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Odin's Horse Part 5: Control


This week's second COTW is the fifth and final segment of a five-part series of characters for "GURPS Steampunk". The five characters all revolve around the search for a fabled artifact called Odin's Horse...


ODIN'S HORSE, PART 5: CONTROL

"Everything that emancipates the spirit without giving us control
 over ourselves is harmful."
               - 'Proverbs in Prose' (J. W. von Goethe)

"The highest possible stage in moral culture is when we recognise
 that we ought to control our thoughts."
               - 'The Descent of Man', 1871 (C. R. Darwin)


Madeline Angelica Rose; heiress vigilante on a quest for Control

(c) copyright 2000 andi jones

Total Points: 150 Points

Age 32; 5'7"; 154 pounds; a rather plain-looking woman, with close-cropped mousy brown hair, a slightly rounded nose and blue eyes, usually wearing austere clothing suggesting a nun's habit.

ST 10  [-] - thrust 1d-2, swing 1d
DX 15 [60] - basic speed 6.75, move 6, dodge 7/9*#
             parry (main-gauche) 12*@, parry (boxing) 12*
             block (light cloak) 10*, block (heavy cloak) 11*
IQ 12 [20]
HT 11 [10]
WL 12  [-] - fright check 14*
 *includes bonuses from Combat Reflexes
 #gets +2 from Boxing against unarmed and thrusting attacks
 @includes +1 from main-gauche hilt PD

ADVANTAGES: Combat Reflexes [15]; Fit [5]; Independent Income [5].

DISADVANTAGES: Edgy [-5]; Obsession (Find Odin's Horse) [-10]; Secret (is the Black Rose) [-20].

QUIRKS: Works hard to stay physically fit; Dresses in ordinary and unremarkable clothing; Alternates between being sloppy and fanatically neat; Walks with the help of a cane, even though it's not necessary; Chaste. [-5]

SKILLS: Acrobatics-16 [8]; Acting-14 [6]; Boxing-16 [4]; Broadsword-16 [4]; Cloak-16 [4]; Crossbow-14 [.5]; First Aid/TL5-11 [.5]; Hidden Lore (Nobility)-12 [2]; History-10 [1]; History (Esoteric)-11 [2]; Literature-9 [.5]; Lockpicking/TL5-13 [4]; Main-Gauche-15 [2]; Karate-16 [8]; Needlecraft-14 [1]; Occultism-10 [.5]; Philosophy (Malthusian)-10 [1]; Research-10 [.5]; Riding (Horse)-13 [.5]; Savoir-Faire-13 [2]; Shadowing-13* [0]; Stealth-17 [8]; Teaching-12 [2]; Theology (Protestant)-9 [.5]; Traps/TL5-13 [4].
 *default from Stealth

LANGUAGES: French (native)-12 [0]; English-10 [.5].

MARTIAL ARTS STYLE: Savate

MANOEUVERS: Back Kick-15 [1]; Elbow Strike-16 [1]; Hit Location (Karate)-15 [2]; Jump Kick-15 [1]; Kicking-16 [2]; Spin Kick-16 [1].

EQUIPMENT

As a travelling servant, Madeline Rose can usually carry everything she owns in a single, simple suitcase. In addition to various toiletries and mundane items, she owns two Fine-quality knives with wide blades and hand-guards (for use with the main-gauche skill, PD 3, DR 5 to hand, 1d-1 imp, 1d-2 cut). She also walks with a hardwood cane, which can be used as a light club (1d+1 cr). And if met out of doors, she will be wearing a cloak. In most weather, it will be a light cloak (PD 1), but in heavy rain or cold it will be a heavy cloak (PD 2); see pp.MA125-126 (or pp.Ci132-133) for more detail on how the cloak is used in combat. In addition to these items, it is possible that Madeline owns some objects that once belonged to her father, August Rutherford Rose - a few books, some old papers, maybe an heirloom of some kind, etc.. But if she does, she doesn't travel with them, and must have them safely stashed somewhere where she can get them if she ever needs to.

BIOGRAPHY

Madeline Angelica Rose was born in the early 1840s, the daughter of August Rutherford Rose, one of the most powerful men in England. But Madeline's mother was not August Rose's wife, but rather a French suffragette with whom Rose had an affair while on business in France. (Rose, one of the powers behind the Whigs, made periodic travels to France where he did top-secret business with the court of Louis-Philippe.) For obvious reasons, Mr. Rose could not claim his daughter publicly, but her strong-willed mother made him promise to support her, even if done quietly. Mr. Rose reluctantly agreed, and Madeline was raised in rural France.

