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Landslide


This week's first COTW is another character from my mytho-supers Chaos Continuum campaign, and the fourth (and final) member of the Elementals Elite.


Landslide; "geokinetic" super-villain, amateur paleontologist

(c) copyright 1984-2001 andi jones

Total Points: 79,427 Points

Age 43; 5'11"; 270 pounds; a thick-set, brawny man with a square jaw, dark blond hair and blue eyes, and boyish good-looks that despite his age.

ST  20 [175] - thrust 2d-1, swing 3d+2, Fatigue 30
   100   [-] - thrust 11d, swing 13d
DX  12  [20] - basic speed 8.75*, move 8, dodge 11/13#
               dodge (boxing) 13/15**#, parry (boxing) 15/17***#
IQ  14  [45] - vision 15, hearing 16
HT  15  [60] - hit points 20, stun 250
WL  16  [80] - fright check 21##
 *includes +2 from Running skill
 **includes +2 from Boxing against unarmed/thrusting attacks
 ***includes +1 from Enhanced Parry
 #includes +3/+5 from body-armour PD/stone PD
 ##includes +5 from Imperturbable

ADVANTAGES: Acute Hearing +2 [4]; Acute Vision +1 [2]; Ally Group (Elementals Elite, 15-) [150]; Alternate Identity [15]; Appearance (Handsome) [15]; Contacts (Various) [12]; Costume [15]; Damage Resistance 100 (Ablative, loses 1 per 5 taken, -45%; Regenerates, 1 per turn, +15%; Hardened x2, +60%; Link, to Passive Defence, +10%; Costs 2 Fatigue, -10%; Must be on solid ground, -10%; Nuisance Effect, weighs 50 pounds, -10%; Requires activation, -10%) [300]; Doesn't Breathe (Must be buried in earth, -15%) [17]; Enhanced Move x3 (Matter Surfing, Move 40) [30]; Enhanced ST +80 (Must be on solid ground, -10%; No Fatigue Bonus, -25%; Requires Activation, -10%) [20]; Extra Fatigue +10 (Must be on solid ground, -10%) [27]; Extra Hit Points +5 [25]; Extra Stun +170 [340]; Fit [5]; High Pain Threshold (Must be on solid ground, -10%) [9]; Imperturbable [10]; Invulnerability (Earth/Stone; Attack Does Not Cause Knockback, +20%; Must be on solid ground, -10%) [83]; Invulnerability (Knockback; Must be on solid ground, -10%) [68]; Multimillionaire x4 [100]; Passive Defence +5 (Link, to Damage Resistance, +10%; Must be on solid ground, -10%; Nuisance Effect, weighs 50 pounds, -10%; Requires activation, -10%) [100]; Patron (Shark, 15-) [90]; Regeneration (Regular; Must be buried in earth, -20%) [20]; Temperature Tolerance x5 [5]; Very Fit (Must be on solid ground, -10%) [9]; Wealth (Filthy Rich) [50].

