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The second COTW is the rest of the "appendix" of the
Elementals' robot soldiers, now in the traditional robot
format.
S.C.U.B.A.; Self-Contained Underwater Battle Android
(TL12)
(Technical Write-up)
(c) copyright 2001 andi jones
ROBOT BRAIN: Small computer, with compact, hardened,
high-capacity, extra ROM-slots, +2 DX booster options,
Complexity 6; plus Advantages: Absolute Timing, Doesn't
Sleep; Eidetic Memory x2, Invulnerability (Mental Attacks),
Lightning Calculator, Mathematical Ability, Unfazeable; plus
Disadvantages: Cannot Learn, Reprogrammable Duty, No Sense
of Humour, Slave Mentality (He, .375 lbs, .0075 cf, $1,125,
110 points). Back-up brain (Bo).
SENSORS: Basic sensor package; plus Advantages: Acute Vision
+4, Spectrum Vision, Telescopic Vision 5, Thermograph,
Three-in-One Scanner, Sonar x10; plus Disadvantages: No
Sense of Smell/Taste (He, 3.625 lbs, .0725 cf, $5,250, power
requirement: .25 kW, 193 points). Back-up sensors (Bo).
COMMUNICATIONS: Basic communications package, with modulated
gravity wave radio and IFF; plus Disadvantages: Disturbing
Voice, No Cable Jack (He, .225 lbs, .0045 cf, $175). Back-up
communications (Bo).
ARM MOTORS: Two arms: left arm ST 20, right arm ST 20,
combined routine power requirement: .2 kW (Ar1 and Ar2, 1 lb
each, .02 cf each, $4,000).
LEGS DRIVETRAIN: Two legs, motive power: .3 kW, routine
power requirement: .3 kW (Le1 and Le2, 7.5 lbs, .075 cf
each, $1,500)
WEAPONRY: Eight drug-injectors (four in Ar1, four in Ar2,
.25 lbs each, .005 cf each, $200, 12 points).
ACCESSORIES: Integral electronics tools (Ar1, 2 lbs, .04 cf,
$400). Inertial Navigation System; plus Advantage: Absolute
Direction (Bo, 10 lbs, .2 cf, $12,500, 5 points). Electronic
Lockpicks (Ar1, .75 lbs, .015 cf, $375, .01 kW).
Self-destruct device, damage 6dx12[2d] (Bo, 1 lb,
.02 cf, $80). Cutting-torch with 15 minutes fuel (Ar2, 5.5
lbs, .11 cf, $22.50). Lockpicks ($50).
POWER SYSTEM: Routine power requirement: .99 kW, no power
plant, energy bank with two rE-cells with 1,080,000 kWS of
stored power, plus Advantage: Doesn't Breathe; endurance:
300 hours (Bo, 40 lbs, .4 cf, $4,000, 28 points).
BODY & SUBASSEMBLIES: Head (He), normal rotation (.28
cf, 3 sf), body (Bo) (1.36 cf, 8 sf), arms (Ar1, right; Ar2,
left) (.15 cf each, 2 sf each), legs (Le1, right, Le2, left)
(.45 cf each, 4 sf each); total volume 2.84 cf, total area
23 sf.
HEAD: (He, normal rotation, .28 cf, 3 sf) Houses computer
brain, sensors, communications; empty space: .18 cf.
RIGHT ARM: (Ar1, .15 cf, 2 sf) Houses arm motor, electronic
lockpicks, integral electronics tools, lockpicks, four
drug-injectors; empty space: .055 cf.
LEFT ARM: (Ar2, .15 cf, 2 sf) Houses arm motor, cutting
torch, four drug-injectors.
TORSO: (Bo, 1.36 cf, 8 sf) Houses head-mount, inertial
navigation system, self-destruct device, energy bank,
back-up brain, back-up sensors, back-up communications;
empty space: .613 cf.
