; Electronics
Operation/TL12 (Sensors)-12 [1]; Electronics
Operation/TL12 (Surveillance)-12 [1]; Fast-Draw
(Knife)-14** [.5]; Flight-18 [24]; Guns/TL7
(Pistol)-15*** [.5]; Judo-16 [16]; Karate-16
[16]; Knife-13 [.5]; Mechanic/TL7 (Gasoline
Engine)-12 [1]; Meditation-15 [16];
Meteorology/TL7-14 [4]; Navigation/TL12-13
[4]; NBC Warfare/TL9-12 [1]; Occultism-11
[.5]; Philosophy (Taoism)-14 [6];
Psychology-13 [4]; Savoir-Faire (Dojo)-16
[6]; Scuba-12 [1]; Stealth-19/29#
[0]; Swimming-13 [.5].
*includes +5 from Alertness
**includes +1 from Enhanced Time Sense
***includes +2 from IQ
#at default, includes +10/20 from Silence
LANGUAGES: English (native)-13 [0].
SUPER SKILLS: Bind-16 [16]; Blind-17 [20];
Confuse-16 [20]; Control Weather-16 [20];
Control Winds-15 [16]; Create Air-16 [16];
Destroy Air-15 [0]; Devitalise Air-15 [0];
Neutralise Sound-15 [12]; No-Smell-15 [0];
Whirlwind-18 [24]; Wind Jet-18 [24].
MARTIAL ARTS STYLE: Praying Mantis Kung Fu
CINEMATIC SKILLS: Body Control-15 [8]; Mental
Strength-17 [8]; Power Blow-18 [10];
Pressure Points-15 [4]; Push-14 [4].
MANOEUVERS: Elbow Strike-16 [1]; Hit Location
(Karate)-16 [4]; Jump Kick-14 [1];
Kicking-15 [1]; Riposte (Karate)-16 [6];
Spin Kick-15 [1].
CINEMATIC MANOEUVERS: Enhanced Parry (Bare-Handed)
[6]; Flying Jump Kick-15 [6]; Sticking-18
[6].
EQUIPMENT
Stratos' wears a costume - smooth, featureless and
slightly-metallic white from head to toe - a body-suit of
ballistic battle-cloth made of advanced non-metallic weave;
it is PD 2, DR 40, and weighs 8 pounds. (This armour was not
purchased as advantages; it is covered as equipment from his
Patron. Stratos does, however, have the Costume advantage,
so his body-suit benefits.) The only item of equipment
Stratos is likely to carry is a compact TL12 hand-held
micro-computer that serves as a neutrino communicator,
multi-scanner and navigational tool. In particular, Stratos
configures his datalink to Atlantis to keep him updated with
the latest satellite data from weather satellites around the
world.
BIOGRAPHY
Stratos doesn't talk about his past, and in the twenty years
he's been with the Elementals Elite he's revealed few clues
about his life prior to the end of 1980. His name is thought
to be William James, though it's unclear if James is his
surname or a middle name; he's gone by both Bill and Jim. He
comes originally from the American South, though he's never
specified where "home" was, exactly. Based on what remains
of his accent, it's been speculated that he comes from
Mississippi or Alabama, but searches for a William James
born in those states in the early- to mid-1950s have yielded
nothing. Similarly, a pair of faded tattoos on Stratos'
upper arms are classic "prison ink", but he doesn't appear
in those records either. Stratos' infrequent comments have
suggested that he led a life on the move, possibly as a
trucker, and that he may also have been a petty
criminal.
One thing is clear: by the late 1970s, William was aware
that he was a mutant. His ability to manipulate the
pressure, direction and speed of air currents had already
made him quite powerful, and whatever the circumstances of
his life were, the addition of super-powers made him a cruel
and predatory man. Deciding that his metahuman abilities
placed him a level above ordinary men, he felt his criminal
endeavours were justified, that his status as a mutant gave
him the authority to exploit and terrorise the weak. And in
1979 - when William saw news reports of the exploits of
Shark and Flamethrower - he realised that anti-mutant
sentiment was real, and that the resentment and fear of the
mundanes would make it difficult for him to seize the kind
of power he thought he was entitled to. Seeking safety in
numbers, he travelled in October 1980 to New York City to
locate his mutant criminal brethren. He was successful, and
found both Shark and Flamethrower interested in forming a
partnership. William adopted the name Stratos, and proposed
that the new team call themselves the Elementals Elite. The
three criminals further bonded over their shared sentiments
of "mutant supremacy", which Stratos made public. Seizing on
the anti-mutant hysteria in the media, Stratos skillfully
promoted the Elementals as mutant fanatics intent on the
subjugation of mundane humans. For Shark and Flamethrower,
this was their first experience with Stratos' smug,
predatory personality... He greatly enjoyed making people
squirm, and making provocative statements to the media about
'natural selection', the inherent superiority of 'homo
superior' and the 'obsolescence of mundanes' genuinely
seemed to amuse him.
