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Odin's Horse Part 2: Knowledge


This week's first COTW is the second part of a five-part series of characters for the recently released "GURPS Steampunk". The five characters all revolve around the search for a fabled artifact called Odin's Horse...


ODIN'S HORSE, PART 2: KNOWLEDGE

"Nature that framed us of four elements,
 Warring within our breasts for regiment,
 Doth teach us all to have aspiring minds:
 Our souls, whose faculties can comprehend
 The wondrous Architecture of the world:
 And measure every wandering planet's course,
 Still climbing after knowledge infinite,
 And always moving as the restless Spheres,
 Will us to wear ourselves and never rest,
 Until we reach the ripest fruit of all,
 That perfect bliss and sole felicity,
 The sweet fruition of an earthly crown."
            - 'Tamburlaine the Great', 1587 (Christopher Marlowe)

"Priestly was the first (unless it was Beccaria) who taught my
 lips to pronouce this sacred truth - that the greatest happiness
 of the greatest number is the foundation of morals and legislation."
            - 'Works, vol. X' (Jeremy Bentham)

"There is nothing so captivating as new knowledge."
            - 'Collected Works, Book 1' (Peter Mere Latham)


William Morgan Crosse; tycoon seeking the power of Knowledge

(c) copyright 2000 andi jones

Total Points: 150 Points

Age 40; 5'11"; 162 pounds; a tall, good-looking man with a slender build now nearing middle-age, with close-cropped blond hair, green eyes and soft features.

ST 10  [-] - thrust 1d-2, swing 1d
DX 11 [10] - basic speed 5.25, move 5, dodge 5
             parry (smallsword) 10
IQ 13 [30]
HT 10  [-]
WL 13  [-]

ADVANTAGES: Appearance (Attractive) [5]; Charisma +1 [5]; Fit [5]; Higher Purpose (Find Odin's Horse) [5]; Status 4* [15]; Wealth (Filthy Rich) [50].
 *one level free from Wealth

DISADVANTAGES: Enemy (Roland Mannheim, 6-) [-5]; Obsession (Find Odin's Horse) [-10]; Odious Personal Habit (Aloof and Superior) [-5]; Overconfidence [-10]; Reputation -2 (as "new money", to Upper Class, 10-) [-1]; Sense of Duty (to Amanda Young) [-5].

QUIRKS: Keeps his esoteric philosophies to himself; Dislikes ostentatious displays of wealth; Has a great fondness for maps; Puts a great deal of stock in a man's education. [-4]

SKILLS: Accounting-13 [4]; Administration-12* [0]; Archaeology-11 [1]; Architecture/TL5 (Urban Planning)-12/17 [2]; Chess-13 [1]; Conspiracy Theory-11 [2]; Diplomacy-13# [4]; Economics-12 [2]; Fencing-15 [8]; Guns/TL5-13** [1]; History-12 [2]; History (Esoteric)-11 [1]; Hobby (Cartography)-13 [.5]; Law (Real Estate)-10/16 [1]; Literature-12 [2]; Merchant-15 [6]; Occultism-11 [.5]; Philosophy (Utilitarianism)-14 [6]; Research-14 [4]; Riding-10 [1]; Savoir-Faire-15## [0]; Swimming-11 [1]; Wrestling-12 [4].
 *default from Merchant
 #add +2 for reaction modifiers for use as Reaction/Influence roll
 **includes +2 from IQ
 ##free from Status

LANGUAGES: English (native)-13 [0]; French-12 [1]; Greek-11 [.5]; Latin-11 [.5].

MANOEUVERS: Disarming (Fencing)-18 [4]; Feint (Fencing)-17 [2]; Retain Weapon (Fencing)-16 [1]; Riposte (Fencing)-13 [2].

EQUIPMENT

The way William Morgan Crosse would describe it, "his tools are entirely intellectual". He might carry important papers, contracts and other materials in a briefcase or attache, but only when out and about for business-related reasons. Aside from that, Crosse can be expected to wear a nice ring, a fine pocket-watch, and a cane which conceals a smallsword (1d-1 impaling, see p.Cii24 for details).