RIGHT & LEFT LEG: (Le1 & Le2) House leg motors;
empty space: .175 cf each.
BODY STRUCTURE: Heavy frame, expensive materials,
submersible; plus Advantages: High Pain Threshold, Immunity
to Disease, Immunity to Poison, Injury Tolerance (No Blood,
Impaling), Temperature Tolerance x10, Unageing; plus
Disadvantage: No Natural Healing (51.75 lbs, $18,400, 90
points).
HIT POINTS: Body 24, Head 9, Arms and Legs 12 each.
ARMOUR: Metal armour, PD 3, DR 12 on Head and Body only (3.3
lbs, $66, 46 points). Non-rigid armour, PD 2, DR 26 (4.784
lbs, $478.40, 121 points).
THREAT PROTECTION: Stealth and IR cloaking (23 lbs, $3,450,
12 points). Rad shielding, PF 10000 (11.5 lbs, $115, 8
points). Sealed.
SURFACE FEATURES: Sculpted; Disadvantage: Social Stigma
(Artificial Non-sentient) (2.3 lbs, $460, -15 points).
Suction pads; Advantage: Clinging ($800, 25 points).
ATTRIBUTES: Body ST 32 (176 points), Arm ST 20 (-33 points),
DX 13 (30 points), IQ 9 (-10), HT 12 (20 points), Body Hit
Points 24 (60 points), Speed 9.5 (15 points).
STATISTICS: Total weight 177.28 lbs (.087 tons), total
volume 2.84 cf, total area 23 square eet, height: 2.03 yards
(72"; 6'0"), floats; unit cost: 893 points, unit price:
$82,500.
PROGRAMMING:
Brain Complexity 6. 3 programs @ Complexity 6; 30 programs @
Complexity 5; 300 programs @ Complexity 4; 3000 programs @
Complexity 3. (Numbers assume programs are hardwired.
Operating System: as IQ
Language: English at skill level 9
Storage Capacity: 1.5 Tb
Advantage Programs: Ambidexterity (C2, $2,500, 10 points).
Combat Reflexes (C4, $3,750, 15 points).
Personality Program: Limited Personality Simulation
(Involuntary; Fanaticism + 3 Quirks) (C4, $2,000, -18
points).
Skill Programs, Hardwired:
Acrobatics-15 (C5, $12,000, 8 points)
Armoury/TL7 (Slugthrowers)-13 (C3, $1,500, 2 points)
Armoury/TL12 (Beam Weapons)-13 (C3, $1,500, 2 points)
Armoury/TL12 (Gravitic)-13 (C3, $1,500, 2 points)
Beam Weapons/TL12 (Blaster)-16 (C4, $6,000, 4 points)
Beam Weapons/TL12 (Force)-16 (C4, $6,000, 4 points)
Brawling-16 (C4, $6,000, 4 points)
Boating-15 (C4, $6,000, 4 points)
Broadsword-16 (C5, $12,000, 8 points)
Camouflage-14 (C3, $1,500, 2 points)
Climbing-15 (C4, $6,000, 4 points)
Computer Hacking/TL7-15 (C4, $3,000, 4 points)
Computer Operation/TL7-15 (C2, $750, 1 point)
Computer Programming/TL7-15 (C2, $1,500, 2 points)
Crossbow-15 (C3, $3,000, 2 points)
Cryptanalysis/TL7-14 (C4, $2,250, 3 points)
Cryptography/TL7-14 (C4, $2,250, 3 points)
Cryptology/TL7-14 (C4, $2,250, 3 points)
Demolition/TL9-17 (C4, $3,000, 4 points)
Driving/TL7 (All-Terrain Vehicle)-14 (C3, $3,000, 2
points)
Driving/TL7 (Automobile)-14 (C3, $3,000, 2 points)
Driving/TL7 (Hovercraft)-14 (C3, $3,000, 2 points)
