BACK to COTW archive index


S.C.U.B.A. (Unit)


The second COTW is the rest of the "appendix" of the Elementals' robot soldiers, now in the traditional robot format.


S.C.U.B.A.; Self-Contained Underwater Battle Android (TL12)

(Technical Write-up)

(c) copyright 2001 andi jones

ROBOT BRAIN: Small computer, with compact, hardened, high-capacity, extra ROM-slots, +2 DX booster options, Complexity 6; plus Advantages: Absolute Timing, Doesn't Sleep; Eidetic Memory x2, Invulnerability (Mental Attacks), Lightning Calculator, Mathematical Ability, Unfazeable; plus Disadvantages: Cannot Learn, Reprogrammable Duty, No Sense of Humour, Slave Mentality (He, .375 lbs, .0075 cf, $1,125, 110 points). Back-up brain (Bo).

SENSORS: Basic sensor package; plus Advantages: Acute Vision +4, Spectrum Vision, Telescopic Vision 5, Thermograph, Three-in-One Scanner, Sonar x10; plus Disadvantages: No Sense of Smell/Taste (He, 3.625 lbs, .0725 cf, $5,250, power requirement: .25 kW, 193 points). Back-up sensors (Bo).

COMMUNICATIONS: Basic communications package, with modulated gravity wave radio and IFF; plus Disadvantages: Disturbing Voice, No Cable Jack (He, .225 lbs, .0045 cf, $175). Back-up communications (Bo).

ARM MOTORS: Two arms: left arm ST 20, right arm ST 20, combined routine power requirement: .2 kW (Ar1 and Ar2, 1 lb each, .02 cf each, $4,000).

LEGS DRIVETRAIN: Two legs, motive power: .3 kW, routine power requirement: .3 kW (Le1 and Le2, 7.5 lbs, .075 cf each, $1,500)

WEAPONRY: Eight drug-injectors (four in Ar1, four in Ar2, .25 lbs each, .005 cf each, $200, 12 points).

ACCESSORIES: Integral electronics tools (Ar1, 2 lbs, .04 cf, $400). Inertial Navigation System; plus Advantage: Absolute Direction (Bo, 10 lbs, .2 cf, $12,500, 5 points). Electronic Lockpicks (Ar1, .75 lbs, .015 cf, $375, .01 kW). Self-destruct device, damage 6dx12[2d] (Bo, 1 lb, .02 cf, $80). Cutting-torch with 15 minutes fuel (Ar2, 5.5 lbs, .11 cf, $22.50). Lockpicks ($50).

POWER SYSTEM: Routine power requirement: .99 kW, no power plant, energy bank with two rE-cells with 1,080,000 kWS of stored power, plus Advantage: Doesn't Breathe; endurance: 300 hours (Bo, 40 lbs, .4 cf, $4,000, 28 points).

BODY & SUBASSEMBLIES: Head (He), normal rotation (.28 cf, 3 sf), body (Bo) (1.36 cf, 8 sf), arms (Ar1, right; Ar2, left) (.15 cf each, 2 sf each), legs (Le1, right, Le2, left) (.45 cf each, 4 sf each); total volume 2.84 cf, total area 23 sf.

HEAD: (He, normal rotation, .28 cf, 3 sf) Houses computer brain, sensors, communications; empty space: .18 cf.

RIGHT ARM: (Ar1, .15 cf, 2 sf) Houses arm motor, electronic lockpicks, integral electronics tools, lockpicks, four drug-injectors; empty space: .055 cf.

LEFT ARM: (Ar2, .15 cf, 2 sf) Houses arm motor, cutting torch, four drug-injectors.

TORSO: (Bo, 1.36 cf, 8 sf) Houses head-mount, inertial navigation system, self-destruct device, energy bank, back-up brain, back-up sensors, back-up communications; empty space: .613 cf.