BIOGRAPHY

Born in the mid-1830s, William Morgan Crosse was the only child of a wealthy Virginia couple. His father was William Crosse, who earned millions in the 1820s building the railroads. By the late 40s, Mr. Crosse had formed a partnership with the Englishman Mr. August Rutherford Rose; together, they pooled their financial resources and began exploring and developing advanced technologies, ultimately securing exclusive government contracts. By the time the War between the States erupted, Crosse-Rose was manufacturing powerful analytical engines and steam-driven engineering marvels for the Union Army. During this same time, Messrs. Crosse and Rose became steeped in the study of radical political and social philosophies, alternate and "invisible" histories, occult conspiracies and revolutionary scientific theories combining elements of hermetism and sacred geometry. This was the intellectually-charged environment in which William Morgan was raised and educated.

By the time the War ended, William Morgan was working closely with his father and Mr. Rose, learning the fundamentals of the business and studying esoteric lore. And then, only another year later, his father and mother were killed in a train wreck in the Great Smoky Mountains. William Morgan sent word by wire to Mr. Rose in England, only to be informed that Mr. Rose had died several weeks ealier of a sudden infection. William Morgan briefly considered helming Crosse-Rose himself, but decided he wasn't really interested in the effort of running a business; instead, he sold his father's engineering interests for an astronomical sum. By 1870, William Morgan had married a woman from a wealthy North Carolina family, and had settled on a huge estate near Raleigh.

Since the deaths of his parents, Crosse had continued to pursue his esoteric studies, becoming increasingly interested in social and political philosophies. In particular, he embraced the quasi-religion of Utilitarianism, the core belief of which was that a man's actions cannot be judged right or wrong, and that only the consequences of his actions should be considered. That essentially, all actions are acceptable if they further the greater good... He was also inspired by Positivist thought - as expressed in the writings of French philosopher Auguste Comte - which idealised knowledge via the pursuit of scientific principles. And it was in the course of these studies that Crosse came across stories of Odin's Horse - a mysterious and seemingly ancient artifact of great power - in the collected works of his father's library. Crosse was fascinated by the tales, and pledged to find the enigmatic treasure; he became convinced that it would grant him the power of Knowledge, a power he intended to combine with the social and political applications of his Utilitarianism.

By the early 1870s, William Morgan Crosse was buried in research, trying to assimilate all the myths, stories and historical accounts of Odin's Horse. Despite a wife (and by 1872, a daughter) in North Carolina, Crosse spent much time at the National Archives in Washington and at the Library Company in Philadelphia. He also travelled the country, buying property in developing areas, and using the Reconstruction as an opportunity to increase his fortune. And it was on a business trip to New Orleans that he met a woman named Amanda Young. She was a demimondaine, but demonstrated a keen intelligence and shrewd mind, and she and Crosse became lovers, and before long, business-partners as well.

Crosse shared his esoteric philosophies with Amanda - introducing her to Utilitarianism, Positivism and other utopian creeds - and found an eager student with a capacity for great insight, especially into the intricacies of the human psyche. Before long, Crosse also shared with her his greatest secret: he told Amanda about Odin's Horse, and all the myths and stories he had collected concerning the fabled artifact. Needless to say, Amanda was intrigued, and immediately demonstrated precisely the kind of interest that convinced Crosse he had made the right choice confiding in her. Together, they threw themselves into their research - in the past few years, Cross and Ms. Young have travelled across the United States and back, and been abroad, gathering information and making grand plans. Crosse - based on the tenets of Utilitarian thought, and reinforced by Positivist ideals - envisions a Future in which the principles of science and logic will serve as the foundation of a great society, a utopian Future of which he will be the Master Architect.

ENCOUNTERED

William Morgan Crosse is an unusual blend of arrogant, upper class toploftiness and 19th-century Utopian social and political ideals. These seemingly contradictory attitudes are the result of Crosse's upbringing of wealth and privilege while absorbing the lessons of his father's esoteric wisdom. Crosse thinks Odin's Horse will give him the kind of occult insight necessary to be the Architect for the society of the Future. To believe that requires a certain kind of paternalistic arrogance. But at the same time, underlying the air of smug superiority, there is a genuine sense of nobless oblige, a dedication to the betterment of society. Publicly, Crosse is merely a businessman and philanthropist, and keeps a low profile. (He mostly keeps his esoteric philosophies to himself.)

When Crosse meets someone, he is civil yet aloof, acting every bit as refined as his wealthy upbringing would suggest. He looks down on those of lesser culture and education, and holds his own intellectual enlightenment in the highest regard. He is arrogant, but he is never obvious about his feelings. Regardless of what he thinks of someone, he will not act flagrantly insulting or be openly hostile; he'll maintain a polite facade and a business-like manner. At most - in the presence of a true philistine - he'll be mildly condescending, or somewhat dismissive.