Driving/TL7 (Large Truck)-14 (C3, $3,000, 2 points)
Driving/TL7 (Snowmobile)-14 (C3, $3,000, 2 points)
Driving/TL7 (Tank)-14 (C3, $3,000, 2 points)
Electronics Operation/TL12 (Comm)-13 (C3, $1,500, 2
points)
Electronics Operation/TL12 (Security)-13 (C3, $1,500, 2
points)
Electronics Operation/TL12 (Sensors)-13 (C3, $1,500, 2
points)
Engineer/TL7 (Combat)-16 (C4, $2,250, 3 points)
Explosive Ordnance Disposal/TL7-15 (C4, $2,250, 3
points)
Fast-Draw (Knife)-15 (C2, $1,500, 1 point)
Fast-Draw (Light Auto)-15 (C2, $1,500, 1 point)
Fast-Draw (Pistol)-15 (C2, $1,500, 1 point)
Fast-Draw (Speargun)-15 (C2, $1,500, 1 point)
First Aid/TL12-14 (C3, $1,500, 2 points)
Gunner/TL7 (Machinegun)-15 (C4, $6,000, 4 points)
Gunner/TL12 (ATGM)-15 (C4, $6,000, 4 points)
Guns/TL7 (Grenade Launcher)-16 (C4, $6,000, 4 points)
Guns/TL7 (LAW)-16 (C4, $6,000, 4 points)
Guns/TL7 (Light Auto)-16 (C4, $6,000, 4 points)
Guns/TL7 (Machinepistol)-16 (C4, $6,000, 4 points)
Guns/TL7 (Pistol)-16 (C4, $6,0000, 4 points)
Guns/TL7 (Rifle)-16 (C4, $6,000, 4 points)
Guns/TL7 (Shotgun)-16 (C4, $6,000, 4 points)
Intelligence Analysis/TL7-16 (C4, $3,000, 4 points)
Judo-15 (C5, $12,000, 8 points)
Knife-15 (C3, $3,000, 2 points)
Knife Throwing-15 (C3, $3,000, 2 points)
Language (Arabic)-13 (C3, $1,500, 2 points)
Language (Cantonese Chinese)-13 (C3, $1,500, 2 points)
Language (Dutch)-13 (C3, $1,500, 2 points)
Language (English)-13 (C3, $1,500, 2 points)
Language (French)-13 (C3, $1,500, 2 points)
Language (German)-13 (C3, $1,500, 2 points)
Language (Greek)-13 (C3, $1,500, 2 points)
Language (Hindi)-13 (C3, $1,500, 2 points)
Language (Indonesian)-13 (C3, $1,500, 2 points)
Language (Italian)-13 (C3, $1,500, 2 points)
Language (Japanese)-13 (C3, $1,500, 2 points)
Language (Latin)-13 (C3, $1,500, 2 points)
Language (Mandarin Chinese)-13 (C3, $1,500, 2 points)
Language (Portuguese)-13 (C3, $1,500, 2 points)
Language (Russian)-13 (C3, $1,500, 2 points)
Language (Spanish)-13 (C3, $1,500, 2 points)
Language (Tagalog)-13 (C3, $1,500, 2 points)
Language (Urdu)-13 (C3, $1,500, 2 points)
Lip Reading-13 (C3, $1,500, 2 points)
Lockpicking-15 (C4, $2,250, 3 points)
Mathematics-15 (C3, $1,500, 2 points)
Mechanic/TL7 (Gasoline Engines)-15 (C4, $2,250, 3
points)
Mechanic/TL12 (Robotics)-15 (C4, $2,250, 3 points)
Mechanic/TL12 (Submersibles)-15 (C4, $2,250, 3 points)
Motorcycle/TL7-14 (C2, $1,500, 1 point)
Navigation/TL12-20 (C2, $750, 1 point)
Pilot/TL7 (Rotary Wing)-15 (C4, $6,000, 4 points)
Pilot/TL7 (Single-Engine Prop)-15 (C4, $6,000, 4 points)
Pilot/TL7 (Small Private Jet)-15 (C4, $6,000, 4 points)
Powerboat/TL7-15 (C4, $6,000, 4 points)
Seamanship/TL7-14 (C3, $1,500, 2 points)