RIGHT & LEFT LEG: (Le1 & Le2) House leg motors; empty space: .175 cf each.

BODY STRUCTURE: Heavy frame, expensive materials, submersible; plus Advantages: High Pain Threshold, Immunity to Disease, Immunity to Poison, Injury Tolerance (No Blood, Impaling), Temperature Tolerance x10, Unageing; plus Disadvantage: No Natural Healing (51.75 lbs, $18,400, 90 points).

HIT POINTS: Body 24, Head 9, Arms and Legs 12 each.

ARMOUR: Metal armour, PD 3, DR 12 on Head and Body only (3.3 lbs, $66, 46 points). Non-rigid armour, PD 2, DR 26 (4.784 lbs, $478.40, 121 points).

THREAT PROTECTION: Stealth and IR cloaking (23 lbs, $3,450, 12 points). Rad shielding, PF 10000 (11.5 lbs, $115, 8 points). Sealed.

SURFACE FEATURES: Sculpted; Disadvantage: Social Stigma (Artificial Non-sentient) (2.3 lbs, $460, -15 points). Suction pads; Advantage: Clinging ($800, 25 points).

ATTRIBUTES: Body ST 32 (176 points), Arm ST 20 (-33 points), DX 13 (30 points), IQ 9 (-10), HT 12 (20 points), Body Hit Points 24 (60 points), Speed 9.5 (15 points).

STATISTICS: Total weight 177.28 lbs (.087 tons), total volume 2.84 cf, total area 23 square eet, height: 2.03 yards (72"; 6'0"), floats; unit cost: 893 points, unit price: $82,500.

PROGRAMMING:

Brain Complexity 6. 3 programs @ Complexity 6; 30 programs @ Complexity 5; 300 programs @ Complexity 4; 3000 programs @ Complexity 3. (Numbers assume programs are hardwired.

Operating System: as IQ

Language: English at skill level 9

Storage Capacity: 1.5 Tb

Advantage Programs: Ambidexterity (C2, $2,500, 10 points). Combat Reflexes (C4, $3,750, 15 points).

Personality Program: Limited Personality Simulation (Involuntary; Fanaticism + 3 Quirks) (C4, $2,000, -18 points).

Skill Programs, Hardwired:

Acrobatics-15 (C5, $12,000, 8 points)
Armoury/TL7 (Slugthrowers)-13 (C3, $1,500, 2 points)
Armoury/TL12 (Beam Weapons)-13 (C3, $1,500, 2 points)
Armoury/TL12 (Gravitic)-13 (C3, $1,500, 2 points)
Beam Weapons/TL12 (Blaster)-16 (C4, $6,000, 4 points)
Beam Weapons/TL12 (Force)-16 (C4, $6,000, 4 points)
Brawling-16 (C4, $6,000, 4 points)
Boating-15 (C4, $6,000, 4 points)
Broadsword-16 (C5, $12,000, 8 points)
Camouflage-14 (C3, $1,500, 2 points)
Climbing-15 (C4, $6,000, 4 points)
Computer Hacking/TL7-15 (C4, $3,000, 4 points)
Computer Operation/TL7-15 (C2, $750, 1 point)
Computer Programming/TL7-15 (C2, $1,500, 2 points)
Crossbow-15 (C3, $3,000, 2 points)
Cryptanalysis/TL7-14 (C4, $2,250, 3 points)
Cryptography/TL7-14 (C4, $2,250, 3 points)
Cryptology/TL7-14 (C4, $2,250, 3 points)
Demolition/TL9-17 (C4, $3,000, 4 points)
Driving/TL7 (All-Terrain Vehicle)-14 (C3, $3,000, 2 points)
Driving/TL7 (Automobile)-14 (C3, $3,000, 2 points)
Driving/TL7 (Hovercraft)-14 (C3, $3,000, 2 points)
Driving/TL7 (Large Truck)-14 (C3, $3,000, 2 points)
Driving/TL7 (Snowmobile)-14 (C3, $3,000, 2 points)
Driving/TL7 (Tank)-14 (C3, $3,000, 2 points)
Electronics Operation/TL12 (Comm)-13 (C3, $1,500, 2 points)
Electronics Operation/TL12 (Security)-13 (C3, $1,500, 2 points)
Electronics Operation/TL12 (Sensors)-13 (C3, $1,500, 2 points)
Engineer/TL7 (Combat)-16 (C4, $2,250, 3 points)
Explosive Ordnance Disposal/TL7-15 (C4, $2,250, 3 points)
Fast-Draw (Knife)-15 (C2, $1,500, 1 point)
Fast-Draw (Light Auto)-15 (C2, $1,500, 1 point)
Fast-Draw (Pistol)-15 (C2, $1,500, 1 point)
Fast-Draw (Speargun)-15 (C2, $1,500, 1 point)
First Aid/TL12-14 (C3, $1,500, 2 points)
Gunner/TL7 (Machinegun)-15 (C4, $6,000, 4 points)
Gunner/TL12 (ATGM)-15 (C4, $6,000, 4 points)
Guns/TL7 (Grenade Launcher)-16 (C4, $6,000, 4 points)
Guns/TL7 (LAW)-16 (C4, $6,000, 4 points)
Guns/TL7 (Light Auto)-16 (C4, $6,000, 4 points)
Guns/TL7 (Machinepistol)-16 (C4, $6,000, 4 points)
Guns/TL7 (Pistol)-16 (C4, $6,0000, 4 points)
Guns/TL7 (Rifle)-16 (C4, $6,000, 4 points)
Guns/TL7 (Shotgun)-16 (C4, $6,000, 4 points)
Intelligence Analysis/TL7-16 (C4, $3,000, 4 points)
Judo-15 (C5, $12,000, 8 points)
Knife-15 (C3, $3,000, 2 points)
Knife Throwing-15 (C3, $3,000, 2 points)
Language (Arabic)-13 (C3, $1,500, 2 points)
Language (Cantonese Chinese)-13 (C3, $1,500, 2 points)
Language (Dutch)-13 (C3, $1,500, 2 points)
Language (English)-13 (C3, $1,500, 2 points)
Language (French)-13 (C3, $1,500, 2 points)
Language (German)-13 (C3, $1,500, 2 points)
Language (Greek)-13 (C3, $1,500, 2 points)
Language (Hindi)-13 (C3, $1,500, 2 points)
Language (Indonesian)-13 (C3, $1,500, 2 points)
Language (Italian)-13 (C3, $1,500, 2 points)
Language (Japanese)-13 (C3, $1,500, 2 points)
Language (Latin)-13 (C3, $1,500, 2 points)
Language (Mandarin Chinese)-13 (C3, $1,500, 2 points)
Language (Portuguese)-13 (C3, $1,500, 2 points)
Language (Russian)-13 (C3, $1,500, 2 points)
Language (Spanish)-13 (C3, $1,500, 2 points)
Language (Tagalog)-13 (C3, $1,500, 2 points)
Language (Urdu)-13 (C3, $1,500, 2 points)
Lip Reading-13 (C3, $1,500, 2 points)
Lockpicking-15 (C4, $2,250, 3 points)
Mathematics-15 (C3, $1,500, 2 points)
Mechanic/TL7 (Gasoline Engines)-15 (C4, $2,250, 3 points)
Mechanic/TL12 (Robotics)-15 (C4, $2,250, 3 points)
Mechanic/TL12 (Submersibles)-15 (C4, $2,250, 3 points)
Motorcycle/TL7-14 (C2, $1,500, 1 point)
Navigation/TL12-20 (C2, $750, 1 point)
Pilot/TL7 (Rotary Wing)-15 (C4, $6,000, 4 points)
Pilot/TL7 (Single-Engine Prop)-15 (C4, $6,000, 4 points)
Pilot/TL7 (Small Private Jet)-15 (C4, $6,000, 4 points)
Powerboat/TL7-15 (C4, $6,000, 4 points)
Seamanship/TL7-14 (C3, $1,500, 2 points)
Shadowing-15 (C4, $2,250, 3 points)
Shiphandling/TL7 (Submersibles)-15 (C4, $6,000, 4 points)
Shiphandling/TL12 (Submersibles)-15 (C4, $6,000, 4 points)
SIGINT Collection/Jamming/TL7-16 (C4, $3,000, 4 points)
Sign Language (SCUBA)-13 (C3, $1,500, 2 points)
Sonar Imaging-17 (C4, $3,000, 4 points)
Speargun/TL7-16 (C4, $6,000, 4 points)
Speargun/TL12 (Gravitic)-16 (C4, $6,000, 4 points)
Staff-14 (C4, $6,000, 4 points)
Stealth-16 (C5, $12,000, 8 points)
Swimming-17 (C5, $12,000, 8 points)
Tactics-14 (C4, $2,250, 3 points)
Tracking-17 (C4, $3,000, 4 points)
Traps/TL7-15 (C4, $2,250, 3 points)
Underwater Demolition/TL9-17 (C4, $3,000, 4 points)

