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Odin's Horse Part 1: Renewal


This week's first COTW is the first part of a five-part series of characters for the recently released "GURPS Steampunk". The five characters all revolve around the search for a fabled artifact called Odin's Horse...


ODIN'S HORSE, PART 1: RENEWAL

"Brothers will struggle and slaughter each other,
 And sisters' sons spoil kinship's bonds.
 It's hard on earth: great whoredom;
 axe-age, blade-age, shields are split;
 wind-age, wolf-age, before the world crumbles:
 no man shall spare another."
                    - the "Voluspa" (S. Sturluson)


Brad Guffey; inventor turned anarchist looking for Renewal

(c) copyright 2000 andi jones

Total Points: 150 Points

Age 35; 5'6"; 138 pounds; a slender and anemic-looking man dressed in worn clothing and out-of-date fashions, with a narrow face - pointed nose, piercing blue eyes and ruddy hair.

ST  9 [-10] - thrust 1d-2, swing 1d-1
DX 11  [10] - basic speed 5, move 5, dodge 5
IQ 15  [60]
HT  9 [-10]
WL 14   [-] - fright check 17*
  *includes +3 from Collected

ADVANTAGES: Charisma +3 [15]; Collected [5]; Empathy [15]; Higher Purpose (Find Odin's Horse) [5]; Less Sleep x4 [12]; Mathematical Ability [10].

DISADVANTAGES: Enemy (Martial Development Office, 6-) [-10]; Obsession (Find Odin's Horse) [-10]; Odious Personal Habit (Smug, Sanctimonious and Patronising) [-10]; Weak Will -1 [-8].

QUIRKS: Mildly unkempt appearance, without actually looking a mess; Spends idle hours visiting libraries, reading books; Misses working on his engineering projects. [-3]

SKILLS: Acting-16 [4]; Area Knowledge (Boston)-15 [1]; Area Knowledge (New York City)-14 [.5]; Armoury/TL(5+1) (Armour)-18 [8]; Armoury/TL(5+1) (Vehicular Weaponry)-16 [4]; Artist (Drafting)-11/17 [.5]; Bard-16* [.5]; Chemistry/TL(5+1)-15 [4]; Conspiracy Theory-12 [1]; Diplomacy-16/19** [6]; Engineer/TL(5+1) (Steam Engines)-17*** [4]; Fast-Talk-14/17** [1]; Geology/TL5-13 [1]; History-14 [2]; History (Esoteric)-11 [.5]; Law-12 [.5]; Leadership-16* [.5]; Literature (Apocalyptic Mythology)-12/18 [1]; Mathematics-19# [6]; Mechanic/TL(5+1) (Steam Engines)-14## [0]; Metallurgy/TL(5+1)-18 [10]; Philosophy (Transcendentalism)-13 [1]; Physics/TL5-17 [8]; Poisons-10### [0]; Politics-13 [.5]; Research-16 [4]; Savoir-Faire-16 [2]; Theology (Hinduism)-13 [1]; Writing-16 [4].
  *includes +3 from Charisma
  **skill is at +3 from Charisma for Influence/Reaction rolls
  ***includes +2 from Mathematical Ability
  #includes +3 from Mathematical Ability
  ##default from Engineer (Steam Engines)
  ###default from Chemistry

LANGUAGES: English (native)-15 [0]; French-13 [.5]; Greek-14 [1]; Latin-14 [1].

EQUIPMENT

Brad Guffey lives a fairly Spartan existence, living in an under-furnished apartment with ratty furniture, a short shelf of books and a few suits. His only valuable possession is his typewriter. If encountered out on the town, he's likely to be carrying a small journal and a fountain pen. He seldom has much money, and when he does it's probably concealed in his shoe or hat-band.

BIOGRAPHY

Brad Guffey was born in 1841 in County Carlow, Ireland; his mother died of puerperal fever, and so he was raised by his father. When the Great Famine struck hard, Mr. Guffey took his son to the United States, where they settled in Boston. Brad's affinity for math and mechanics was obvious from a young age, and he excelled in school. With the help of a government-sponsored program, he attended MIT and earned degrees in the newest advances in engineering and the material sciences. By the time his studies were finished, the War between the States had begun, and he immediately went to work for the Martial Development Office. Through the end of the War, he contributed to the design and construction of such war-machines as Ironclad Land Tortoises and steam-driven Gatling Rotary Cannon.