Growing up, Madeline was a quirky girl. She was moody, timid, and never felt as though she fit in. More than mere shyness, her problems left her profoundly troubled. Predominantly, she felt helpless, anxious, as if afraid of an unidentified threat. Also, she didn't know who her father was, only that he couldn't live with the family, and that he sent money to support her and mother. Although she learned this at a young age - and seemed to accept it - it fostered a deep resentment that would manifest consciously when Madeline was an adolescent. Ultimately, a connection was made; the absent father was somehow linked to the absent threat that caused her anxiety, and eventually she was not just anxious and edgy, but also bitter and resentful, with much of that feeling directed to her father.

It was at this time - in the mid 1850s - that Madeline met a man named Greene, someone her mother had encountered through her revolutionary suffragette activities. Greene was mysterious, but had an avuncular demeanour that Madeline found appealing. She was able to confide in him (having kept most of her feelings from her mother), and over time he offered to teach her Savate as a means of getting a sense of control back in her life. She was intrigued, and turned out to be an excellent student. Over the course of the next ten years, she trained with Greene, developing an impressive degree of skill in boxing and acrobatics. But at the same time, her mental issues did not get appreciably better; her physical skills certainly required great amounts of discipline, but they did little to quiet the anxieties, or to reduce the bitterness and resentment she felt toward her unknown, long-absent father.

One day in 1867, Greene disappeared. Madeline was distraught, having grown accustomed to his reassuring presence, evidently to the point of being dependent on it. She demanded answers from her mother, and after a few weeks learned that Greene had gone to England. Without a plan or any sense of what she was getting into, Madeline followed him. She never did find Greene, but she found people who knew him, and through those contacts stumbled onto the truth about her father. She learned that her father had been August Rutherford Rose, a man of great wealth and influence, who had just died less than a week earlier of an infection. (The precise details of Rose's "infection" never quite managed to surface, but Greene's disappearance, as well as cryptic insinuations from some of his colleagues, suggested to Madeline that her mentor had been somehow involved.) Madeline's reaction to her father's death was nothing she could ever have anticipated. On the one hand, she never knew the man, and had no feelings for him as a person. But at the same time, he had - for more than twenty years - been the focus of all her resentment and frustration. And, for all intents and purposes, he had been not just the target of those feelings, but their cause as well. Learning that he had been socially prominent explained why he had never been a part of her life, and why she could never have been part of his. And learning he was dead made her feel suddenly much worse; even in death, he was still able to leech away her sense of control. Madeline wanted desperately to free herself from the grip of this anxiety, so she obtained the address of one of her father's offices and broke in late one night.

What Madeline hoped to find would be some artifact of her father's that she could destroy, as if in effigy, and a means of symbolically killing him, ridding herself of him in a way that left her in control. (Gaining control in metaphorical ways had been something Greene had spoken a lot about over the years.) What she found instead was quite a shock; papers and records in the office library revealed that her father had been a member of a secret network of powerful men from Britain, America and points on the continent. They had their hands in the affairs of virtually every government, and their purpose seemed to be to maintain control (in political, economic and even social contexts). This caused Madeline's anxiety to swell even further; the image she had of her father while growing up - that of some larger-than-life monster who existed to rob her of control - was proved to be true... While Madeline was still in shock, two men arrived, obviously not expecting to find her there. It wasn't clear if they knew who she was, but it was clear that she knew more than she should have. She fought them, and did so in a state of such primal anxiety that she killed the two men, almost easily. Now having claimed two lives, Madeline realised that she was spiralling even further out of control. Having been sucked into her father's conspiratorial legacy, his control over her was only growing, and it needed to be stopped. Madeline took everything she could carry, and that dawn marked the true beginning of her quest for Control.

Madeline learned the locations of her father's other libraries and offices, and quickly visited any she could get into in an attempt to find as many of his papers and records as possible, before his colleagues could do the same. Anticipating violence, she put together an all-black costume to conceal her identity. One night that first week, she killed a man in anger, but left flowers with his body as a token of her regret. The flowers were roses, with petals of a dark, royal purple. But by the time the body was discovered, the petals had dried out and become black; the newspapers connected the murder to some of Madeline's other break-ins, and the sensational headlines attributed the killing to a vigilante called "the Black Rose". Quite unintentionally, Madeline had created a legend that would only grow from there.