SUPER-POWERS: Bind (Power 7/LC6; Target must be touching earth, -25%; Target pinned on 10-, -20%) [24]; Bury (Power 250/LC6; Link, to Choke, +10%; Link, to Wave of Earth, +20%; Costs 2 Fatigue, -10%; Requires 19 hexes of earth/stone, -15%; Takes Extra Time, 2 seconds, -10%; Target must be within 10' of ground, -15%) [1,200]; Choke (Link, to Bury, +10%; No Resistance, +50%; Reduced Fatigue, none, +80%; Duration linked to Bury, +50%) [47]; Matter Surfing (Affects Others, +40%; Area Effect, +50%; Can reach 500' altitude, +15%; Increased Area +1, +20%; Selective effect, +50%; Leaves permanent trail of churned-up earth/stone, -10%) [80]; Mold Earth (Power 250/LC4; Extended Duration x4, +120%; Increased Area, +100 hexes, +2000%; Movable Area, +40%; Wall x2, +60%) [23,200]; Mold Stone (Power 50,000/LC4; Cardiac Stress, every minute, -30%; Costs Fatigue, 10 points, -50%; Weakened Without Preparation, 10 minutes, -15%) [40,000]; Sand Jet (Power 5/LC4; Area Effect, +40%; Increased Area +19, +380%; Requires 1 hex loose dirt/sand per target, -10%) [102]; Shockwave (Power 25/LC8; Doesn't Harm User, +20%; Increased Area +95, +1900%; Increased Knockback, 1 hex/4 points, +80%; Selective Effect, +50%) [4,300]; Sonar Vision (Not jammed by noise, +20%; Works 360-degrees, +50%; Must be on solid ground, -10%; Requires IQ roll, -40%; Works through earth/stone only, -25%) [24]; Stone Missile (Power 15/LC6; Continuous Beam, +50%; Impaling, linked to Reduced Range x2 and Takes Extra Time, 4 sec, +0%; Increased Knockback, 1 hex/4 points, +80%; Instantaneous, +20%; Knockback Only, +40%; Rapid Fire x9, +360%; Nuisance effect, requires 2 hexes earth/stone per attack, -10%) [576]; Stone to Earth (Affects Metals also, +100%; Area Effect, +40%; Increased Area +99, +1980%; Reduced Fatigue, none, +200%; Wall x6, +60%; Takes Extra Time, 4 sec, -20%) [394]; Tunnel (Move 60; Affects Others, +40%; Area Effect, +50%; Increased Area +1, +20%) [768]; Walk Through Earth (Extended Duration x6, +180%; Reduced Fatigue, none, +160%) [212]; Wave of Earth (Power 1,000/LC6; Area Effect, +40%; Link, to Bury, +20%; Costs 2 Fatigue, -10%; Requires large volumes of earth, -15%; Takes Extra Time, 8 seconds, -30%) [6,300].

DISADVANTAGES: Callous [-6]; Delusion ("I am an extension of the Earth") [-1]; Enemy (Law Enforcement worldwide, 6-) [-15]; Enemy (The Phalanx, 6-) [-15]; Guilt Complex [-5]; Intolerance (Humanity) [-1]; Obsession (Run own museum) [-10]; Phobia (Being buried) [-1]; Reputation -3 (as ruthless super-villain and terrorist, to all citizens) [-15]; Secret Identity [-30]; Sense of Duty (the Earth) [-5]; Sense of Duty (the Elementals Elite) [-5].

QUIRKS: Fascinated by dinosaurs; Still not fond of seafood; Patient; Seldom lonely, though often alone; Tends to think scientifically and methodically. [-5]

SKILLS: Administration-12 [.5]; Archaeology-13 [2]; Area Knowledge (Rocky Mountains)-16 [4]; Body Language-13* [1]; Boxing-16 [24]; Climbing-15 [16]; Demolition/TL9-13 [1]; Disguise-12 [.5]; Driving/TL7 (Automobile)-10 [.5]; Ecology/TL7-13 [2]; Electronics Operation/TL12 (Communications)-13 [1]; Electronics Operation/TL12 (Medical)-13 [1]; Electronics Operation/TL12 (Sensors)-13 [1]; Electronics Operation/TL12 (Surveillance)-13 [1]; Engineer/TL7 (Mining)-16 [8]; First Aid/TL12-14 [1]; Geology/TL7-17 [10]; Hiking-16/18** [4]; History (Prehistoric)-13/19 [4]; Judo-16 [32]; Metallurgy/TL7-11 [.5]; Naturalist-15 [6]; Orienteering-14 [2]; Paleontology (Paleozoology)-16 [8]; Paleontology (Paleoanthropology)-14*** [0]; Research-15 [4]; Riding (Horse)-12 [2]; Running-16 [8]; Scuba-13 [1]; Skating-12 [4]; Skiing-11 [2]; Stealth-14 [8]; Surfboard-18 [40]; Swimming-13 [2]; Teaching-12 [.5]; Tournament Law (Boxing)-16 [4]; Writing-12 [.5].
 *includes +1 from Acute Vision
 **includes +2 from Very Fit
 ***default from Paleontology (Paleozoology)

LANGUAGES: English (native)-15 [1].