Beginning in 1981, the Elementals Elite resumed the
crime-spree that Shark and Flamethrower had begun nearly two
years earlier. The addition of Stratos and the increased
media attention allowed them to attack larger targets, and
the team's reputation grew. They decided they needed a
formal base of operations, and chose a WWII-era frigate
which they found being used as a freighter on Africa's
Atlantic coast. They liberated the ship, equipped it with
black-market military surplus navigation gear, and set up
shop in the middle of the ocean. The crime-wave continued,
and Stratos quickly formed a bond of comradeship - if not
quite friendship - with Shark and Flamethrower. It was
clear, at least initially, that his loyalty and mettle were
being tested, but he proved himself soon enough. The
Elementals focused Stratos' sense of purpose, and their
activities had a certain right-ness that appealed to him on
a primal level; he felt as though he knew what it meant to
be a predator.
In the first few months of 1982, the evolution of the
Elementals Elite was complete. Always monitoring the media,
they heard reports from western Canada about the activities
of a geokinetic mutant clashing with local police and land
developers. Shark wanted to recruit him, and Stratos made
first contact. The man he met was a scientist named Calvin
Byrne, at odds with local corporations over a perceived
mistreatment of land in the area. Stratos sensed in Byrne
the same feelings of "mutant supremacy" that the Elementals
espoused - though perhaps not on a consciously realised
level. Appealing to this germ of megalomania in Byrne,
Stratos proposed a deal; he would help Byrne destroy the
developers, and Byrne would consider lending his talents to
the Elementals Elite. Byrne was initially hesitant, but with
Stratos' encouragement was brought into the fold as
Landslide. Also at this time, Shark discovered what appeared
to be an alien space-craft in the South Pacific. They chose
to adopt it as a base - a vast improvement on the rusting
frigate they had been using; Stratos named the craft
Atlantis.
Through the rest of the 1980s, the Elementals Elite
continued their campaign of violence, theft and terror. They
killed thousands of people and were responsible for billions
of dollars in damages. Domestic and international law
enforcement agencies hounded them, as did super-heroes and
even military organisations. In 1982 - partly in response to
the crimes of the Elementals - the United States government
transferred the authority of C.H.E.S.S. to the United
Nations. (Originally founded in the early 1970s to protect
the US Government from metahuman threats, the Central
Headquarters of Espionage and the Secret Service had its
charter revised upon the transfer, extending its
jurisdiction to a near-global scale and expanding its duties
to nearly all metahuman, extra-terrestrial and extra-planar
crimes. The agency kept the name, but formally retired the
original meaning of the acronym.) In addition to armoured
soldiers with ultra-tech gadgets, C.H.E.S.S. fielded the
Enforcers, a powerful eight-man team of super-agents
dedicated to the capture of the Elementals. But despite all
their firepower and determination, the Enforcers were unable
to stop the Elementals. Nor was anyone else, and the
bloodshed continued. During these years, Stratos avidly
trained himself in the use of his powers, firmly believing
that a fit mind and body were the key to unlocking his
potential. He practised martial arts, yoga, meditation and
even Taoist teachings in his efforts to increase his
personal power and control. His esoteric studies yielded
results, and by the time the Elementals withdrew from their
decade-long crime-wave in 1988, Stratos' air-controlling
powers were nearly as impressive as Shark's ability to bend
water to his will.