ODIN'S HORSE

Odin's Horse is the Ultimate Mystery. Like the fabled Holy Grail, it is said to be an ancient artifact, a physical object or treasure of unimaginable power and value. At the same time, it is said to express an ideal, a symbol for an abstract concept or state of being. In the same way that the alchemists' Gold was both a priceless metal and an elevated spiritual state, so too is Odin's Horse. The name is a reference to the World Tree of Norse mythology, Yggdrasil - the name means "Ygg's Horse", and refers to Odin in his incarnation as the Destroyer. Odin had many names, and personified a diverse array of characteristics: he was the violent force of nature's wrath; he hanged himself on the Tree to secure the Mead of Poetry; he used magic and the spirits of the slain to influence battle; he gouged out his own eye in exchange for wisdom; and he used sex and guile to confuse and deceive his enemies. He was mercurial, dangerous and untrustworthy.

To William Morgan Crosse, Odin's Horse represents the knowledge and wisdom that Odin gained at the expense of one of his eyes. In his own search for Odin's Horse, Crosse sees himself in a position analagous to the All Father's: he seeks the Knowledge needed to remake society, and is prepared to make the appropriate sacrifice, the sacrifice of sight for Vision. The precise nature of this sacrifice is unknown, since Crosse isn't sure what form Odin's Horse will take. It is his best guess that the artifact is some kind of archive of knowledge, something that will reveal to him the fundamental secrets of the Universe. It will give him the insight and perspective needed to establish the perfect society, one in which there will be no war, starvation or disease, and one in which science serves Mankind. It's the GM's decision, of course, what Odin's Horse truly is, if it ever makes an appearance. It may be some kind of powerful artifact, but it's just as easily something more abstract, or even both at the same time...

WHAT HE KNOWS

Brad Guffey: Clearly, the social circles to which William Morgan Crosse belongs don't involve much overlap with those of the radicals of New York City's political underground. Even so, it's possible that Crosse has been made aware of the writings of "the Iconoclast"; he has people who keep their ears open for anything relevant to the mysterious Odin's Horse, and Guffey's unusual socio-political diatribes may have struck one of them as potentially significant. But even if Crosse is familiar with Guffey's writings, he wouldn't know the man's real name, or of his connection to Odin's Horse. And as for the writings themselves, Crosse would most likely view The Iconoclast's philosophies as coarse and pedestrian.

Roland Mannheim: Over the past few years, William Morgan Crosse has met Roland Mannheim on several occasions, and is aware that he, too, is involved in the search for Odin's Horse. (Crosse isn't aware, however, of Mannheim's association with the Order of Measure.) Because he is both cautious and rather gentlemanly, Crosse has no plans to "deal" with Mannheim in a crude or violent manner. Presently, he is content to keep a careful eye on Mannheim, and to simply stay one step ahead of him, and to outmanoeuver him. Crosse doesn't think very highly of his grizzled explorer rival - nor rate his chances too favourably - and is confident that he will triumph without having to resort to contemptible or cowardly conduct.

Madeline Angelica Rose: Given how wrapped up he is in the search for Odin's Horse, William Morgan Crosse has little time for the scandals of the vulgar British tabloids, and is completely unaware of Miss Rose and the exploits "the Black Rose".

Amanda Young: William Morgan Crosse knows, obviously, that Amanda Young is his mistress and partner in their quest to find Odin's Horse. But his tendency to underestimate others is especially prominent with Ms. Young; he knows she has a capacity for cunning and even cruelty, but it has never occurred to him that she could (or would) turn against him. Between his overconfidence and her skill at subterfuge, he is completely fooled by her facade of loyalty and dedication.

CANONICALITY

William Morgan Crosse was based on the Captain of Industry template (p.STM32) from "GURPS Steampunk", and conforms to the standard GURPS rules.

WHAT IF?

The characters designed around the Odin's Horse adventure seed are intended for a semi-realistic steampunk setting set in about 1875. The characters' advantages and skills assume an alternate history in which technology has diverged from baseline TL5, and that some technologies are maturing at a faster rate, but which does not include the more fabulous "weird science" the genre supports. The setting also assumes a certain degree of conspiracy, mystery and "invisible history". In this setting, the occult is the study of the hidden, and need not pertain to anything more supernatural than the mysticism genuinely associated with certain religions and philosophies. But the very idea of Odin's Horse allows this to be scaled back or forward in any direction.