Madeline has now been at it for eight years. The more of her father's materials she recovered, the more she learned about the conspiracy in which he participated. Each time she learned a new name, she would track the person down, kill them, and confiscate their records and unearth more names. And it was during this process that she learned about Odin's Horse, and concluded that if her father sought to use the artifact to establish control, she could (and would) do the same. So now Madeline's mission is not simply to symbolically destroy her father's control over her by murdering his partners-in-crime; her hunt and elimination of the conspirators now has the added dimension of getting her closer to Odin's Horse.

The Black Rose is known to have committed at least 34 murders in England, France and a handful of other countries since 1868. In reality, Madeline has probably killed close to twice that many. To the public, the Black Rose is a mysterious celebrity, almost something of an underclass anti-hero. The establishment is, of course, horrified, and is desperate to catch the killer. But they have no leads. In fact, the public doesn't even know if the Black Rose is male or female; witness accounts are few, and rumour and misinformation distort and confuse the issue. For all intents and purposes, Madeline is acting in near-total anonymity; even her father's remaining colleagues don't know it's her, because they never even knew she existed... (One other factor that helps is that Madeline speaks English with a slight French accent, which would suggest she is a foreigner, and everyone assumes that the Black Rose is English...)

ENCOUNTERED

Suffice it to say, Madeline Angelica Rose is a very disturbed woman. She has been consumed by her struggle for control for so many years, that any rational or logical thought has long since gone out of it. Her worldview is permanently and irrevocably twisted, and her reality is as unique as it is inflexible. But, Madeline Rose is a clever and resourceful woman as well, and is able to play the role of a relatively normal person, at least in the short term.

If someone were to meet Madeline, she would seem a timid and completely inoffencive maid, a woman of the lower-class who is meek, deferential and socially invisible. She travels, getting work here and there as a nanny, or a maid, or a seamstress. She prefers to take work that minimises contact with adults, so that she won't be remembered. By and large, all the anxiety and anguish (and violence) that marks the Black Rose's activities are absent in Madeline's quiet and unassuming "secret identity".

Meeting Madeline when she's in costume and "on the job" is another matter, of course. In this aspect, she is deadly and efficient, and her actions - and even her body language - are all about maintaining control, as though she is a coiled spring trying in vain to keep itself compact... She doesn't enjoy killing, but has long since passed the point at which her morality has any bearing on her actions. Even so, she won't kill unless she absolutely must to preserve her cause. Any time she can get by leaving someone unconscious, she'll do so, or at least try. GMs running Madeline in combat should try to make her mysterious and frightening, someone who sticks to the shadows, moves into one's peripheral vision and disappears... in the tradition of the Bogey Man, or Batman. She may be tough in a stand-up fight, but she'd prefer to not have to ever be in one. She should be played crafty, inventive and not a simple brawler.

ODIN'S HORSE

Odin's Horse is the Ultimate Mystery. Like the fabled Holy Grail, it is said to be an ancient artifact, a physical object or treasure of unimaginable power and value. At the same time, it is said to express an ideal, a symbol for an abstract concept or state of being. In the same way that the alchemists' Gold was both a priceless metal and an elevated spiritual state, so too is Odin's Horse. The name is a reference to the World Tree of Norse mythology, Yggdrasil - the name means "Ygg's Horse", and refers to Odin in his incarnation as the Destroyer. Odin had many names, and personified a diverse array of characteristics: he was the violent force of nature's wrath; he hanged himself on the Tree to secure the Mead of Poetry; he used magic and the spirits of the slain to influence battle; he gouged out his own eye in exchange for wisdom; and he used sex and guile to confuse and deceive his enemies. He was mercurial, dangerous and untrustworthy.

To Madeline Rose, Odin's Horse is all about Control. Odin didn't merely rule the world; given his sorcery, his shapeshifting, his spying ravens and his armies of Einherjar amassed in Valhalla, he had firm control over it. In this capacity, Madeline sees Odin's Horse as the tool with which she can regain control of her life, and halt the conspiracy's machinations (and, by extension, their control over her). Unlike most of her peers, Madeline doesn't have any long-term grand plans for Odin's Horse - at least not that she consciously realises. Her mission is about being able to control her own Fate, and not about asserting control over others. She identifies most with Odin's habit of assuming disguises and changing his shape with sorcery, all the while maintaining a powerful sense of identity and purpose; it is that certainty and strength she desires. Of course, there is a fine line between complete control of one's own life, and control of the lives of others; once she has mastered her own destiny and is fully "empowered", it is unclear where Madeline would go next... As for the true nature of Odin's Horse, Madeline doesn't know if it's a real object, or something more abstract, but she doesn't really care, since she knows what she's looking for is a spiritual or moral transformation.

