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Dolph Luque


Dolph Luque; shifty Old West outlaw

(c) copyright 2000 Brandon Cope

Total Points: 55 Points

Age 39; 5'11"; 180 pounds; a grizzled man with glasses, fair skin, dark hair and blue eyes.

ST 11 [10] - thrust 1d-2, swing 1d+1
DX 12 [20] - basic speed 5.5, move 5, dodge 5
             parry (brawling) 8
IQ 12 [20] - senses 14
HT 10  [-]
WL 12  [-]

ADVANTAGES: Alertness +2 [10]; Fit [5]; Reputation +2 (with underworld, as efficient hitman) [5].

DISADVANTAGES: Bad Sight (Nearsighted, correctable) [-10]; Code of Honor (Mercenary) [-5]; Enemy (law enforcement agencies & bounty hunters, 6-) [-20]; Gluttony [-5]; Migraines (Common, 8-) [-10].

QUIRKS: Likes kids; Tends not to shave; Dislikes Mormons. [-3]

SKILLS: Acting-13 [4]; Agronomy/TL5-11 [1]; Brawling-13 [2]; Criminology/TL5-12 [2]; Disguise-13 [4]; Riding (Horse)-12 [2]; Guns/TL5 (Pistol)-14* [1]; Guns/TL5 (Rifle)-16* [4]; Fast Draw (Pistol)-12 [1]; Fast-Talk-12 [2]; Intimidation-11 [1]; Knife-13 [2]; Knife Throwing-12 [1]; Lockpicking/TL5-13 [4]; Professional Skill: Law Enforcement-11 [1]; Stealth-12 [2]; Traps/TL5-12 [2].
  *includes +2 for IQ

LANGUAGES: German (native)-12 [0]; English-12 [2].

EQUIPMENT

Luque's typical load-out includes a Bowie knife, Colt Army .44, Winchester WD .44-40, Sharps Rifle .52 (with a 4x scope, and using metallic cartridges), first aid kit, 30 feet of cord, lockpicks, military spyglasses, gun cleaning kits, disguise kit, riding horse, and about $50-150 in cash.

BIOGRAPHY

Before coming to the United States in 1858 at the age of 22, Dolph supported himself as a minor actor and thief in his native Bavaria. In 1863, he was drafted into the Union Army but saw little action. When the war ended, he was transferred to a fort in New Mexico, where he was discharged in 1866. Hard up for work, he took a job as a deputy sheriff in a local mining town. However, he decided that there was more money to be made on the other side of the law, and left law enforcement to work with various gangs. Since then, he has robbed trains, stagecoaches and banks.

He received a minor head wound during a shoot-out with Federal Marshals in Colorado in 1871, when he was set up by an informer. Dolph escaped, and the informer was never seen again. His long range vision became impaired - though corrected by wearing glasses - and he suffered from rather significant migraines, which still occasionally bother him.

Since the shoot-out, he has become more careful about who he works for, working only for those he has worked for or with in the past. He will take just about any job, except that he refuses to do anything that could injure a child. After a couple of bad experiences in Utah, he tries to stay away from Mormons.

ENCOUNTERED

Given his talent for acting and disguise, encountering Dolph Luque might be any one of a wide range of possibilities. But while he is skilled in the art of social camouflage, he still has a rather noticeable accent. Therefore, if he takes on a persona that requires him to speak more than a few monosyllable words, he usually takes the part of a Prussian immigrant farmer or veteran of the Franco-Prussian War of 1870.

CANONICALITY

Dolph has -50 points in disadvantages, but is otherwise designed under the standard GURPS rules.

WHAT IF?

Dolph is intended for a campaign set in the mid 1870's. For a different period, his background and weaponry will need to be adjusted.

ADVENTURE SEEDS

Another Hired Hand: If the party are outlaws, Luque might be hired on as a an extra man. Given his rather unusual spread of skills, he could be used in a variety of roles: to case a bank, to be planted on a train, to serve as a sniper - Luque has no room for that 'code of the West' stuff - or even as just a burglar.

Wanted, Dead or Alive: The party could be bounty hunters or lawmen going after the bounty on Luque - currently $250. The two main problems are that (1) he is probably working with a gang and (2) he will probably be in disguise. Are they up to the job?

- written by Brandon Cope (copeab@hotmail.com)
- editted and formatted by andi jones (andi@angelwerks.com)

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