BACK to COTW archive index


Albrecht Kaethner


The nineteenth week of COTW is another "matched set", a pair of swashbucklers and both legends (in their own way); able to be used independently or together... The first is a black powder gun-fighter, a pioneer in the art of Gun Fu.


Albrecht Kaethner; swashbuckling gun-slinger

(c) copyright 2000 Volker Bach

Total Points: 281.5 Points

Age early 30s; 5'10"; 160 pounds; a bronze-skinned man, lanky and lean, with sandy hair and greyish-blue eyes.

ST 12 [20] - thrust 1d-1, swing 1d+2, fatigue 13
DX 14 [45] - basic speed 6.75, move 6, dodge 7*
             parry (rapier) 11*
IQ 12 [20] - hearing 8, vision 15
HT 13 [30] - hit points 12
WL 14  [-] - fright check 16*
  *includes bonus from Combat Reflexes

ADVANTAGES: Acute Vision +3 [6]; Ambidexterity [10]; Combat Reflexes [15]; Fit [5]; Manual Dexterity +1 [3]; Reputation +2 (as great shot, among buccaneers, 12-) [5]; Sharpshooter (Unaffected by Gun Malf, +10%) [50]; Strong Will +2 [8].

DISADVANTAGES: Code of Honor (Pirate's) [-5]; Enemy (Spanish Navy, 6-) [-15]; Hard of Hearing [-10]; Obsession (Revenge on Spain and the Catholic Church) [-10].

QUIRKS: Curses only in German; Hates monks; Loves explosions; Tries to 'convert' swordsmen to firearms; Maudlin drunk. [-5]

SKILLS: Acrobatics-14 [4]; Area Knowledge (Caribbean)-12 [1]; Armoury/TL4 (Handguns & Artillery)-13/18* [4]; Black Powder Weapons/TL4 (Wheellock Pistol)-20** [16]; Black Powder Weapons/TL4 (Wheellock Rifle)-19** [8]; Black Powder Weapons/TL4 (Wheellock Musket)-18**# [4]; Black Powder Weapons/TL4 (Matchlock Musket)-17** [4]; Boating-13 [1]; Brawling-14 [1]; Climbing-15 [4]; Cloak-14 [2]; Demolition/TL4-13 [4]; Fast-Draw (Pistol)-16*** [2]; Fast-Draw (Rapier)-15*** [1]; Fencing (Rapier)-15 [4]; Fireworks-11 [2]; First Aid/TL4-12 [1]; Gunner/TL4 (Cannon)-18 [8]; Gunner/TL4 (Mortar)-16 [2]; Jumping-15 [2]; Lockpicking/TL4-13* [2]; Riding (Horse)-14 [2]; Savoir-Faire-12 [1]; Scrounging-12 [1]; Seamanship/TL4-11 [.5]; Speed-Load (Black Powder Weapons)-16*** [2]; Stealth-15 [4]; Swimming-13 [.5]; Tactics-11 [2]; Throwing-13 [2]; Wrestling-14 [2].
  *includes +1 from Manual Dexterity
  **includes +2 from IQ
  ***includes +1 from Combat Reflexes
  #from Black Powder Weapons/TL4 (Wheellock Rifle) default

LANGUAGES: German (native)-12 [0]; Dutch-11 [1]; English-10 [.5]; French-10 [.5]; Spanish-10 [.5]; Portuguese-10 [.5]; Latin-10 [.5].

MANOEUVERS: Dual Weapon Attack (Pistol)-20 [6]; Hit Location (Pistol)-20 [6].

EQUIPMENT

Albrecht Kaethner always carries at least two Fine (Accurate) double-barrelled wheellock belt-pistols (1d+1+ damage, Acc 2, 1/2D 75, Max 450, Wt 4, ROF 1, Shots 2, ST 10, Rcl -1). In battle he wears a specially-made pair of crossed baldrics that accommodate four, and two rapiers. He often keeps a pocket pistol on his person (1d+ damage, p.HT124) when in street dress. His longarm of choice is a heavy German Jager Rifle (p.HT124), though he also owns an odd double-barreled carbine with the rifle barrel on top and the smoothbore below (p.HT124). In a pinch he will go for a standard matchlock musket (p.HT124), but he considers that weapon gauche and clunky. If there is serious fighting to be done and Albrecht came prepared he will have a length of match (slow and fast), a burning slowmatch in a holder, a pouch of grenades and some loose priming powder handy. Occasionally he discovers his liking for rockets, though they aren't much good in battle. Exactly what of this armory he carries on his person will depend on the kind of fighting that is to be done.