WHAT SHE KNOWS

William Morgan Crosse: William Morgan Crosse's father was partners with August Rutherford Rose, Madeline's father. When Madeline finally became aware of her father's identity, and of his conspiratorial activities, she learned that William Crosse had apparently brought his son William Morgan into the fold. After the elder Crosse's death, it was clear that William Morgan was continuing in his father's footsteps (much like, ironically, Madeline Rose is following in her father's footsteps). So Madeline knows Crosse is involved, but knows him by reputation only. She thinks his idealistic philosophies about enlightenment are quaint, but she can't very well identify with them. She tries to watch him, and to note his movements, but doesn't think much of him, nor consider him too great a threat. But though she may think he's a bit square, she won't underestimate him, and will continue to watch his movements.

Brad Guffey: Madeline Angelica Rose's father was one half of the Crosse-Rose Company, the arms manufacturer (among other things) that took contracts from the Martial Development Office at which Brad Guffey worked. Mr. Crosse had become aware of Guffey's attitudes, and his people kept tabs on him. In the time since then, in the course of her activities as the Black Rose, Madeline has come into possession of some of those reports and knows that Brad Guffey is the name behind the radical political pamphlets of "the Iconoclast". Presently, she hasn't done anything to act on this information, but has recently concluded that Guffey is looking for Odin's Horse. This, of course, puts Guffey in her path, and in a position to threaten her control. So now she has plans to have Guffey exposed, but she hasn't decided how it should be done. She is aware that the Martial Development Office is looking for him, but if they apprehend Guffey then all his research will disappear forever into the vaults of the United States government. Instead, Rose wants to have Guffey taken down by someone within the circle of conspirators that she hunts, so that she can eventually "inherit" his work. The logistics, however, she has yet to work out.

Roland Mannheim: Madeline Rose is unaware of the existence of Roland Mannheim, a testament to the diligence with which the Order of Reason protects its secrets. Connected to the Freemasons, and no doubt having hidden ties to the same people that once worked with Crosse-Rose, the Order of Reason itself is not unknown to Madeline; she has heard the name, knows they are a political entity, but little else.

Amanda Young: In the course of monitoring William Morgan Crosse, Madeline Rose has learned about Amanda Young as well. She doesn't know the degree to which Ms. Young is involved in the search for Odin's Horse, but Madeline has - purely instinctively - realised that Young is exerting some kind of control over Crosse. As a woman with virtually zero sexual experience, Madeline cannot identify with Amanda Young's sexual wiles, but at the same time she regards them with a kind of disgusted (yet strangely intrigued) fascination.

CANONICALITY

The characters designed around the Odin's Horse adventure seed are intended for a semi-realistic steampunk setting set in about 1875. The characters' advantages and skills assume an alternate history in which technology has diverged from baseline TL5, and that some technologies are maturing at a faster rate, but which does not include the more fabulous "weird science" the genre supports. The setting also assumes a certain degree of conspiracy, mystery and "invisible history". In this setting, the occult is the study of the hidden, and need not pertain to anything more supernatural than the mysticism genuinely associated with certain religions and philosophies. But the very idea of Odin's Horse allows this to be scaled back or forward in any direction.

Historical Steampunk: The 19th century European and American cultures saw their share of esoteric philosophies intermingling with radical shifts in political, social and scientific thought. It was a time marked by unrivalled advances in science, but which also took seriously such topics as the Hollow Earth and luminiferous ether; the line between science, pseudo-science and mysticism was often blurred. In a steampunk setting with a more realistic approach to technology, Odin's Horse remains a potent symbol. Likely, the people searching for it accept that it is an abstract treasure, characterised as an allegory. Perhaps it is a codex saved from the Library at Alexandria, or a lost scroll from ancient Judea, or a copy of the Popul Vuh pre-dating the Spanish Conquest. In a primarily realistic setting, no significant changes need to be made to Madeline Rose. Some of her skills are unusual, but nothing is patently impossible. At most, one or two of her combat skills might be reduced from 16 down to 13-14, just so her combat training seems a bit more down-to-earth. Similarly, her martial arts manoeuvers could be reduced to their defaults, or lowered to having a single character point apiece.