In the following few years, the Elementals lived off their
wealth and pursued more personal goals. Shark and Landslide
were increasingly concerned about the condition of the
ecology, and in late 1991 Stratos suggested that the team
should become active again, this time in a political
capacity. The Elementals were in agreement, and Shark
initiated their plan by stealing a US Navy submarine and
taking its nuclear missiles. Then, that June, Shark
delivered an ultimatum to the developed nations of the world
at the Earth Day summit in Rio, demanding that all
environmentally-irresponsible industries be shut down. The
world governments were given only six months to demonstrate
their appreciation of Shark's demands, but there was no
progress. On 29 December 1992, Shark used several of the
warheads stolen from the Navy's submarine to destroy the
city of Sao Paulo, Brazil; 12 million people were killed. To
minimise the deadly after-effects of the explosion, Shark
and Stratos manipulated the weather patterns around the
city, preventing most of the radioactive fallout from
becoming airborne. In the wake of the attack, the United
Nations was in a panic, and international outrage far
surpassed anything that had come before. The Elementals
refrained from making any appearances, and only issued a
single statement, saying that they would claim another city
in twelve months' time if their demands were not met. For
Shark and Landslide, the affair was difficult. But for
Stratos - whose concern for the ecology was nominal - it was
a triumph; to him, the power they wielded was the ultimate
realisation of their supremacy and superiority. And when the
Elementals made their second nuclear attack in December 1993
- this time on Helsinki, Finland, killing two million people
- Stratos was enormously pleased with the chaos they'd sown
on the political, economic and social landscapes.
Stratos wanted the Elementals to continue with their plan,
but in 1994 they encountered unusually strong resistance in
the form of a new team of super-heroes called the Phalanx.
Over the course of eight months, the Phalanx managed to find
and attack the Elementals on three occasions; although
Stratos and his team-mates survived these conflicts, he
could see that their meddling would jeopardise their plans.
That December - after another year of inaction in the United
Nations - Stratos' concerns proved correct, and the Phalanx
interrupted the Elementals' attempt to destroy Seattle,
Washington. And on that same day, the Phalanx manoeuvered
the Elementals into an ambush which led to a brutal conflict
with a fleet of US Navy war-ships. Several vessels were sunk
in the ensuing battle, and the Elementals Elite only
narrowly escaped. The near-defeat demoralised Stratos, as he
and his team-mates quickly realised that their campaign of
nuclear blackmail was not going to succeed. Unwilling to
accept failure, they decided on an alternative approach,
confident they could accomplish by hand what they had been
trying to achieve through terrorism-inspired legislation. By
the start of 1995, the Elementals were engaged in a hands-on
crusade of eco-terrorism aimed at all the
environmentally-destructive industries they considered most
damaging, destroying facilities and killing workers, leaving
the guilty corporations incapable of remaining in business.
It didn't take long for the global economy to feel the
impact of the Elementals' terrorism, and Stratos' predatory
instincts had never felt keener.
The eco-terrorism continued for more than a year and a half,
but ultimately stopped in late 1996 on account of the
weather... All across the globe, the weather was in a
super-natural state of chaos, having been corrupted by an
extra-planar phenomenon known as the Demon Winds. Each year,
the Demon Winds drew more and more energy from the Abyss and
the Earth's atmosphere grew colder, and stormier. And each
year, the length of winter grew a couple months longer,
until snow fell for nearly all of 1999. Members of Earth's
community of mages and supernaturalists worried that the
snows marked the height of Fimbulvetr, the epic winter that
Norse myth states will be the precursor of Ragnarok. Shark's
reaction to the alien chaos-spawned weather was to try to
fight it, and to do that he needed to cooperate with the
super-hero known as the Eliminator, a weather-controlling
mage who organised a team of heroes known as the
Storm-Chasers. Stratos wasn't sure about the idea of working
with super-heroes, but he could empathise with Shark's
anxiety over the weather that grew increasingly alien day by
day. So Stratos has contributed his own limited
weather-controlling powers to the cause, not to do the right
thing, but to support Shark and watch his team-mate's back.
The team's eco-terrorism was abandoned, largely successful
and largely rendered irrelevant by the approach of the
Apocalypse. For the Elementals, the chaos of the Demon Winds
(and the global turmoil they created) was ideal cover,
camouflage against the normally relentless pursuit of the
authorities and super-heroes such as the Phalanx. For
Stratos, the social and political chaos has only served to
strengthen his convictions about "mutant supremacy" and the
validity of his predatory nature.
