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Valten Matz


The second COTW this week is a high-fantasy mercenary wanderer, a headsman with a conscience...


Valten Matz; apprentice executioner-turned-mercenary

(c) copyright 2001 Volker Bach

Total Points: 246 Points

Age late 20s; 6'3"; 220 pounds; a muscle-bound giant of a man - with shaved head and thick beard - dressed in coarse travelling clothes.

ST 15 [60] - thrust 1d+1, swing 2d-1, fatigue 14
DX 14 [45] - basic speed 7, move 7, dodge 8*
             parry (two-handed sword) 10*
IQ 13 [30]
HT 14 [45] - hit points 15
WL 11  [-] - fright check 13*
 *includes bonuses from Combat Reflexes

ADVANTAGES: Combat Reflexes [15]; Fit [5]; Literacy [10]; Wealth (Comfortable) [10].

DISADVANTAGES: Charitable [-15]; Disturbing Voice [-10]; Social Stigma ('dishonest folk', -2) [-10]; Weak Will -2 [-16].

QUIRKS: Shaves his head; Gives to the poor and needy secretly; Dislikes staying in the same place long; Shy around women; Gets along fine with the 'strange' races. [-5]

SKILLS: Area Knowledge (Realm)-14 [2]; Brawling-14 [1]; Broadsword-14 [2]; Crossbow-15 [2]; Diagnosis/TL3-13 [4]; First Aid/TL3-14* [0]; Interrogation-12 [1]; Intimidation-13 [2]; Judo-14 [4]; Knife-15 [2]; Law-12 [2]; Occultism-14 [4]; Oral Literature-12 [2]; Pharmacy/TL3-13 [4]; Physician/TL3-14 [8]; Riding (Horse)-14 [2]; Shield-14 [1]; Streetwise-13 [2]; Surgery/TL3-12 [4]; Torture-12 [1]; Two-Handed Sword-15 [8].
 *default from Physician

LANGUAGES: Common (native) [0]; Dwarven-12 [1]; Orkish-12 [1]; Gnollish-12 [1]; Halfling-12 [1].

MANOEUVERS: Close Combat (Pummeling)-13 [1]; Counterattack (Two-Handed Sword)-13 [4]; Face Attacks-12 [4]; Hit Location (Two-Handed Sword)-14 [2]; Improved Parry (Two-Handed Sword)-18 [4]; Kicking-14 [1]; Knee Strike-15 [2]; Pass [thrust] (Two-Handed Sword)-15 [2].

EQUIPMENT

Valten Matz lives out of his saddlebags. He owns (and usually wears) hardened leather torso armor (PD 2, DR 2) but otherwise goes unprotected. At his belt he carries a knife (1d+1 imp, 2d-3 cut) and a beautifully wrought bastard sword quite out of character for this otherwise modestly dressed man (1d+4 imp, 2d+1 cut used two-handed). A hunting crossbow (1d+6 imp, 1/2Dam 340, Max 425) with a quiverful of bolts and a goat's foot complements his equipment. All his other worldly possessions are carried in two saddlebags he currently carries slung over his shoulders, tied together with a bridle. They amount, by and large, to some medical equipment, a few changes of clothes, and his armsmaster certificate.

BIOGRAPHY

Valten Matz grew up as the son of a municipal executioner in a small town, destined by law, custom and his father's determined efforts to follow him in this vital and lucrative civil service position. Being of such origin, he was tainted from the beginning with the stigma of being of the 'dishonest folk', at the same level with gypsies, thieves, beggars and travelling entertainers. Petty taboos and the publicly sanctioned, offhanded cruelty of children from the right side of the social divide dominated his life from an early point. He had few friends, and those his father disapproved of. Wealth and security could not make up for this, and Valten Matz came to disdain them as ephemeral to the real necessities of life.

Nonetheless the boy was a dutiful and capable apprentice. He learned his father's trade in all its aspects, not just the showmanship of the public scaffold and the master blow that separates the head from the body of a standing man with a single stroke, but also the laws surrounding High Justice, how to torture a man or woman so that no permanent damage remains, and how to nurse a victim back to health if the sentence be revoked. His father also introduced him to the lore and legend handed down in the profession, the uses of the mandragora growing under the gallows and the body parts of executed criminals, and what the spiritual significance of every solemn ritual of pain and blood was. Valten Matz took all of this in readily, learning with a speed and perspicacity that surprised everyone.

Bereft of company and the common pursuits of young men, Valten Matz devoted his leisure time to the study of swordsmanship. The local armsmaster - an outcast and a barely-tolerated misfit like Valten himself - was happy to have an apt pupil in the strong, fast and capable youth and instructed him in the forms of the long sword, the art of fighting with the two-handed blade. Soon, the massive frame of the hangman's son and his impressive skill at arms put an end to any taunting, bullying or attacks. Valten intentionally cultivated an image of volatility and physical threat. If he could not have respect, fear would do!