Aside from his guns, Albrecht is not a finicky dresser. He usually wears seamen's clothes, with the linstock in his belt to show off his status as ship's gunner. He owns, but rarely wears, a set of fine clothes in the Dutch fashion about ten years out of date. At home - wherever that currently is - he keeps a set of armorers' tools, bullet moulds, equipment for making gunpowder, paper for cartridges, chemicals for making fireworks, several books on the subject and an old and well-thumbed collection of anti-Catholic broadsheets.

BIOGRAPHY

Albrecht Kaethner was born to a well-to-do bourgeois family in Trier. His father was a gunsmith of good reputation and considerable skill, and as the eldest son Albrecht stood to inherit the business. He was apprenticed early on and loved every minute of it. Indeed, the incredible gift the young man displayed in handling weapons astonished everybody. By age 21, Albrecht was a skilled journeyman, affianced to a goldsmith's daughter and looking forward to a life of wealth, respectability and quiet content.

It was not to last. Trier went to the Catholics in the course of the Thirty Years War and though Albrecht's father hadn't cared much for the conflict he was denounced as having sold weapons and powder to the Swedish and having conspired to blow up the cathedral. The former was true, the latter nonsense, but this availed the elder Kaethner little as he was tortured and executed as a traitor and unrepentant heretic. Albrecht, unprepared to trust the sense of justice of either the victorious Catholic princes or their Spanish mercenary troops, secured a brace of pistols, two rifles, 200 guilders and his father's militia breastplate, sword and horse and fled town for the Netherlands. That night he turned to militant Protestantism, to revenge and to violence.

As a skilled gunsmith, Albrecht could have made a comfortable life for himself in the Netherlands, but that was not his desire. Driven by his fierce thirst for vengeance he enlisted for a time in the Dutch army, then served with the Parliamentarians against the 'Catholic' Stuarts and later still with the Dutch fleet in the Caribbean. He became a soldier of fortune, coveted and well paid for his expertise with guns and gunpowder and yearning for any opportunity to fight the Catholic Church and the Spanish, whom he identified with it. On his arrival in the Caribbean he found the men to do it with.

Disappointed by the readiness with which the European powers made their peace with Spain, Albrecht found the only men who would never cease to combat the Spanish in Tortuga. It did not matter to him that they did it out of greed, nor that they were often French, and Catholics. He got to board Spanish ships, kill Spanish soldiers and occasionally even monks and officials of the Inquisition. That was what mattered. Deserting his ship at Curacao he made for Hispaniola and joined the Brethren of the Coast.

In the last years Albrecht - now also known as Albert Cattiner, also known as Alberto Catinaro, also known as Albert Caitnere - has made himself a name among the Buccaneers of the Caribbean sea as a masterful gunner, dead shot with any kind of gun, and the man to ask when you want to blow up something. In this company he lost the last vestiges of his bourgeois respectability and developed his eccentricities, most of all the idiosyncratic fighting style his shooting gift allows him to use. He has joined a number of piratical expeditions, by now being accorded double shares, and in one of them managed the shot that is still talked about in the dives of Tortuga and Port Royal - two pistol shots from the fore sheets of a Spanish galleon to the heads of the captain and first officer, in three seconds, across a crowded deck... After this piece of glorious swashbuckling he was accepted by the Brethren as one of their leaders, and became Wanted by the Spanish. He is a well-known pirate and good friend of several true celebrities, and feels at home enough to let his ardor for revenge cool notably. In fact he has lately been thinking of retirement...

ENCOUNTERED

Albrecht - though most people will be introduced to him as Albert or Alberto - is a quirky person who puts little store by formalities. The first impression is likely to be, well, strange, especially if he comes from his tinkering and still has slowmatch sticking out of his pockets and smells of sulfur and brimstone. His voice is loud, though unwittingly, and he will occasionally request that his partner in conversation 'speak up' since his hearing has suffered from the explosions he so loves. He is intense, if erratic, and often changes from one language to another in mid-conversation. (He speaks them all with a strong German accent, except for German which he speaks with an affected Dutch accent, when he remembers.) He loves talking shop, enjoys demonstrating his shooting skills and is generally ready to pull any kind of prank that involves things that go bang. Since pirate humor is fairly robust he gets his way often.