ENCOUNTERED
Stratos is an enigmatic man, in part because he speaks
little of his past, and in part because he always seems to
look at situations differently than others would. To most
people, he seems aloof and remote, almost as if he's
observing life by walking around in it without truly
participating in it. This perception is not entirely
inaccurate; Stratos has a major superiority complex, and
firmly and genuinely believes in the superiority and
supremacy of mutant humans over their biological and
physiological inferior cousins. He has no more respect for
the mundane human population than a wolf has respect for
rabbits; his powers make him a predator, and he feels it is
natural and proper to "hunt" them. And most unsettling, he
seems to be amused by this relationship; he almost always
has the kind of grin on his face that suggests that he's up
to something, or knows something no one else knows. He acts
suspicious even when he's not doing anything, which makes
most people nervous. (His team-mates have long since gotten
used to this, but it tends to make people nervous when the
first meet him...)
This predatory personality dominates who Stratos is, but it
is usually only evident when he is dealing with mundane
humans (and their politics). In less formal and public
circumstances, he is nearly as remote and distant, just
perhaps not as arrogant. He doesn't speak much, but his
fondness for being in a position of authority guarantees
that he'll almost always offer his opinion, and state his
preferred course of action. (He isn't much of a leader, but
he does have the kind of insight most leaders must have, and
which Shark has come to appreciate.)
Although Stratos' formal schooling is probably limited, he
is of above-average intelligence, and is naturally very
observant. And more than that, he has a super-human
intuition that few people possess. This cunning intuition
often provides the Elementals with an idea, option or
insight that wouldn't normally be obvious.
STRATOS' POWERS
Through years of training, Stratos has fine-tuned his
ability to create, control and manipulate the atmosphere.
Some abilities are passive, permanent effects - such as the
vastly increased speed of bodily movements. His power of
flight is also so ingrained that it is virtually his only
method of mobility... Stratos' flight keeps him sheathed in
a small pocket of atmosphere, protecting him from wind-shear
and making it possible for him to breathe; this ability is
done so unconsciously, however, that it does not
automatically extend to others whom Stratos' carries with
him while flying.
Stratos' training has also resulted in an impressive range
of offencive techniques for the use of his powers. He can
use winds to hold people aloft and unable to move (Bind), or
to spin them rapidly in the air to disorient them (Confuse).
He can also blind people, provided there is sufficient
material present (sand, dirt, rubbish, etc.) to whip up into
clouds (Blind). Sounds and smells normally transmitted by
air can also dampened, by "deadening" the air in a given
area, or around a certain individual (Neutralise Sound, and
No-Smell). On the tactical scale, Stratos can create a
whirling vortex of air more than 2,000 feet across and
capable of lifting objects up to five tons (Whirlwind). He
can also use strong gusts of wind to push and lift objects;
this is handled as the Wind Jet power which does knockback
damage only. This attack power was given the "Movable
direction" enhancement, so that attacks could be made to
come from below, behind or any other direction; in this
manner, this attack can be used to lift people into the air
by inflicting knockback damage from below... (Note that
lifting, throwing and dropping people and objects with the
use of manipulated air are Stratos' only directly offencive
powers.) And from a defencive point of view, Stratos can
keep a swirling body of fast-moving, high-pressure air in
constant motion around him and those nearby, able to block
incoming attacks as long as he is aware of them
(Invulnerability). On the larger scale, Stratos is capable
of manipulating weather in an area nearly 90 miles across;
this control of the weather is limited, however, to
meteorological effects that focus on air and wind, and not
precipitation. (In reality, these effects are often
inter-dependent, so it is up to the GM to make this
determination.) Related to this is Wind Control, giving
Stratos the power to change wind-speeds by up to 250 miles
per hour. (Although not canonical, range for this power was
handled as per Control Weather, because it seemed
appropriate.)
And unlike his three team-mates, Stratos actually possesses
the ability to create and destroy air; these are modelled as
one super-power (Create Air) and two Knacks (see p.Ci38)
(Destroy Air and Devitalise Air). These Knacks aren't meant
to be magic, of course, but otherwise function as the spells
of the same names (and modified by the applied
enhancements).