Shadowing-15 (C4, $2,250, 3 points)
Shiphandling/TL7 (Submersibles)-15 (C4, $6,000, 4
points)
Shiphandling/TL12 (Submersibles)-15 (C4, $6,000, 4
points)
SIGINT Collection/Jamming/TL7-16 (C4, $3,000, 4 points)
Sign Language (SCUBA)-13 (C3, $1,500, 2 points)
Sonar Imaging-17 (C4, $3,000, 4 points)
Speargun/TL7-16 (C4, $6,000, 4 points)
Speargun/TL12 (Gravitic)-16 (C4, $6,000, 4 points)
Staff-14 (C4, $6,000, 4 points)
Stealth-16 (C5, $12,000, 8 points)
Swimming-17 (C5, $12,000, 8 points)
Tactics-14 (C4, $2,250, 3 points)
Tracking-17 (C4, $3,000, 4 points)
Traps/TL7-15 (C4, $2,250, 3 points)
Underwater Demolition/TL9-17 (C4, $3,000, 4 points)
Utility Programs:
Cargo Handling (C1, $100)
Data Recovery (C2, $100)
Datalink (C1, $200)
Encryption (C5, $1,250)
Machine Operation x10 (C1, $2,500 for 10 programs)
Repair x20 (C1, $2,500 for 20 programs)
Voiceprint Recognition (C2, $250
programming cost: 293 points
programming price: $343,650.00
MHD Pumpjet Harness (TL12)
Body Features: Body, with submersible hull.
Propulsion: 50 kW Hydrojet with 1,000 lbs aquatic motive
thrust (Bo, 70 lbs, 1.4 cf, $2,800).
Vehicle Controls: Electronic controls ($500).
Crew Station: "User" operates controls from Harness Crew
Station (Bo, 2 lbs, $25).
Power System: 60 kW Nuclear Power Unit (Bo, 21 lbs, .21 cf,
$4,200), powers Hydrojet with 10 kW extra to recharge
S.C.U.B.A. energy bank.
Access/Storage Space: .21 cf
Volume: Body (2.275 cf).
Surface Area: Body 10 square feet.
Structure: Light frame, very expensive materials,
submersible (5 lbs, $2,500).
Hit Points: Body 8.
Armour: Body as DR 12 expensive composite (3 lbs, $45).
Surface Features: Basic IR cloaking (5 lbs, $750). Basic
Stealth (5 lbs, $750).
Statistics: Empty weight 111 lbs, loaded weight c.300 lbs.
Volume 2.275 cf. Size modifier -1. Cost $11,570. HT 10.
Submerged Performance: Submerged drag 44. Top speed 17 mph.
uAccel 17 mph/s. uDecel 10 mph/s. uMR 1.25. uSR 5. Draft
2.2'. Crush depth 110 yards.
Gravitic Speargun (TL12)
The Gravitic Speargun is a four-barrelled weapon that fires
24-inch metal projectiles via gravitic forces. It may fire
each spear individually, or all at once as a "burst". At
reduced range, the spears can be attached to monowire
filaments, making them function as harpoons; memory-metal
barbs on the projectile's head are programmed to extend upon
penetration. In addition to the standard armour-piercing
tips, shaped-charge breaching spears are also used; these do
6d(10) damage.
Malf Crit (Ver), Dam 18d(2) imp, SS 14, Acc 5, 1/2D 1500,
Max 3000, Wt 12 lbs, aWt 2 lbs, ROF 4*, Shots 4, Cost
$2,500.
- written & formatted by andi jones
(andi@angelwerks.com)
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