SUPER SKILLS: Bind-18 [32]; Choke-15 [0]; Mold Earth-16 [16]; Mold Stone-15 [12]; Sand Jet-15 [20]; Shockwave-16 [24]; Stone Missile-18 [32]; Stone to Earth-15 [0]; Walk Through Earth-15 [0]; Wave of Earth-16 [24].

MARTIAL ARTS STYLE: Professional Boxing (variant)

CINEMATIC SKILLS: Blind Fighting-13* [1]; Immovable Stance-14 [16]; Mental Strength-17 [6].
*includes +2 from Acute Hearing

MANOEUVERS: Arm Lock-18 [1]; Choke Hold-15 [1]; Feint (Boxing)-19 [4]; Jab-16 [2]; Riposte (Boxing)-15 [4]; Roundhouse Punch-16 [2]; Slip-9 [2].

CINEMATIC MANOEUVERS: Enhanced Parry (bare hands) [6].

EQUIPMENT

Landslide's costume is a brown and grey body-suit with rigid pads on the shoulders, elbows and knees; it also includes a helmet. The suit is made from ballistic battle-cloth (PD 3, DR 40) and weighs 20 pounds (including the helmet). (This armour was not purchased as Damage Resistance and Passive Defence advantages; it's covered as equipment from his Patron. The suit is protected as per the Costume advantage, however.) Built into the helmet is a TL12 voice-controlled micro-computer, which includes a neutrino communicator and a multi-scanner. Also, Landslide sometimes carries a compact medkit (also TL12), on those occasions that the Elementals are anticipating heavier-than-usual resistance.

BIOGRAPHY

Born in 1959, Calvin Byrne grew up in western Alberta, Canada in the foothills of the Rocky Mountains about 50 miles northwest of Calgary. His parents managed a modest dairy farm, and young Cal grew up exploring the countryside. A bright and inquisitive boy, he did well in school, and turned his fondness for hiking and exploring into the study of paleontology at the University of Alberta in Edmonton. Early in 1981, in his third year of school, Byrne's studies were cut short by a tragic accident; he was hiking alone on Mount Columbia, scouting locations for a dig, when a ridge collapsed and buried him under thousands of tons of mud, earth and stone. Stunned, he found himself alive and conscious, yet unable to feel his body. Except for a dull and distant pain, he felt nothing. Time passed, and Byrne drifted in and out of consciousness. Then, one night, he awoke feeling rain on his face, and discovered that he was on the banks of a river more than five miles from the ridge where he had been buried. Able to move, he realised his injuries were gone. And then he was even more startled to find that the mud and sand of the riverbank obeyed his commands, almost unconsciously. Somehow, the collapse had triggered the awakening of powers...

Strangely, Byrne did not think to head for home; intrigued by the possibilities of his new-found abilities, he went further into the mountains. For days, he explored in a way he had never been able, and felt almost like an extension of the earth itself. But he apparently wasn't immune to exposure, and eventually collapsed; he woke up a week later in a hospital in Calgary. Afraid the doctors would discover his powers, he fled, eager to get back to the mountains. His "psychic connection" to the land seemed intact, and he spent several months hiking. Byrne briefly considered contacting his family, but he feared their reactions to his mutant powers, and knew they wouldn't understand his bond with the land.