During his first five years on the job, Guffey absorbed everything there was to learn - the science and the politics, and the (often esoteric) philosophies behind both of them. He also became aware that the world in which he lived was much more complicated than he ever knew, that an entire "invisible history" was being written by unseen hands from the shadows. And in those shadows, he caught a glimpse of something: Odin's Horse, a mysterious artifact said to have the power to change the world. As Guffey learned more and more, and as his horizons broadened, he gradually arrived at the conclusion that the entire social and political system in which he operated was morally corrupt. He became hyper-sensitive to the people around him, and unusually perceptive of their feelings. Disgusted with their attitudes, he experienced a radical shift in his personal ideologies; the "steam revolution" soon became the focus of all his disdain and disillusionment. Ultimately, it got to the point that he couldn't tolerate it any longer; one day in 1871 he walked out on work, took as much cash as he could gather, and disappeared.

Six months later, Guffey turned up in New York City, his mind filled with thoughts of radical philosophy and anarchy. Using a combination of natural charm and deft acting, he found other like-minded radicals and became a popular member of the political and literary underground. He devoured the works of Immanuel Kant and Ralph Waldo Emerson, and took lessons from Hindu cosmology and Catastrophist theory. He also honed his research skills, learning more about the myth of Odin's Horse, and of the secret societies operating behind the scenes of history. Guffey's influences finally coalesced into a transcendental apocalyptic philosophy that revolved around the concept that Mankind was morally and spiritually degenerate, and that these weaknesses had led the Earth into the Kali-Yuga, the final age that would end in the destruction of Life. Only in Mankind's destruction could there be any hope for a New Age. As he became even more deeply embroiled in his esoteric practises, Guffey began thinking of himself as a visionary, and took advantage of the newest advances in printing press to produce a weekly pamphlet called "The Iconoclast".

Guffey now lives a frantic life; sleeping only a few hours a night, he spends his days in libraries doing research of all kinds, and his evenings trolling the pubs and after-hours bars frequented by his radical peers. He is aware that the Martial Development Office has men looking for him, but doubts they will find him. In the meantime, he continues to distribute "The Iconoclast" and preach his ideals. And most importantly, he continues to assemble clues as to the whereabouts of Odin's Horse, and has begun concocting schemes by which he can seize it once it is found. He knows others are looking for it (see below), but is convinced that he is ahead of the game. It is only a matter of time, he believes, until the End of the Age.

ENCOUNTERED

In almost any context, Brad Guffey is an intense man. In private situations - such as when he's among friends and colleagues - he displays an intellectual arrogance and snobbishness toward "common people" which borders on seething intolerance. (To Guffey - whose own background is distinctly lower middle class - the "common people" are those who are less refined, who aren't well educated, and who cannot discuss philosophy, science and sociology all at once. By Guffey's definition, many wealthy people are terribly common.) But despite his prejudices, Guffey is well-liked among his peers, for he is both charismatic and eloquent and his barbs are reserved for others. When Guffey is in a more public forum, he is even more charming, and is perfectly capable of keeping his biases in check. (Between his Acting, Bard, Diplomacy and Fast-Talk skills, Guffey is unlikely to ever insult anyone, or turn them away by coming off as too radical. Guffey's gift - which shows through more in person than in his writing - is his ability to connect with his audience. While Guffey's Empathy advantage doesn't give a bonus to any social skills, the GM should be mindful that he has it; the ability to sense what people are feeling should make a sizable difference from time to time.)

When Brad Guffey meets a person for the first time, he evaluates their social standing and examines their feelings before making first contact. He will always put on an appropriate "act", using his empathy and skills to avoid taboo subjects or direct the topic of conversation. To people he trusts, he will be forthright about his philosophies, and will be more than happy to discuss esoteric wisdom, trends in mythology or even "invisible history". But to get Guffey to talk about Odin's Horse should be very difficult. He knows many people are looking for it, and his research is a precious commodity that he won't share with just anyone.