By his twenty-first birthday, Valten Matz took over some of his father's duties as a journeyman executioner. He travelled to nearby towns to learn from the local colleagues, though he never took upon himself the kind of long journeys that carpenters of masons went on in pursuit of their trade secrets. Everyone was duly impressed by his strength, skill and quiet obedience, thinking him the finest executioner yet to come out of their school. But unbeknownst to them, Valten Matz was nursing in his bosom the disposition that would make him reject his way of life and everything he had been.

Of all the perversions that made an executioner untenable in his position, Valten Matz developed the worst. He grew a conscience. Always one to have high ethical standards, the young man found it unacceptable that he should kill or maim possibly innocent people at the behest of authorities with little claim to their exalted positions, men he often enough knew for the bigots and hypocrites they were through his dealings with whores, thieves and fences. These worries came to weigh upon him ever more heavily until, one day, he simply saddled his father's second best hack and rode away from all of it.

Once on the road, Valten Matz quickly found that he enjoyed the friendship and respect of fellow travellers, adventurers and drifters immensely. He gloried in doing good, rendering aid and generously giving to the needy to enjoy their gratitude. For the first time in his life he was not reviled or feared. Like many men who come to their consciences late, he threw himself into morality with reckless abandon, often to the detriment of his purse or health. Two months ago he found himself obliged to sell his horse, lacking funds to maintain it or even himself, and is now travelling on foot through the dust of the high road. He makes a precarious living as a sellsword, day laborer, duellist and occasional Robin-Hood style criminal.

ENCOUNTERED

Valten Matz is an intimidating figure - lumbering, oversized and coarse. He is not an ugly man in the traditional sense, but it takes effort to see anything attractive in his unkempt beard, shaven head, dusty clothes and worn gear. He cultivates a rough and ready image, being uncomfortable in the company of the upper crust and usually consorting with the underside of society. Unlikely to put himself forward or approach anyone by himself unless he has some specific reason, he tends to be distanced and even shy. He does not speak much, largely because his voice is hoarse and low, broken, thanks to a fight in the streets of his home town that left his larynx permanently damaged.

Once the ice is broken, however, Valten Matz is an easygoing, friendly, kind and loyal man. Self-effacing to a fault, he dislikes his qualities being placed in the limelight. This makes him easy to underestimate. His fate is, as yet, open in any direction, but he is already well known among the wayfaring folk and may have a successful career in adventuring ahead of him if he plays his cards right.

CANONICALITY

Valten Matz uses the optional ST=HP/HT=FT rule, as per p.Ci7. He has been given the non-canonical Torture (M/A) Skill, to reflect his mastery of the devices and techniques of judicial duress. He also has several Maneuvers that are uncanonical for the Two-Handed Sword. Of those, Improved Parry (p.SW20, sidebar) is perhaps the most disconcerting. It is based on historical instruction books displaying refined parrying techniques used with such weapons; the GM is free to leave it out, if it is bothersome. Counterattack and Pass (both detailed in the newest edition of "GURPS Swashbucklers", pp.SW19-27) are fairly easy to see, by comparison.

WHAT IF?

Valten Matz is largely a converted AD&D player character given some fine-tuning in the GURPS system. (As written, he is a fifth-level Fighter specialising in the bastard sword, with a good deal of adventuring under his belt already). As such, he is heavily biased to a combat-heavy, high-fantasy setting and should not be removed from it without need; his unique position as a moral torturer - destined from childhood to be what he could never bring himself to be - does not translate into other backgrounds as well. In a modern or sci-fi campaign, he might well end up a mere biker or thug with aspirations to philosophy.

In a high-fantasy game that is especially cinematic, Matz's fighting technique can be expanded with some cinematic skills and maneuvers. Appropriate choices might include Breaking Blow and Power Blow, and perhaps Pressure Points, Pressure Secrets and Yin/Yang Healing if his healing skills are to be emphasised. Possible manoeuvers include Roll with Blow, Sweeping Counter Parry and Whirlwind Attack.

ADVENTURE SEEDS

Valten Matz is a Player Character by design, and doesn't really work as well in any other role. GMs can use him as reinforcements for an understrength party on their way to doing good, as a mysterious stranger on the road, or as a moral opponent for PCs straying from the straight and narrow. Being itinerant, he can turn up anywhere the GM wants, and his adventuring lifestyle justifies his taking almost any kind of job.

- written by Volker Bach (bachv@paganet.de)
- editted and formatted by andi jones (andi@angelwerks.com)

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