That autumn, Byrne's new life was shook up... Alberta's booming oil industry began construction of new drilling equipment in part of the land he felt was "his". He could almost taste the taint of the machinery, and took an immediate dislike to the corporation and its employees. Through the winter, Byrne committed a few acts of sabotage against the corporation, but he didn't really know what he was doing. He wasn't caught, but the authorities correctly surmised that an unidentified metahuman was responsible for the crimes. Byrne probably would have been caught, if he hadn't met the air-controlling mutant called Stratos in February 1982. Stratos believed Byrne had the kind of potential the Elementals Elite were looking for. At first, Byrne protested, claiming that he wasn't a criminal. But Stratos was prepared for his protests, and talked him into an attack on the corporation responsible for the drilling, with Stratos there to contribute his own abilities. Byrne's ethics were overshadowed by his concern for the earth, and he just couldn't resist the impulse to ruin the drillers... So he adopted the name Landslide, and he and Stratos executed a brutal attack on the corporate offices, completely ruining them. As Stratos anticipated, the obvious moral issues didn't even phase Landslide; even the deaths of the employees were irrelevant when he reflected on his powers, and his new-found devotion to Nature.

Landslide joined the Elementals Elite, and decided that the life of a super-criminal was good for him. While not as violent or predatory as his team-mates, Landslide felt that his powers entitled him to do as he pleased, and it wasn't long before he was entirely comfortable with the thefts, murders and destruction of property that were the Elementals' modus operandi. Shortly after joining the team, Landslide was living in Atlantis - a fabulous alien space-craft Shark had discovered in the South Pacific. The craft's "brain" was an artificially-intelligent computer programmed with extensive skills and databases, and Landslide took advantage of them. In his spare time, he continued the study of paleozoology he had begun at the University of Alberta. He also studied related fields such as archaeology, geology and even metallurgy. And he learned enough about robotics to guide the computer's design and construction of the S.C.U.B.A. that would become the Elementals' signature agents and troops.

Meanwhile, Landslide and his team-mates continued what was shaping up into the most brutal and extensive crime-wave in world history. Between 1982 and 1988, the Elementals committed thousands of murders, stole billions of dollars in money and property, and became wanted criminals in dozens of countries around the world. They clashed with police, world militaries and metahuman heroes and super-soldiers from every corner of the globe. They dispatched all enemies with equal zeal, with no regards for who they were or their reasons for being there. No one was able to stop them, and the Elementals Elite earned a well-deserved reputation as the most powerful, most wanted, most feared and most despised super-villains in the world.

Unlike his team-mates, Landslide also pursued something of a "career" on the side. Using the resources on Atlantis, he had completed (to his own satisfaction, anyway) his studies in paleontology. And using some of his share of the Elementals' loot, he not only financed his own personal digs - finding and excavating fossils extremely quickly with his earth-controlling powers - but he anonymously funded programs and digs at universities all around the world, especially in western Canada and the American north-west. He spent tens of millions of dollars on his paleontological pursuits, living virtually every fossil-hunter's dream... But his greatest aspiration was to one day found and direct a museum of his own, and establish the world's foremost department in some cutting-edge discipline in paleontology. The Elementals' crime-wave finally wound down in 1988, when the weary villains finally decided to stop pushing their luck and retreat for a while (if only to catch their breath). During the Elementals' "hiatus", Landslide moved to Montana and spent two years searching for fossils, and reconstructing dinosaurs in his barn. Initially he was happy, content to be digging in the dirt like he had when he was a child. But as time wore on, he realised that he'd spent too much time living on Atlantis, and that his "bond" with the land had suffered. Feeling disconnected, he walked into the mountains resolved to find what he'd lost. On his walkabout, Landslide reaffirmed his link to the land, and could once again taste the taint of developers, machines and pollution. He felt as though he had reclaimed a lost purpose, and shared his experience with the other Elementals. Knowing that Shark possessed a similar affinity for the oceans, Stratos approached his team-mates about a new avenue for their aggressions...