Utility Programs:

Cargo Handling (C1, $100)
Data Recovery (C2, $100)
Datalink (C1, $200)
Encryption (C5, $1,250)
Machine Operation x10 (C1, $2,500 for 10 programs)
Repair x20 (C1, $2,500 for 20 programs)
Voiceprint Recognition (C2, $250

programming cost: 293 points

programming price: $343,650.00


MHD Pumpjet Harness (TL12)

Body Features: Body, with submersible hull.

Propulsion: 50 kW Hydrojet with 1,000 lbs aquatic motive thrust (Bo, 70 lbs, 1.4 cf, $2,800).

Vehicle Controls: Electronic controls ($500).

Crew Station: "User" operates controls from Harness Crew Station (Bo, 2 lbs, $25).

Power System: 60 kW Nuclear Power Unit (Bo, 21 lbs, .21 cf, $4,200), powers Hydrojet with 10 kW extra to recharge S.C.U.B.A. energy bank.

Access/Storage Space: .21 cf

Volume: Body (2.275 cf).

Surface Area: Body 10 square feet.

Structure: Light frame, very expensive materials, submersible (5 lbs, $2,500).

Hit Points: Body 8.

Armour: Body as DR 12 expensive composite (3 lbs, $45).

Surface Features: Basic IR cloaking (5 lbs, $750). Basic Stealth (5 lbs, $750).

Statistics: Empty weight 111 lbs, loaded weight c.300 lbs. Volume 2.275 cf. Size modifier -1. Cost $11,570. HT 10.

Submerged Performance: Submerged drag 44. Top speed 17 mph. uAccel 17 mph/s. uDecel 10 mph/s. uMR 1.25. uSR 5. Draft 2.2'. Crush depth 110 yards.


Gravitic Speargun (TL12)

The Gravitic Speargun is a four-barrelled weapon that fires 24-inch metal projectiles via gravitic forces. It may fire each spear individually, or all at once as a "burst". At reduced range, the spears can be attached to monowire filaments, making them function as harpoons; memory-metal barbs on the projectile's head are programmed to extend upon penetration. In addition to the standard armour-piercing tips, shaped-charge breaching spears are also used; these do 6d(10) damage.

Malf Crit (Ver), Dam 18d(2) imp, SS 14, Acc 5, 1/2D 1500, Max 3000, Wt 12 lbs, aWt 2 lbs, ROF 4*, Shots 4, Cost $2,500.

- written & formatted by andi jones (andi@angelwerks.com)

TOP

BACK to COTW archive index

SJG's
GURPS website | GURPSnet archives | email me at angelwerks