BACK to COTW archive index


Kleombrotos the Antiochene


More by coincidence than design, both characters in this week's COTW are doctors (one a physician, the other a historian). The first is another designed for use in the days of the Roman Empire, but suitable for any setting with creepy doctors.


Kleombrotos the Antiochene; skilled but uncaring physician

(c) copyright 2000 Volker Bach

Total Points: 82 Points

Age 59; 5'7"; 132 pounds; a small elderly man with white hair and beard, clear grey eyes and a hooked nose.

ST  9 [-10] - thrust 1d-2, swing 1d-1
DX 10   [-] - basic speed 5.25, move 5, dodge 5
IQ 13  [30]
HT 11  [10]
WL 13   [-]

ADVANTAGES: Disease-Resistant [5]; High Pain Threshold [10]; Literacy [5]; Wealth (Wealthy) [30].

DISADVANTAGES: Callous [-6]; Curious [-5]; Greed [-15]; Social Stigma (foreigner associated with gladiators) [-10].

QUIRKS: Has no sympathy for the sick or injured in his care; Blunt-spoken; Obsessive about cleanliness; Hates confusion and noise; Uncomfortable on social occasions. [-5]

SKILLS: Area Knowledge (Rome)-13 [1]; Astrology-11 [1]; Cooking-14 [2]; Cyphering-13 [1]; Diagnosis/TL2-15* [4]; Gardening-14 [2]; Literature-12 [1]; Merchant-14** [2]; Naturalist-12 [2]; Philosophy (Aristotelian)-13 [2]; Physician/TL2-17 [12]; Physiology/TL2-12* [0]; Poisons-14* [0]; Research-13 [2]; Savoir-Faire-11*** [1]; Surgery/TL2-14* [8]; Veterinary/TL2-12* [0]; Writing-12 [1].
  *from Physician default
  **includes -2 from Callous when negotiating
  ***includes -2 from Callous

LANGUAGES: Greek (native)-13 [0]; Latin-12 [1].

EQUIPMENT

When going out, Kleombrotos wears a Greek tunic and sandals, a cloak pinned over the right shoulder and a felt sun-hat. He always carries money and a notebook of wax tablets, and when out on duty will also carry his most prized possession: a fine set of surgical instruments. He travels light most of the time, but will not leave home for longer than a few days without his edition of the works of Aristotle and his store of prepared medicines.

BIOGRAPHY

Born as the fourth son of a town physician of Antioch, Kleombrotos grew up to the medical profession. He was trained by his father from an early age and allowed to study under the finest teachers of his age at the Asklepeion at Kos. It became clear quickly, however, that in spite of his quick intelligence and skill, he would never make a good doctor because he did not feel for his patients - considered an unforgivable deficit by Greek tradition. Disappointed, young Kleombrotos first resolved to throw himself at theoretical study but, finding that medical philosophy was not something that an enterprising young man could make a living at, soon sought another field of employment. He found it in caring for gladiators.

Being nearly impervious to pain, and never having been ill a day in his life and generally enjoying health like a horse, Kleombrotos simply could not relate to the suffering of his patients. The chance to earn good money by caring for slave gladiators - strong, healthy men who prided themselves on their ability to take punishment and endure pain - therefore came as a heaven-sent opportunity to him.

For the last decades, Kleombrotos has worked hard at perfecting his skills on his defenseless and generally forgiving subjects. He has used the opportunity to dissect bodies - not as unusual as it is sometimes made out to be - and try out new surgical techniques and medical compounds, driven by insatiable curiosity and his limitless appetite for money. He has become a very good physician and surgeon in the process, but it has done little for his bedside manner. Alongside his regular job of treating the gladiators' injuries, supervising their training and diet and curing the odd cold or social disease he has built up a small but lucrative business providing poisons, abortifacients and doping drugs, and treating suspicious injuries no questions asked...

ENCOUNTERED

Kleombrotos is not a congenial or even polite person. He has an abrupt manner, little patience with things that are of no interest to him, and not even the semblance of sympathy for his fellow humans. His social graces are few even if he makes the effort to show them, which is rarely. He is, however, businesslike, approachable and quite capable in a rough-and-ready manner, and when talking of medical matters he can be an arresting conversationalist.

PCs are most likely to meet Kleombrotos as customers - probably in his sideline business. He is happy to oblige, but basically expects both clients and patients to pay up and shut up. He has no interest in their social lives, personal histories, or the uses they plan to put his medicines to, and he absolutely abhors the nudge-wink camaraderie of amateur criminals. Prying into his private affairs is a good way of making him very angry, and with a man who knows as much about what kills people that is not a good idea.

CANONICALITY

Kleombrotos conforms to standard GURPS rules.

WHAT IF?

The physician who never becomes sick is a nightmare common to all periods. Thus, Kleombrotos can be fit into almost any setting with a little adjustment among his skills.

Fantasy/Antiquity: At any time prior to TL5, he could work as written, though after 1650 neither Astrology nor Naturalist, Gardening, Cooking or Aristotelian philosophy were considered indispensable for a physician.

Pre-Modern: A TL5 version would need a few more languages - at least one native one - and could replace the questionable Skills with Chemistry, Pharmacy and History (Medical). Teamster or Riding are more likely additions after TL2. At any time after 1800 a physician in most of the civilised world requires some kind of academic credentials, best modelled as Academic Status 1.

Modern/Near-Future: A modern version could hardly avoid Driving (Automobile) and Computer Operation, and would replace the Astrology, Naturalist and Philosophy skills with Biochemistry, Pharmacy and Electronics Operation (Medical). He might be involved in anything from drugs to illegal human experiments to dodgy plastic surgery. His Social Stigma could be changed to being a surgeon to the mob, instead of to gladiators. After TL7, Kleombrotos will probably have Electronics (Cyberware) since there is much money to be made on the cutting edge of black-market augmentations.

ADVENTURE SEEDS

Kleombrotos is mostly a device to torment PCs who get into too many fights. While he is competent (indeed, few physicians anywhere know as much about combat wounds as Kleombrotos) and happy not to ask inconvenient questions, being treated by him is not a nice experience and GMs should play this to the hilt. Not only does he not really care - beyond his professional pride - whether his charges recover, but he is perfectly capable of killing them instead (for the right price). Not that he is likely to do so, but he has no ethical reservations at all and the players should be made to feel that. Of course, if the PCs are equally carefree about laws and morals they should get along just fine - Kleombrotos is a good source for exotic chemicals and advice on their use. An anachronistic investigator could even find him willing to act the part of the forensic pathologist. Such work is highly questionable, challenges his skill, and should pay well, so it is right up his alley.

Last Rites: Kleombrotos is in the habit of dissecting interesting bodies as they come through his surgery. Since this involves slave gladiators for whose mortal remains nobody has any further use anyway nobody much minds, though most people do find the practise offensive. Today, however, a senator's personal secretary has called at the arena to claim the body of Celer, a gladiator killed in yesterday's games who turned out to have been said senator's estranged and impoverished nephew. The problem is that Kleombrotos has had a rather extensive look at the body and several obvious pieces are missing. Dealing with an unhappy and very influential family may be more than he can cope with...

- written by Volker Bach (volker_bach@public.uni-hamburg.de)
- editted and formatted by andi jones (andi@angelwerks.com)

TOP

BACK to COTW archive index

SJG's
GURPS website | GURPSnet archives | email me at angelwerks