THE ELEMENTALS ELITE
Shark: In many ways, Shark is a living symbol of everything
that Stratos has come to believe. Shark is a predator,
physically superior to the humans he hunts and empowered
with mutant abilities that make him one of Earth's most
powerful metahumans. Stratos has a great respect and
admiration for Shark.
Flamethrower: Although he is slightly disdainful of
Flamethrower's lack of self-control - his inability to keep
his temper in check, and his foolish flirtations with the
radioactive fires in Sao Paulo and Helsinki - Stratos is
fond of Flamethrower. He knows his team-mate is committed,
and tolerates his recklessness.
Landslide: Of the Elementals, Landslide is the closest thing
Stratos has to a friend. While they don't have many
experiences in common, nor many overlapping interests, they
share an appreciation for discipline and order; Landslide's
dedication to his scientific pursuits mirrors Stratos'
commitment to his mental and physical fitness.
CANONICALITY
As with the other Elementals, Stratos is intended to be used
with a selection of optional and house rules. He uses the
"Will as fifth attribute" option, with the addition that WL
is bought from 10, and at same cost as all other attributes.
He uses the QuadST rules; ST is used normally for all
combat, but for purposes of lifting and encumbrance, use
ST^2/10. Stratos also uses a house variant of the Stun rules
from "GURPS Supers", available online at the address below.
His Ally Group advantage has a base cost of 50 points (for
allies built on more than 100 points); the individual
Elementals are designed on more than 100 points, but it's
probably unnecessary to increase the price of the advantage.
Stratos' Contacts advantage is left unspecified, so the GM
can assign them as he sees fit; for the most part, they are
criminal contacts that provide illicit financial and legal
services. Stratos' Patron models the benefits of Shark's
space-craft Atlantis. Finally, Stratos' super-powers involve
a lot of custom enhancements and limitations, most of which
are "official" (see STRATOS' POWERS, above).
Variant
Stun Rules
WHAT IF?
Stratos is one of a group of villains in a high-powered
supers setting, and making him an adversary to be dealt with
would require unusually powerful PC heroes. But even in
campaigns in which Stratos is beyond the reach of the PCs as
a personal enemy, he can be used in other capacities. He
isn't with the Elementals Elite every our of every day, and
could have any number of extra-curricular personal pursuits.
(There are gaps in his history, and the GM could easily
expand on some of these to get some story ideas...) With the
money and resources at his disposal, Stratos would make an
excellent patron for a lesser group of super-villains, or he
could have a standing army of goons, robots or
super-soldiers. Stratos would play the role of criminal
mastermind, and the PCs would become embroiled in the
activities of his underlings and henchmen. Even less
directly, Stratos and his criminal cohorts can also be used
as background elements, to establish an apocalyptic
atmosphere, or to explore themes of nature run amok, the
forces of chaos and law, etc.. (For a bit more on these
ideas, see the WHAT IF? section on Shark, in COTW #34.)
ADVENTURE SEEDS
Alien Invasion: There aren't many situations in which
Stratos could be convinced to work with his inferiors, but
as much as he might disdain his lesser fellow Earthlings,
he'd certainly have an even greater resentment and hostility
toward aliens. So when the alien mothership appears in Earth
orbit and discharges pods of alien stormtroops and
commandos, it will take all of Earth's metahumans - heroes
and villains alike - to repel the invaders. The PCs could be
secret agents, ultra-tech soldiers or super-heroes, and when
the invasion begins they find themselves in some unusual
company: Stratos, one of the members of the Elementals, is
in the area, and they will be forced to cooperate. (How and
why Stratos is present depends on who the PCs are; it can be
as simple as pure coincidence.) How will the PCs work with a
villain like Stratos? Will he be able to curb his
superiority complex long enough to work with the heroes? And
while the heroes and villain are cooperating (however
tentatively) against the aliens, might each have an agenda
on the side? Maybe the heroes will be looking for an
opportunity to defeat Stratos... He is, after all, one of
the most wanted criminals in history. And might Stratos'
intuition make him aware of the PCs' plot? If so, what would
he choose to do? With this kind of intrigue going on in the
background, the actual alien invasion might almost take a
back seat...
- written and formatted by andi jones
(andi@angelwerks.com)
- thanks again to jack and jeff for C.H.E.S.S. (and so much
more)
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