The Elementals planned to strike a blow for the environment, an uncharacteristically noble attitude approached in a predictably brutal and murderous manner. In March 1992, Shark got underway by seizing the USS Maine, a nuclear attack submarine. In June, he appeared at the Earth Day celebration in Rio and delivered the Environmental Manifesto - an ultimatum to the world's industrial nations, demanding that they curtail pollution or face retaliation from the Elementals. Shark's demands created quite a stir, but no reforms were made. So, true to their word, the Elementals retaliated six months later by destroying Sao Paulo, Brazil with some of the warheads stolen from the US Navy. The world reacted with outrage and horror at the deaths of 12 million people, but the Elementals responded only by calmly extending the deadline one year. In 1993, progress on the ultimatum stalled in the United Nations and legislatures around the world. Despite growing fear of further retaliation, many world governments pinned their hopes on C.H.E.S.S., the international NATO-sponsored super-agency that had pursued the Elementals for most of the 1980s. C.H.E.S.S., however, had little success in tracking down Shark and his warheads. And in December 1993, the Elementals destroyed Helsinki, Finland and added another two million deaths to their cause. The Elementals - primarily Shark and Stratos - used their mutant powers to hinder radioactive contamination in the aftermath of their attacks. Even so, Landslide was a little surprised (and disappointed) by the lack of official response to their demands.

By the start of 1994, the failure of the United Nations to deal with the Elementals' eco-terrorism was plainly evident, and the public was desperate for protection. The closest thing anyone would get to rescue came in the form of the Phalanx, a team of powerful super-heroes with corporate sponsorship. With great cunning, the Phalanx began zealously hunting the Elementals, and nearly captured them on several occasions. Undaunted, the Elementals pressed on, hoping to keep the pressure on the United Nations. No further progress was made there, however, and in December the Elementals prepared for another nuclear attack, this time in Seattle, Washington. But the Phalanx interfered, preventing the destruction of the city and ambushing the Elementals in a near-perfect trap. Landslide and his team-mates barely escaped, only to find themselves lured into a clash with a group of Navy warships. Shark - already in a state of frenzy - whipped up a category-five hurricane and sent more than 10,000 sailors to the bottom of the Pacific. The Elementals were lucky to escape with their lives.

Realising their campaign of political pressure was not working, the Elementals chose to take matters more directly into their own hands. By the start of 1995, they'd switched gears completely, and began attacking mills, factories, drilling platforms, fishing fleets, power plants and other environmentally-damaging industries... They destroyed facilities, killed workers, sank ships and ruined massive corporate infrastructures in a dizzying series of brutal, savage attacks reminiscent of their crime-wave ten years earlier. The Phalanx continued to dog their movements, but the Elementals were on the offencive again, and managed to evade the super-heroes. For more than a year and a half, the Elementals continued their attacks, putting a significant dent in the economy in the process.

But by the middle of 1996, the global economy was being hit harder by the weather than it was by the Elementals. A year earlier, the planet's atmosphere had become corrupted by an Abyssal phenomenon known as the Demon Winds, a super-natural super-storm brought to Earth by Set, the ancient Egyptian god of evil. All around the world, the weather became violent and severe, and each year the length of winter grew by a couple months. Doom-sayers and media worldwide reported that the heavy weather was the Fimbulvetr, the three-year winter prophesied to precede Ragnarok. Others saw the reckoning coming as well, and people all around the world began to brace themselves for the Apocalypse, or Judgement Day, or Revelations... Fears of Y2K only heightened anxieties. By 1999 - a year of uninterrupted winter world-wide - Shark had begun lending his weather-controlling powers to a group of super-heroes known as the Storm-Chasers, who travelled the world trying to protect as many people as possible from the effects of the Demon Winds. Stratos actively aided in that effort, but Landslide and Flamethrower were involved only in a supporting capacity. (Needless to say, Shark's cooperation with the Storm-Chasers was controversial, and his motives were typically self-serving. Shark knew that the extra-planar nature of the Demon Winds had the potential to alter Earth's ecology permanently and disastrously, and didn't want to see that happen.)

When not watching Shark's back on a mission with the Storm-Chasers, Landslide was spending his time at his ranch in Montana, trying to continue his work and plan the construction of his museum. Publicly (with regards to his team-mates, that is), he was fine. But privately, he was not. Much of the apocalyptic talk in the media centered on the philosophical causes of the impending Judgement Day, and a common theme was that Mankind was at the tail end of an age of loose morals and lawlessness. Landslide - never a religious man - thought about his spiritual connection to the Earth, and wondered if there wasn't more he could or should have done...

