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The Mummers, Part Two


This week's COTW installment is actually a set of eight characters built around a single story idea - seven travelling performers, and the sadistic demon that toys with their psyches. The format will differ slightly, the content in six separate posts. All contents of all segments (c) copyright 2000 Volker Bach; this is segment two of six.


THE CHARACTERS, CONTINUED

Njala the Dancer; tall, raven-haired and sensuous beauty

Total Points: 57.5 Points

Age about 25; 5'9'; 115 pounds; a golden-skinned, dark-haired woman with fine features and a very shapely body, wearing revealing clothes and golden bangle jewelry.

ST  9 [-10] - thrust 1d-2, swing 1d-1, fatigue 12
DX 14  [45] - basic speed 6.5, move 6, dodge 6
              parry (judo) 9, parry (knife) 7
IQ 10   [-]
HT 12  [20] - hit points 9
WL 12   [-]

ADVANTAGES: Appearance (Beautiful) [15]; Semi-Literate [5]; Strong Will +2 [8]; Very Fit [10].

DISADVANTAGES: Compulsive Carousing [-5]; Impulsiveness [-10]; Murder Addiction [-60]; Sense of Duty (Mother Soreny) [-5].

QUIRKS: Cares little for the feelings of others; Wears colorful dresses and lots of jewelry; Enjoys having power over the men she seduces; Dislikes vulgarity; Easily impressed by material goods. [-5]

SKILLS: Acrobatics-15 [8]; Acting-10* [0]; Area Knowledge (Vaestar kingdoms)-10 [1]; Climbing-14 [2]; Crossbow-13 [.5]; Dancing-14 [2]; Erotic Art-13 [2]; Fast Draw (Knife)-14 [1]; Fortune Telling-11 [4]; Garrote-13 [.5]; Holdout-11 [4]; Judo-14 [4]; Karate-12 [1]; Knife-14 [1]; Knife Throwing-14 [1]; Musical Instrument (Tambourine)-8 [1]; Musical Instrument (Castanets)-10 [4]; Performance-12 [6]; Riding (Mule)-12 [.5]; Savoir-Faire-10 [1]; Sex Appeal-13** [4]; Stealth-13 [1].
  *default from Performance
  **skill is +2/+4 (same/opposite sex) used for a reaction roll

LANGUAGES: Veastar (native)-10 [0].

EQUIPMENT

Njala wears colorful, low-cut dresses at work to attract attention and draw looks. Privately she also likes to dress up, but prefers quality and comfort to sexual provocativeness. She rarely goes armed visibly - some of her stage costumes include an ornamental dagger - but usually carries a concealed knife or two (1d-2 imp, 1d-3 cut) to deter overly ardent admirers. Her jewelry tends towards the gaudy. Whenever she carries large sums of money, she will be accompanied by some male member of the troupe.

BIOGRAPHY

Njala is the granddaughter of Mother Soreny, born to her youngest daughter when she was still the queen of her clan. She grew up quite pampered, a child renowned for her beauty and indulged readily by a doting grandmother; to this day, Mother Soreny is far more forgiving to her than to anyone else in the troupe. The young girl soon discovered her love for acrobatics, dancing and turning boys' heads and it was decided that she should make a profession of it. From the start she was a success as a dancer and acrobat and quickly became one of the stars of the show.

After the breakup of the clan, Njala opted to stay with her grandmother even though this meant the end of her sheltered, comfortable life. Although she has been known to grumble and whine more than her share, Njala has adapted well to her new straightened circumstances and her dancing and acrobatic skills proved most welcome, especially in the first lean months after the separation.

By now Njala is one of the stars of the show, though she does not carry it alone. Her acrobatic tumbling and stage dances are popular with all audiences, and later at night she often gives shows of exotic dancing in alien, colorful and above all skimpy costumes that draw large male audiences. She enjoys the attention of her admirers and often flirts shamelessly with men who catch her eye for some reason. While she is no prostitute, Njala is also happy to allow herself to be seduced by generous gentlemen. From what is whispered, the experience seems to be worth the expensive gifts she requires. However, she has never actually cared for any man she slept with, and infatuated youths are often a convenient source of victims.

ENCOUNTERED

Njala is quite stunning, and very well aware of it. Whenever she meets strangers socially she will turn on the charms that have men drooling and falling over their feet to be helpful. Truth be told, she quite enjoys being the center of attention, and has been known to misjudge the effect on occasion. Male PCs should get the full benefit of this attitude and all amorous entanglements, rivalries and embarrassments to follow. Since Njala is quite the party animal such a meeting is more likely than not.

Among friends, Njala is far less keen to wear a mask. She is very attractive even when she isn't making the effort, but anyone actually trying to have a coherent conversation will soon find her a relatively shallow and simple person. She is far from stupid, but flighty and unconcentrated and most mental pursuits are simply of no interest to her. Unless you like rehashing tales of life on the road and amorous adventures, talking to her could prove quite a chore, especially if you have no untoward interests.