Historical Steampunk: The 19th century European and American cultures saw their share of esoteric philosophies intermingling with radical shifts in political, social and scientific thought. It was a time of unrivalled advances in science, but which also took seriously such ideas as the Hollow Earth and luminiferous ether; the line between science, pseudo-science and mysticism was often blurred. In a steampunk setting with a more realistic approach to technology, Odin's Horse need not be a literal artifact, and remains a potent symbol. Quite possibly, the people searching for it accept that it is an abstract treasure, characterised as an allegory. Perhaps it is a codex saved from the Library at Alexandria, or a lost scroll from ancient Judea, or a copy of the Popul Vuh pre-dating the Spanish Conquest. In a campaign stressing realism, no changes need to be made to William Morgan Crosse, since his abilities and skills are all on the mundane end of the scale.

Cinematic Steampunk: If the Hollow Earth is a reality, and weird science just a matter of the right tools and a little elbow-grease, the possibilities for Odin's Horse are unlimited. Perhaps it's an alien artifact, lying dormant beneath the Earth, or lurking on the edges of the collective unconscious. It might be an ancient analytical engine, or a clockwork computing machine from the days of Alexander. It could be a psionic amplification device, or the sorcerously archived soul of an arch-mage, or even a Martian menace on the loose from Somewhere Else. Odin's Horse could be everything its seekers think it is, hope it is or want it to be. In a setting with more extreme and fantastical possibilities, the aspects of Crosse's character that focus on wisdom and the occult might be accentuated; his skills in History (Esoteric) and Occultism could be improved, he should have a Hidden Lore or two, a handful of archaic languages, and his repertoire of Philosophy and Theology specialties handsomely expanded. His knowledge of ancient cultures could be further represented with more Archaeology, Literature (Mythology) and other obscure fields the GM finds appropriate. And finally, in a cinematic campaign with a stress on the action, Crosse's physical attributes could be improved, and his fencing skills and manoeuvers could be brought up to heroic levels.

ADVENTURE SEEDS:

Each of the characters in the Odin's Horse series is built around the concept of the Grail-like treasure they all strive to find. The adventure seeds below are related to that search, but may also be adapted for use in a campaign of lesser scope.

Wrecked in the Smokies: It has occurred to William Morgan on more than one occasion that perhaps the "accident" that claimed his parents' lives may not have been an accident. Although he has no direct evidence, or indeed any sinister implications, he can't help but wonder, considering that his father worked on sensitive engineering projects for the government. Add to that the fact that Mr. August Rutherford Rose died of a "sudden infection" within weeks of the train wreck, but word was not sent from England about Mr. Rose's death until William tried to inform Rose about his parents' passing. While William has no direct information pointing to a potential conspiracy here, maybe the PCs do. Maybe sleuths, or police, or investigators working with the railroad, the PCs could have information indicating that the wreck that killed Mr. and Mrs. Crosse was the result of sabotage. From there, the PCs could follow leads to William Morgan Crosse, or to his father's former company, or to the Martial Development Office and beyond, maybe even to the Freemasons or other authors of "invisible history". What will the PCs find, and will this eventually lead to Odin's Horse?

Fingers in all the Pies: Since he sold his father's company, William Morgan Crosse has ostensibly gone into the business of real estate, buying and developing land both in the South and in the new West. But for a simple businessman, he spends an awful lot of time travelling, and spends a lot of money buying books, visiting libraries and sponsoring archaeological digs in foreign lands. These activities provide the PCs a means of getting involved. They could work for Mr. Crosse, sent out to retrieve books, collect artifacts, or gather information. If the PCs work for Crosse, they'll be expected to do their jobs, and to not ask a lot of questions. But what if they stumble onto something big, and learn more than they should ? Or what if the PCs don't work for Crosse at all? Perhaps they work for one of Crosse's competitors in the real estate market, someone who wants to shed some light on Crosse's extra-curricular pursuits? And in the middle of all this, what happens if the PCs stumble onto the one final clue that Crosse has sought for years, the single piece of information that explains what Odin's Horse really is, or where it can be found?

- written and formatted by andi jones (andi@angelwerks.com)

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