Cinematic Steampunk: If the Hollow Earth is a reality, and weird science just a matter of the right tools and a little elbow-grease, the possibilities for Odin's Horse are unlimited. Perhaps it's an alien artifact, lying dormant beneath the Earth, lurking on the edges of the collective unconscious. It might be an ancient analytical engine, or a clockwork computing machine from the days of Alexander. It could be a psionic amplification device, the sorcerously archived soul of an arch-mage, or a Martian menace on the loose from Somewhere Else. Odin's Horse could be everything its seekers think it is, hope it is or want it to be. In a setting that takes a decidedly cinematic or fabulous approach, Madeline could easily be filled out further. The obvious approach is to expand on her martial arts. Although Savate formally has no Cinematic variant (see p.MA99), there are plenty of candidates for inclusion in a cinematic kick-boxer. All manner of Acrobatic Kicks and Flying Jump Kicks would be appropriate (being quite popular in recent kung-fu cinema and television). In fact, Victorian Catwoman-style action could be furthered by such skills as Flying Leap, Mental Strength, Precognitive Parry and Throwing Art, among others. Also, Madeline's constant struggle for "control" could be played up with some character points in skills like Meditation, and cinematic/esoteric skills such as Breath Control, Immovable Stance and Mental Strength. (Of course, since Madeline is always trying to achieve control but isn't quite "there" yet, she shouldn't have very high levels in these skills, to illustrate her ongoing struggle...) Another angle to explore would be to give the Black Rose her own "utility belt" of relatively realistic gadgetry; she might have sword-blades concealed in canes, throwing stars, glass vials of sleep gas, lock-picks and skeleton keys, climbing crampons, grappling hooks and that sort of thing. This may or may not require a Gadgeteer advantage, depending on how outlandish her knick-knacks get...

ADVENTURE SEEDS

Each of the characters in the Odin's Horse series is built around the concept of the Grail-like treasure they all strive to find. The adventure seeds below are related to that search, but may also be adapted for use in a campaign of lesser scope.

A Weekend in the Country: The PCs are capable protectors - perhaps from the British military, or Scotland Yard, or even free-lancers. And they've just been hired as bodyguards by an anxious British lord who fears he's next on the Black Rose's hit-list. He'd like to have someone around, someone to watch his back. But like in all life-or-death matters, there's a major fly in the ointment: the lord's wife is hosting a massive family reunion, to be held as an elegant, festive costume ball on the grounds of their sprawling country estate. The PCs truly have their work cut out for them. Their instructions are "simple"; they're to patrol the grounds and keep an eye on the guests, and to protect the lord (and his immediate family) with their lives. And they're to do all this without getting in the way, without disrupting the party, without betraying their presence to any of the guests, and without letting any rumours of the Black Rose tarnish the lord's sterling reputation. In other words, they have to do it all, and they have to do it invisibly. The Black Rose, meanwhile, will be on hand in her own invisible capacity, as one of the nannies hired to look after the children. Will she make the PCs for bodyguards? Will they figure her out? Both sides, hiding in plain sight, each looking for the others without trying to look like they're looking... It's all in a day's work.

The Pen is Mightier than the Sword: It's not every day that you get a shot at the diary of one of the masterminds of the Illuminati; think of the riches such a volume might contain! And the PCs - perhaps a group of occult investigators, or private detectives in the employ of a mysterious brotherhood, or just nosy meddlers - have heard a delicious rumour: a handwritten volume has surfaced that contains some alarming revelations (or, for the more suspicious of heart, allegations) about the Crown's surreptitious involvement in the military coup of Spanish General Martinez Campos, an event that was pivotal in the collapse of Spain's republic, which in turn gave Alfonso XII the opportunity to formally ascend the throne. The charges are, as yet, unconfirmed, but the very idea that the Crown would be pulling strings to benefit a Catholic monarchy has disturbing implications. So the PCs manage to track the volume down, and make arrangements to visit the volume's owner in an abandoned building late one night. They arrive at the appointed hour, only to find a thief - none other than the Black Rose - climbing out the window with the very book they want. The Black Rose escapes, and now the PCs have another mystery on their hands. There are clues in the abandoned building - maybe the Black Rose drops something, maybe the vendor has some revealing dying words - and the chase is on. Over the course of the hunt, the PCs learn bits and pieces of the Black Rose mystery, and begin to realise that at the heart of the matter are the very conspiracies they were hoping to uncover... Suddenly, the Black Rose begins to look like a better ally than enemy. Can they find her, or contact her? Can they communicate their intentions to her? And if they get word to her, what will her reaction be?

- written and formatted by andi jones (andi@angelwerks.com)

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