Kendrik the Juggler; Njala's twin, youthful and handsome acrobat

Total Points: 71.5 Points

Age about 25; 5'11"; 150 pounds; a lean, sinewy youth with a fine-featured and gentle face, unruly dark hair, and a mischievous twinkle in his large, brown eyes.

ST 11 [10] - thrust 1d-1, swing 1d+1, fatigue 12
DX 14 [45] - basic speed 6.5, move 7*, dodge 7**
             parry (staff) 9**, parry (karate) 10**
IQ 10  [-]
HT 12 [20] - hit points 11
WL 10  [-] - fright check 12
  *includes Running bonus
  **includes +1 from Combat Reflexes

ADVANTAGES: Appearance (Attractive) [5]; Combat Reflexes [15]; Semi-Literate [5]; Very Fit [10].

DISADVANTAGES: Odious Personal Habit (Steals from anyone he can) [-5]; Murder Addiction [-60]; Selfish [-5]; Trickster [-15].

QUIRKS: Protective of his sister; Believes intellectual achievements are inferior to physical ones; Tasteless practical joker; Shirks chores; Enjoys being cruel to girls who are in love with him. [-5]

SKILLS: Acrobatics-15 [8]; Acting-9* [0]; Area Knowledge (Vaestar kingdoms)-10 [1]; Artist-8 [1]; Axe Throwing-15 [2]; Broadsword Art-13 [1]; Broadsword-11** [0]; Climbing-14 [2]; Crossbow-14 [1]; Escape-13 [2]; Fast Draw (Knife)-14*** [.5]; Fast Draw (Throwing Axe)-14*** [.5]; Fast Talk-10 [2]; Filch-13 [1]; Gambling-10 [2]; Holdout-11 [4]; Juggling-15 [2]; Karate-14 [4]; Knife-14 [1]; Knife Throwing-16 [4]; Packing-10 [2]; Performance-11 [4]; Riding (Mule)-13 [1]; Running-10 [.5]; Savoir-Faire-10 [1]; Shield-14 [1]; Staff-13 [2]; Teamster-9 [1].
  *default from Performance
  **default from Broadsword Art
  ***includes +1 from Combat Reflexes

LANGUAGES: Vaestar (native)-10 [0].

EQUIPMENT

Kendrik likes to dress stylishly and show off his lean, muscular figure. He has no favorite color or cut, but usually has taste enough not to be blatant. The only thing he will never leave home without is a knife or two. He isn't looking for trouble, but he likes to be ready for it.

BIOGRAPHY

Kendrik is Njala's twin brother, born to gypsy gentry as grandson of a clan king and queen, and spoiled rotten as a child. Nonetheless his childhood was not happy, spent as it was in the shadow of his radiantly beautiful sister and the many youths closer to the royal succession. He sought refuge in a haughty and sulky attitude, keeping his distance from all but Njala and seeking to upstage all his perceived rivals. His dexterity, appearance and readiness to train obsessively made him a fine acrobat and decent actor. His combat skills - though rarely used - were also honed to a fine edge and he made it known that he would accept any challenge. He played a big part in generating the tensions that tore apart the clan - in fact, he thinks he was responsible by himself, though that claim is patently ridiculous - and after the parting went with Njala out of loyalty, and because all his rivals were on the other side.

Now Kendrik travels with the Mummers, as one of the show attractions. He does a knife- and axe-throwing act with Njala as the target, plays a major part in the acrobatic performances, juggles and plays the role of 'young lover' on stage. However, in spite of his considerable skill, his antisocial behavior, arrogance and his habit of pranks and petty theft make him a liability for the troupe. If Mother Soreny did not so love her grandson he would probably have been expelled long ago. As it is he has lost all hope of succeeding his grandmother, and the knowledge rankles. He is currently content to take out his frustrations on local boys stupid enough to accept his challenges to bouts of singlestick and girls who fall for his charms. He does not flirt aggressively, but happily encourages girlish infatuations and never hesitates to take advantage of them in an almost sadistic fashion.

ENCOUNTERED

Kendrik is an unpleasant person to meet most of the time. He lacks his sister's stunning charm and looks, making his arrogance and uncaring selfishness stand out painfully. He loves to mock people and play cruel tricks for no other reason than to savor the sense of power it gives him. Anyone who looks vulnerable is likely to become a target of his mockery, though Mother Soreny keeps him in check inside the troupe. He hates being upstaged and resents anyone being better at anything than himself or getting more attention, with the exception of his sister whom he adores and protects with fierce sibling loyalty.

If not actually likable, Kendrik can at times be quite intriguing and a pleasure to be with. For one thing he is quite graceful and attractive, in a slender, boyish kind of way. He is also quite capable, skilled in a wide variety of things and more than happy to show them off. Those who share his sense of humor will be taken in by the elaborate practical jokes he loves to play on everyone, and especially those who treat him with arrogance or superior condescension. Nobody could ever say he lacked in courage or defiant cheek.

- written by Volker Bach (volker_bach@public.uni-hamburg.de)
- editted and formatted by andi jones (andi@angelwerks.com)

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