ENCOUNTERED

More so than any of his fellow Elementals, Landslide is - for the most part - a quiet man, stable and reliable, and above all consistent. Like his team-mates, his personality is in many ways a reflection of the element under his control. His approach is scientific, analytical, ruled less by emotion and more by rationality. He favours logical choices, dislikes taking unnecessary risks, and hates feeling hurried. He would rather measure twice and cut only once.

Landslide's attitude towards the world, and towards Humanity, is one of callous detachment. As a child, he always felt more at home exploring the foothills of the Rockies than he did with his family, or classmates at school. In 1981, when he was buried in the rock-slide in the mountains, he really felt as though he had died and been reborn under all that earth and stone. (Although a critical turning point in his life, he still remembers the terror of the event itself, which is why he still becomes mildly anxious when he has to bury himself to regenerate...) And once he was re-born, any link he had to other humans was severed. It was just him and the Earth. When he met the Elementals Elite, he identified with their "mutant supremacy" ideology enough to join their ranks, though he was never as passionate about it as the others. He was content to think of himself as an expression of nature superior to normal humans, the way a large tree might tower over smaller shrubs; he doesn't necessarily hate humans, he just doesn't care about them.

And even the guilt he now wrestles with is more about the health of the Earth, and not her human inhabitants. Landslide doesn't feel guilty for the 15 million deaths he's contributed to. Rather, he fears that he is somehow partially responsible for the planet's current afflictions, or that he could (or should) have done more, or done differently. While not religious in the traditional sense, Landslide would like to believe he possesses a kind of spirituality, that his bond of kinship with the Earth is genuine, and not imagined. But at the same time, the scope of the Demon Winds and the possibilities of events like Ragnarok and the Apocalypse have left him bewildered... Should he have felt this coming? When he restored his bond with the Earth on walkabout in 1991, did he miss something? Has he been fooling himself? Landslide feels like he ought to be doing something, but he has no idea what it would be...

LANDSLIDE'S POWERS

Landslide can control earth, and in some sense he is controlled by it in return. He has several abilities that only function when he is in physical contact with the ground; these include Enhanced ST, Extra Fatigue, High Pain Threshold, Invulnerability and Very Fit. (Note that he also has the Fit advantage, which is why the Very Fit advantage costs 5 points less than it should.) And in the case of Regeneration, he must actually be buried in earth or dirt. In general, the GM has discretion as to what constitutes "contact" with the ground. Standing at ground level qualifies, even if the ground is covered with asphalt, wood, astroturf, etc.. Being indoors definitely counts on the ground floor or in any basement, and if the building's construction features a lot of stone or brick, the GM may rule that is sufficient. Large amounts of metal can maintain contact, provided they are rooted into the earth - as in the steel skeleton of a skyscraper. But the metal hull of an airplane or submarine does not count. And any time Landslide is riding a wave of earth (as per Matter Surfing) it counts as contact, even at his maximum altitude.

Among Landslide's contact-dependent powers are his defencive abilities... He has two forms of Invulnerability, to Earth/Stone and Knockback. This means that earth and stone will never injure him. No fall onto solid ground will hurt him. It cannot crush him, nor suffocate him. No attack made of earth or stone - his or anyone else's - can harm him. And as long as he's standing on terra firma, he cannot be moved or knocked down by any attack, even those that cause injuries. (Note that Landslide can be lifted off the ground, but it must be done intentionally, and without dealing damage.) While these Invulnerabilities function automatically, his armour must be formed - protecting him in a 100-pound sheath of stone plates and scales providing PD 5, DR 100. The armour is ablative, losing 1 point for every 5 points of damage it takes; it automatically reforms at a rate of 1 point per turn. (A faster method to repair the armour would be to dissolve it, and then spend a turn re-forming it fresh; the Fatigue cost should discourage abuse of this.) And any time Landslide is completely covered in earth, he Regenerates at a rate of 1 hit point per hour.