ODIN'S HORSE

Odin's Horse is the Ultimate Mystery. Like the fabled Holy Grail, it is said to be an ancient artifact, a physical object or treasure of unimaginable power and value. At the same time, it is said to express an ideal, a symbol for an abstract concept or state of being. In the same way that the alchemists' Gold was both a priceless metal and an elevated spiritual state, so too is Odin's Horse. The name is a reference to the World Tree of Norse mythology, Yggdrasil - the name means "Ygg's Horse", and refers to Odin in his incarnation as the Destroyer. Odin had many names, and personified a diverse array of characteristics: he was the violent force of nature's wrath; he hanged himself on the Tree to secure the Mead of Poetry; he used magic and the spirits of the slain to influence battle; he gouged out his own eye in exchange for wisdom; and he used sex and guile to confuse and deceive his enemies. He was mercurial, dangerous and untrustworthy.

To Brad Guffey, the most appealing aspect of Odin's Horse is its potential as an agent of destruction. His political and social attitudes have become so extreme that he privately seeks nothing less than the violent cleansing described in Ragnarok - a Catastrophist miracle that would burn the world to ash, and return it to the sea. In his writings in "The Iconoclast", of course, Guffey doesn't advocate this explicitly, although he has flirted with it and implied it here and there. As for Odin's Horse: Guffey doesn't know precisely what it is, but he firmly believes that it's something with the power to transform the world. It is up to the GM, of course, to decide what Odin's Horse really is, if it even matters. Maybe it is a powerful artifact, and maybe it's just an idea, and maybe there's no difference.

WHAT HE KNOWS

William Morgan Crosse: At the time Brad Guffey worked at the Martial Development Office, he learned of a corporation called Crosse-Rose, a manufacturing firm that handled defence contracts. One of the firm's founders was Morgan Crosse, a steel magnate believed to have ties to the Freemasons, and famous for a keen interest in esoteric wisdom. (It was in Guffey's investigation of Crosse-Rose that he first encountered references to Odin's Horse.) In the years since, Crosse has died, and his financial empire was taken over his son and heir, William Morgan Crosse. Guffey has learned that William Morgan Crosse is looking for Odin's Horse, though he doesn't fully grasp his Utilitarian motivations. Guffey has spent a lot of time gathering information about Crosse, and respects the man's intellect and power. But he think that Crosse lacks a certain conviction, or passion, which will ultimately be his undoing. Even so, Guffey considers Crosse his most capable opponent, and watches him carefully.

Roland Mannheim: In his time in New York, Guffey has done a lot of digging, and has unearthed information about the existence of a secret fraternity called the Order of Measure. He suspects them of being a faction of the Masons, but with an independent and aggressive agenda. But his picture of the group is still sketchy, and he doesn't know any of their operatives, and is unaware of Roland Mannheim.

Madeline Angelica Rose: Through his sources on the street, Guffey has heard of the Black Rose, and is aware of her reputation as a threat to Britain's elite. He is curious about her - especially about the rumours of her origins in the upper class - but he hasn't had time enough to pursue any of the details, and doesn't know her true identity. While he is aware that many of her targets are the same shadowy people responsible for writing so much "invisible history", he assumes that she is only tangentially related to his most pressing business: the search for Odin's Horse. The irony, of course, is that she is the daughter of August Rose, one of the founders of the Crosse-Rose corporation, and the source of both the esoteric ideology and financial fortune behind William Morgan Crosse and his plans.

Amanda Young: Guffey is only aware of Amanda Young in the capacity of William Crosse's paramour; he has no idea that she is involved in Crosse's schemes. Because of her status as a "demimondaine", he assumes she is uneducated and common. Because of this, he dismisses her out of hand and is unlikely to be believe her capable of the kind of intellectual brawn that the search for Odin's Horse demands.

CANONICALITY

Brad Guffey was created as a combination of the Inventor (p.STM36) and Reformer (p.STM39) templates from "GURPS Steampunk". In all respects, he conforms to the standard GURPS rules (including those for divergent Tech Levels, p.STM9).

WHAT IF?

