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Michael "Hooligan" McGurk


Staff Sergeant Michael "Hooligan" McGurk; WWII scrounger

(c) copyright 2000 Volker Bach

Total Points: 97 Points

Age 25; 5'11"; 174 pounds; a heavy, round-faced Irish American with unkempt red hair and a three-day stubble, usually dressed in oil-smeared olive drabs.

ST 12 [20] - thrust 1d-1, swing 1d+2
DX 10  [0] - basic speed 5.5, move 5, dodge 5
IQ 11 [10]
HT 12 [20]
WL 11  [0]

ADVANTAGES: Contacts (various NCOs) [10]; Language Talent +3 [6]; Manual Dexterity +2 [6]; Military Rank 1 (Staff Sergeant) [5]; Reputation +2 (a damn fine scrounger, all supply and technical staff) [5]; Wealth (Comfortable) [10].

DISADVANTAGES: Chummy [-5]; Code of Honor (reduced enlisted man's*) [-5]; Delusion (all officers are jerks) [-5]; Duty (US Army, 12-) [-10]; Gluttony [-5]; Reputation -2 (difficult and ornery, all officers of his division) [-5].
  *see p.SO50, but Hooligan McGurk does not think too highly of his uniform and service).

QUIRKS: Uses lots of foreign words; Uncomfortable in formal dress; Writes or draws obscene graffiti involving officers in vehicles he repairs; Drinks no hard liquor, but will do almost anything for cold beer; Admires Bill Mauldin and Ernie Pyle. [-5]

SKILLS: Administration (US Army)-9/15 [1]; Area Knowledge (Division area of operations)-13 [4]; Armoury/TL6 (Artillery)-14* [4]; Armoury/TL6 (Smallarms)-13* [2]; Artist-8 [.5]; Bicycling-9 [-]; Driving/TL6 (Automobile)-11 [4]; Driving/TL6 (Truck)-10 [2]; Driving (Tracked)-8 [.5]; Guns/TL6 (Pistol)-10*** [.5]; Guns/TL6 (Rifle)-11*** [1]; Gunner/TL6 (Machinegun)-9*** [.5], Mechanic/TL6 (Vehicle Engines)-14* [4]; Merchant-12 [4]; Motorcycle-9 [.5]; Philosophy-10 [2]; Photography-10 [1]; Savoir-Faire (Military)-10 [.5]; Scrounging-15 [8]; Streetwise- 10 [1]; Telegraphy-10** [.5].
  *includes +2 for Manual Dexterity
  **add +2 for Manual Dexterity when calculating transmission speed
  ***includes +1 for IQ 11

LANGUAGES: English (native)-11* [0], Italian-12* [.5], French-12* [.5], German-12* [.5], Arabic (Maghreb)-11* [.5], Dutch-12* [.5], Flemish-12* [.5], Yiddish-12* [.5].
  *includes +3 for Language Talent

EQUIPMENT

Hooligan McGurk wears olive drab fatigues, usually rumpled and oil-smeared, whenever he can get away with it. He has scrounged a number of useful uniform pieces from other nations, Allied and Axis (arrange to taste), and a selection of personal weapons, but he usually carries a Colt M 1911 pistol (p.B208), having had bad experiences with officers confiscating nonregulation gear. Only in extreme cases will he be wearing a tie, shirt, dress uniform or clean shoes. McGurk always keeps tools handy.

BIOGRAPHY

Michael McGurk was born in Chicago in 1919 as the son of Bill and Sandra McGurk. His father was a steelworker and union man who lost his job even before the Great Depression. Michael knew want and anxiety early, being in and out of school as he found and lost odd jobs to augment the family income. In 1935 he was lucky enough to get a steady - if badly paid - job at a garage repairing trucks and gave up school for good. This was no great sacrifice for a boy mad about engines and cars, and Michael grew up to be a fine mechanic and fitter. He also became a dyed-in-the-wool union man, proud of his work and disdainful of the upper classes.

In 1939 - then aged 20 - Michael McGurk volunteered to join the US Army. He now calls this "the daftest f***ing thing I ever did", but then he earnestly sought to do his duty to defend his country and defeat Fascism. Drill, chickenshit‚ regulation and petty-minded, tyrannical officers thoroughly cured him of that notion in the next two years. Though he rose to Master Sergeant quickly due to his intelligence and technical Skills, McGurk devoted most of his time to "beating the system"‚ and earned the somewhat puzzling nickname Hooligan.