In combat, Albrecht is a hissing, spitting fury. His personal combat style consists mostly of dodging, ducking and tumbling through his opponents' ranks, firing pistols at close quarters, clubbing unworthy opponents with the handles, kicking and jabbing and only occasionally resorting to rapier or cutlass. Any open hatch or window is a tempting place to put a grenade and an enemy commander feeling secure behind his screen of bodyguards is always the first to draw his fire. PCs unfamiliar with this style - basically an early form of "Gun Fu" - are in for a rude surprise.

(Note that Albrecht's Guns skills above are modified for his IQ, but do not include the free accuracy bonus granted by his Sharpshooter advantage. Using his preferred wheellock belt-pistols, his modified skill is 22. Note also, in the rare instances in which it might apply, that Albrecht does not suffer from Snap Shot penalties.)

As a soldier of fortune, Albrecht is for hire for any profitable venture, preferably against Spain. He will demand good pay, but he's worth it. Characters looking for a good gunner or demolitionist, a rifleman, or simply someone to teach them how to use their shooting irons, could do worse than hire him.

CANONICALITY

Albrecht uses the optional ST=HP/HT=FT rule from Compendium I (p.CI7). Also, his Sharpshooter advantage has a custom-made "Unaffected by Gun Malf" enhancement that represents an especially cinematic extension of his incredible talent for firearms - his guns never squib. With TL4 weapons that is a major advantage. And finally, he has been given two Maneuvers for his Pistol skill that are not allowable under the official Martial Arts rules: Dual Weapon Attack, which represents his trademark attack with one gun in each hand, and Hit Location, off-setting 3 points of hit location penalties. Neither is technically legal, but both make great cinematic additions to this ancestor of Gun Fu.

WHAT IF?

Albrecht is a cinematic swashbuckler suitable for a high-powered 'Pirates of the Caribbean' campaign. He fits in between c. 1645 and 1660 without modifications, and since his kind of fate was not unknown throughout 17th century Europe, he can be accommodated in any period between 1620 and 1720 with a few changes.

Musketeers: If he is to fit into a musketeer-type campaign, he will have to be given Status (at least level 2), a number of courtly skills and better dress sense. Of course, giving him Engineering (Siege) and higher Tactics, Demolition and Fireworks could point the opposite way, making him a crazy military engineer. In that function he could even fit into an even earlier period, around 1550-1600.

High-Cinematic Martial Arts Historical: If cranked up yet another notch into a truly fantastic historical action-adventure in which everyone is a master of one martial art or another, Albrecht's Gun Fu could be elaborated. The Boxing skill would not only provide better unarmed damage and a Dodge bonus, but also offers maneuvers such as Jab and the Roundhouse Punch. Karate offers a variety of dashing kicks, with the Jump Kick and Acrobatic Kick being especially appropriate for a gun-toting acrobat.

ADVENTURE SEEDS:

Albrecht Kaethner works fine as a deus-ex-machina ally for PCs in a tight spot. He can turn up on any given pirate ship, blow the enemy all to hell and still not make the PCs look inadequate since he didn't do it by swordplay. If PCs are looking for someone to teach them gunplay, who better? And of course his aptitude with explosives could make him anything from a nuisance to an asset.

...and a Hole in the Wall: The PCs are planning a major raid against a Spanish fortress where they know a large sum of money is stored. To pull it off they will need someone who can blow a hole in the back wall of the main tower so they can get at the storerooms. Albrecht is their man, but can they get along with him until they get there? And once he's there, how will they stop him from blowing the entire place to smithereens, succeeding only in killing a lot of Spaniards and burying their loot under a ton of bricks?

Meet Me at Dawn: A cocky swordsman PC gets into a scuffle with a raggedly-dressed pirate in a low dockside dive. The man's swordplay is not up to his opponent, and although cool heads prevail and separate the two, the infuriated PC utters a challenge to a formal duel. On the next day, the acceptance from Albert Cattiner arrives, stipulating "pistols at 30 paces". Given his reputation as a gunman it may be time for the PCs to pull off an elegant chicken-out...

- written by Volker Bach (volker_bach@public.uni-hamburg.de)
- editted and formatted by andi jones (andi@angelwerks.com)

TOP

BACK to COTW archive index

SJG's
GURPS website | GURPSnet archives | email me at angelwerks