The characters designed around the Odin's Horse adventure seed are intended for a semi-realistic steampunk setting set in about 1875. The characters' advantages and skills assume an alternate history in which technology has diverged from baseline TL5, and that some technologies are maturing at a faster rate, but which does not include the more fabulous "weird science" the genre supports. The setting also assumes a certain degree of conspiracy, mystery and "invisible history". In this setting, the occult is the study of the hidden, and need not pertain to anything more supernatural than the mysticism genuinely associated with certain religions and philosophies. But the very idea of Odin's Horse allows this to be scaled back or forward in any direction.

Historical Steampunk: The 19th century European and American cultures saw their share of esoteric philosophies intermingling with radical shifts in political, social and scientific thought. It was a time marked by unrivalled advances in science, but which also took seriously such topics as the Hollow Earth and luminiferous ether; the line between science, pseudo-science and mysticism was often blurred. In a steampunk setting with a more realistic approach to technology, Odin's Horse remains a potent symbol. Likely, the people searching for it accept that it is an abstract treasure, characterised as an allegory. Perhaps it is a codex saved from the Library at Alexandria, or a lost scroll from ancient Judea, or a copy of the Popul Vuh pre-dating the Spanish Conquest. In this setting, Brad Guffey's technological skills would be downgraded to normal TL5, and his experiences with the Martial Development Office might not be so dramatic. Beyond that, no changes are necessary.

Cinematic Steampunk: If the Hollow Earth is a reality, and weird science just a matter of the right tools and a little elbow-grease, the possibilities for Odin's Horse are unlimited. Perhaps it's an alien artifact, lying dormant beneath the Earth, lurking on the edges of the collective unconscious. It might be an ancient analytical engine, or a clockwork computing machine from the days of Alexander. It could be a psionic amplification device, the sorcerously archived soul of an arch-mage, or a Martian menace on the loose from Somewhere Else. Odin's Horse could be everything its seekers think it is, hope it is or want it to be. In a setting like this, Brad Guffey's already mildly cinematic abilities can be augmented with higher skill levels, a few additional specialisations, and the Gadgeteer advantage. If magic exists, he will have studied it from the academic point of view (add the Occultism skill) but his technical bent probably precludes him learning any rituals or spells.

ADVENTURE SEEDS

Each of the characters in the Odin's Horse series is built around the concept of the Grail-like treasure they all strive to find. The adventure seeds below are related to that search, but may also be adapted for use in a campaign of lesser scope.

At a Crossroads: Brad Guffey is intrigued by the Crosse-Rose firm that handled contracts for the Martial Development Office. The names, in Guffey's opinion, are a reference to the Rosicrucians (Order of the Rose Cross), a secret mystical order associated with the Freemasons. The first contract Crosse-Rose filled for the MDO was a Rotary Cannon based on a design by Hiram Gatling; the name Hiram is of special significance to the Masons, for it was the name of King Solomon's architect responsible for the design of the original Temple. Guffey thinks this is a lead that begs further investigation, but he needs the PCs' help to do it: the books he wants are in a secure place (private library, sacred museum, etc.) and securing them won't be easy. And needless to say, getting the books will raise as many questions as it answers. Does it move the search for Odin's Horse forward? If the PCs are talented enough, will Guffey bring them into his confidence? How will this change the balance of power? Might it be significant that Crosse-Rose also sounds a bit like "crossroads", a potent occult symbol of change?

Zen in the Art of Velocipede Maintenance: Brad Guffey is too smart to talk about his experiences at the Martial Development Office, and few people know of his engineering expertise. And even though he now plays the role of the anarchist philosopher, his passion is still for machines. Could this be the Achilles Heel of the apocalyptic madman? Maybe Guffey agrees to participate in an underground engineering experiment, or a short-term corporate research project... That might attract the attention of the MDO, who are still looking for Guffey. (Their motives are, of course, suspect. On the one hand, Guffey knows classified secrets, which is reason enough to want him back. But on the other hand, the MDO had close ties to Cross-Rose, and by extension to other occult powers...) With the MDO on the move, Guffey might turn to the PCs for protection, possibly honestly, but maybe misrepresenting the MDO's marshals as unscrupulous corporate enforcers or dangerous foreign spies. Perhaps the PCs are employed by the MDO, sent to New York to extract Guffey from his radical underground. Or maybe the PCs have their own agenda - illuminated, possibly - and get involved because Brad Guffey represents the shortest path to Odin's Horse.

- written and formatted by andi jones (andi@angelwerks.com)

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