In 1943, a thoroughly disgruntled McGurk was shipped to Africa to be part of the Allied invasion force. Immersed in the chaos of a huge and confused operation, working at a frantic pace in improvised field workshops and dodging the occasional bomb or landmine he found, much to his surprise, that he liked it. Unlike many GIs, Hooligan McGurk took an interest in locals. He had always had an uncanny knack for languages and within weeks was getting along in French and Arabic. Later in the war he learned several more languages. McGurk tries to keep his impressive language skills secret from his officers, fearing that he would be put to headquarters work if they were known. He uses them mostly in his private commercial ventures trading on the local black market.

Hooligan McGurk is a good soldier to have around. Notwithstanding his eccentric private feud with authority, he obeys orders that make sense, and he works very hard at his job. There are few vehicles or weapons that he can't either repair or salvage usable parts from. Consummately skilled at twisting the organisational aspects of the supply system, and well-connected within his units, he has often proved a boon to his comrades, getting them needed equipment quickly and unbureaucratically. His black market skills are much in demand, too, especially with enlisted men who are officially barred from acquiring alcohol. He has amassed a good deal of wealth this way, mostly in the form of jewelry and easily portable bric-a-brac.

ENCOUNTERED

Hooligan McGurk is generally an easygoing person, though he has little patience with incompetents or loafers. He feels bound in comradeship to all enlisted men and will readily help them or do business with them. Civilians find him easily approachable and helpful - he has a special soft spot for kids - and he loves talking to foreigners. Officers (and MPs) on the other hand will find him surly and difficult. He is protective of the men under his command and teaches them well - mechanics from "McGurk's crew" are much in demand, but often loath to leave even for promotions.

CANONICALITY

Hooligan McGurk adheres to standard GURPS rules.

WHAT IF?

Hooligan McGurk works best as a background NPC, someone for PCs to know and work with. As a source for rumor, illicit equipment and quiet, unofficial help he is invaluable. McGurk could perhaps be played as a PC or party member NPC, but it would have to be in a rear echelon campaign a la M*A*S*H. He is not going to go into battle if he can help it.

While he is written for a realistic or silly campaign set in WWII in Europe 1944/45, a few changes will fit this character into almost any modern conflict. Changing the languages is enough to transfer him to the Pacific theater or the Korean War, while a Vietnam era McGurk will likely be a short-timer, better educated and probably have hippie leanings. For WWI, strike Driving (Tracked), Motorcycle and Photography and add Teamster and Packing. A modern-day or near-future McGurk should have Computer Operations and probably a narrower technical specialisation. A science fiction version replaces Guns (Rifle) and (Pistol) and Gunner (Machinegun) with whatever personal weapons are current, Driving (Automobile), (Truck) and (Tracked) and Motorcycle with suitably futuristic contragrav craft and Armory (Artillery) and (Smallarms) with (Beam Weapons) and (Missiles).

ADVENTURE SEEDS

Brass Incoming!: This time McGurk has gone too far. Perhaps unknowingly, he doodled a cartoon of a (named) general officer involved in an unprintable activity on the inside of a jeep's hood. Unfortunately, this jeep was sent on to HQ where the incriminating evidence (eventually) came to the attention of a staff officer with absolutely no sense of humor. Furious memos are flying and MPs keep turning up closer and closer to home. McGurk and his friends (the PCs) will have to track down other such graffiti (by now spread all over the division) and remove them before the snowdrops close in.

A Deal's a Deal: The PCs have approached McGurk about some creature comforts they wanted on the frontline (he can get almost anything). Short of money or tradable goods, they promised him to cadge some souvenirs in return. Unfortunately, their fishing expedition meets stiff opposition from German elite troops. Even if the PCs don't bother getting him that Luger pistol they will have their hands full getting away from that hornet's nest.

Friends Like These: McGurk's little sketches and slogans have an avid readership among soldiers all over the division. Unfortunately, the Germans also occasionally read them, and take them as evidence of someone working for them! A German agent approaches McGurk in disguise and finds him talkative and ready to voice his grievances. Only afterwards does Hooligan realise who he has been chatting with. Now his comrades will have their hands full getting their hands on the agent before he reaches the enemy lines, and to stop the brass finding out about this.

- written by Volker Bach (volker_bach@public.uni-hamburg.de)
- editted and formatted by andi jones (andi@angelwerks.com)

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