Landslide's contact-dependent powers also include several of general utility. When touching the ground, he can "see" into solid earth; this is modelled as Sonar Vision, even though it really represents him "feeling" through the earth - detecting objects based on their shape, size, density, etc. - at a distance up to a half-mile. His Matter Surfing power allows him to create a roughly-circular platform of earth with an area of 7 hexes - room enough for up to 20 standing people - at speeds of up to 80 mph, and at altitudes as high as 500 feet. Below the ground, his Tunnel power can cover the same area and accommodate an equal number of travellers, and moves at 120 mph through earth or 60 mph through hard stone and rock. Subterranean travel (at normal ground Move) can also be accomplished with Walk Through Earth.

The rest of Landslide's powers are primarily offencive (though not entirely without utilitarian uses). If grit, sand or dirt is available, his Sand Jet can blind targets in an area 40 yards across. His Stone Missile can make up to 10 attacks per turn, provided sufficient stone is available. Each 15d missile can be fired without concentration, either individually or combined into larger attacks. They can do extra knockback, or only knockback. And at the sacrifice of range and speed, they can be made impaling. And if greater area is necessary, he can create a Shockwave that emanates 100 yards from its epicenter, doing 25d to desired targets within that area. Against a target standing on solid ground, Landslide can pull earth and stone up to bury part of the victim's body, possibly pinning them, and holding them with an effective ST 21. A more powerful version of this - called Bury, but using the Bind skill - opens a gaping hole in the ground and swallows the target; linked to Choke, it suffocates while holding the victim with effective ST 750. And when really pressed, and given time to concentrate, Landslide can create a massive Wave of Earth in an area as great as 400 yards across, doing as much as 6dx167 crushing damage to all within. This is primarily for use against structures and vehicles, but is obviously devastating when used against individuals. The power is linked to Bury; the two powers may be used individually, or as one. Less hostile earth-control includes Mold Earth, which allows Landslide to shape and form 67,000 hexes of earth (equalling 2.8 million cubic feet, weighing more than 70,000 tons); the manipulated earth will hold its new form for more than an hour before collapsing. He can also Mold Stone, but not nearly so easily; he can shape a mere 1,000 cubic feet (50 tons' worth) of solid stone or brick at a time - but it takes longer, tires him, and use for more than a minute risks cardiac arrest. With Stone to Earth, however, he can crush 29,700 hexes of stone (equalling 1.25 million cubic feet, weighing 62,300 tons) into easily-shaped earth.

(Author's Note: An excellent illustration of powers like Landslide's can be found in the comic-book villain Terrax the Tamer, whose battle with the FF in "Fantastic Four" #260 [November 1983] is well worth checking out, and was a significant source of inspiration for this character.)

THE ELEMENTALS ELITE

Shark: The first time Landslide met Shark, he was frightened, and some small part of that fear has never worn off. He trusts Shark, and they share strong sentiments about the environment - but for Landslide, that underlying fear is always there. It isn't enough to affect his performance, but it weighs on him in minor ways.

Flamethrower: Of his three team-mates, Landslide gets along with Flamethrower best, since they share some mundane interests, such as attending sporting events, or spending a night in a pub. Landslide has gotten accustomed to Flamethrower's tempestuous personality, and has learned not to take his team-mate's capricious behaviour personally. He enjoys Flamethrower's company, though usually in relative small doses.

Stratos: Landslide trusts Stratos because he knows Shark does, but he nevertheless finds the man's air of mystery bothersome. (Not because he fears Stratos is hiding anything important, but because any unsolved puzzle irritates his scientific sensibilities.) Beyond that, he appreciates Stratos' intellect, and enjoys talking about science with him, especially when one of Stratos' enigmatic insights is exactly the breakthrough Landslide is looking for...

CANONICALITY

As with the other Elementals, Landslide is written to be used with a selection of optional and house rules. He uses the "Will as fifth attribute" option, with the addition that WL is bought from 10, and at same cost as all other attributes. He uses the QuadST rules; ST is used normally for all combat, but for purposes of lifting and encumbrance, use ST^2/10. (At ST 20, Landslide's maximum lift is 1,000 pounds. At ST 100, that amount increases to 12.5 tons.) Landslide also uses a house variant of the Stun rules from "GURPS Supers", available online at the address below. His Ally Group advantage has a base cost of 50 points (for allies built on more than 100 points); the individual Elementals are designed on (much) more than 100 points, but it's probably unnecessary to increase the price of the advantage. Landslide's Contacts advantage is left open, allowing the GM to assign them as necessary; they are mostly criminal contacts that provide illicit financial and legal services. Landslide's Patron models the benefits of Shark's space-craft Atlantis. His super-powers include many custom enhancements and limitations, most of which are "official" (see LANDSLIDE'S POWERS, above). His DR, however, uses house rules for its ablative and hardening modifications; see links below. A couple of his powers are modelled as Knacks; these are based on spells, but represent metahuman powers. (The Knacks' base point costs - before modification for enhancements and limitations - were doubled, to make up for a lack of Magery and pre-requisites.)

Variant Stun Rules

Variant Ablative DR Rules

Variant Armour-Piercing and Hardening Rules

WHAT IF?

Landslide is one of a group of villains from a high-powered supers setting, my mytho-supers Chaos Continuum campaign. Setting him up as an adversary would require unusually powerful PC heroes. But ideally, Landslide can be used in other ways, providing adventures even for PCs unable to stand toe-to-toe with the Elementals Elite, especially in Landslide's case, given his fondness for his personal scientific pursuits. Between his own interests and the business of the Elementals, Landslide has a lot to do, and could easily be the patron (or simply employer) of a group of villains, who could be used as enemies for the heroes. These "villains" could include metahumans, super-soldiers, para-military types, robots or anything else the GM finds a match for the PCs. And if not used as an adversary or criminal mastermind, Landslide can be used as a background element in the campaign - he can create an apocalyptic mood, be used to explore political or social themes through eco-terrorism, etc.. (Truth be told, the Elementals Elite are a background element in the Chaos Continuum campaign; in this case, the PCs have too many more important things to worry about. For further ideas on using Landslide or the Elementals, see the WHAT IF? section on Shark's character, in COTW #34.)

ADVENTURE SEEDS

Cretaceous Park: On his own private tropical island, a brilliant mad scientist (and criminal mastermind) has figured out to clone dinosaurs. He is preparing to bombard them with radiation to coax mutations out of their prehistoric DNA, so he can sell them to his criminal cohorts. The PCs are super-heroes, and catch wind of this plan. They set out for the island, intent on destroying the dinosaurs, and the labs that created them. But Landslide has also gotten the word, and he want to preserve the dinosaurs for study, and will happily kill the PCs to do it. Of course, the PCs only learn this once they're on the island, with no way off. Landslide is able to rip up the countryside looking for them, so they decide that the "safest" place is in the bush with the dinos - they know he won't indiscriminately threaten the animals. So it's into the jungle they go, dodging velociraptors and triceratops, because that's where it's safest... Now what?

Journey to the Center of the Earth: Last night, the Elementals stormed through the city, wreaking havoc and battling police. This morning, there's not much left but a bone-chilling drizzle and a bunch of torn-ups streets. And in the middle of one such street, the PCs discover a tunnel... One of Landslide's, from the night before, and it hasn't collapsed. The PCs are local vigilantes, or cops, or curious wannabes - and their curiosity gets the best of them. They want to follow the tunnel, to see how far it goes, to see where it leads. It may lead nowhere; it might collapse a few miles from here, where it passes under the river. But then, perhaps it's stable, and leads to something important. Landslide's secret base? Or to a junction of other secret tunnels? Who knows what kind of adventures are to be had in this subterranean world, and what the heroes might find down there...

- written and formatted by andi jones (andi@angelwerks.com)
- more thanks to jack and jeff for C.H.E.S.S.

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