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Michael "Dutch" Hoogstraaten


This week's COTWs are a matched pair designed for a steampunk campaign: the first is a detached doctor, a pioneer in the field of prosthetics...


Michel "Dutch" Hoogstraaten, MD; experimental physician

(c) copyright 2000 Volker Bach

Total Points: 120 Points

Age 54; 5'10"; 145 pounds; a tall, gangly, dignified gentleman with greying dark hair and side whiskers, dressed somberly and carrying a silver-topped cane.

ST  9 [-10] - thrust 1d-2, swing 1d-1, fatigue 10
DX 10   [-] - basic speed 5, move 5, dodge 5
IQ 14  [45] - vision 12
HT 10   [-] - hit points 9
WL 12   [-]

ADVANTAGES: Gadgeteer [25]; Reputation +2 (excellent surgeon, to the "upper crust") [5]; Status 1* [0]; Unfazeable [15]; Wealth (Very Wealthy) [30].
 *free from Wealth

DISADVANTAGES: Bad Sight (Nearsighted, correctable) [-10]; Delusion (Having no emotions is a desirable thing) [-5]; Obsession (Give the world a logical, unemotional ruling class) [-10]; Weak Will -2 [-16].

QUIRKS: Watches machines at work the way other people watch theatre or opera; Thinks corn flakes are the health food of the future; Never drinks alcohol; Uncomfortable around animals; Atheist. [-5]

SKILLS: Area Knowledge (New York)-13 [.5]; Biochemistry/TL(5+2)-14 [8]; Chemistry/TL5-12 [1]; Computer Operation/TL(5+1)-13 [.5]; Diagnosis/TL5-14 [4]; Engineer/TL(5+2) (Prosthetics)-18 [12]; Mathematics-14 [4]; Mechanic/TL(5+2) (Prosthetics)-14* [0]; Physician/TL5-15 [6]; Savoir-Faire-13 [.5]; Surgery/TL(5+2)-16 [16]; Telegraphy-13 [.5]; Veterinary/TL5-12 [1].
 *default from Engineer

LANGUAGES: English (native)-14 [0]; French-13 [1]; Latin-12 [.5]; Greek-12 [.5].

EQUIPMENT

Dr. Hoogstraaten never leaves home without his 'black bag' containing - along with a full set of surgical instruments and medical equipment - a Fine toolkit for working on his prosthetics (+1 to Mechanic Skill). His clothes are usually meticulous and conventional, but unimaginative and unchanging. Disdaining physical violence he never goes armed, but in case of danger will be accompanied by Peter Collier (who has no such inhibitions).

BIOGRAPHY

Michel Hoogstraaten was born to a genteel Albany family of Dutch extraction and grew up in the blend of luxury and privation only 'Old Money' can provide. His mother died soon after the boy's birth and his father never much cared for the idea of 'family', leaving Michel to the tender mercies of the household staff until the boy could be sent to an expensive boarding school. For many aristocrats this worked out reasonably well - for young Michel, it did not; he came away emotionally scarred. Rejected by the humans of his environment and mercilessly bullied at school, he discovered his love for the emotionless world of science and technology, machines and mathematics. He disciplined his first-rate mind rigidly and by the time he graduated he was first in his class in every subject except Art, History, and English.

Michel wanted to become an engineer, a working-class occupation to which his father - a lawyer and politician - violently objected. Eventually a compromise was reached and the young man launched on the only respectable scientific career of his day - medicine. He went to Edinburgh University (at his father's insistence) where he graduated First Class in spite of spending much of his time in the company of Scots engineers and artificers and, after a brief spell at Charing Cross Hospital, returned to New York to establish a practice. The Civil War intruded rudely upon the life of the young physician who - again at the insistence of his family - volunteered for medical service with the Army of the Potomac, his father's influence gaining him a Major's rank. Four years of unrelenting butchery scotched what little emotion he had left, leading him to the conviction that violence, suffering and death could only ever be avoided if people controlled their feelings - hadn't it been rampant irrationality that unleashed this horror?

After the end of the war, Michel Hoogstraaten returned to New York with a Colonel's brevet rank and a reputation as one of America's finest surgeons. His dedication was given entirely to the development of better prosthetics to repair the ravages of the war, and his modern, efficient clockwork hands, arms and legs earned him a small fortune in royalties. However, this was not enough for Michel Hoogstraaten. He retreated almost completely from the practice of medicine, leaving the treatment of most patients to his junior partners, and devoted himself to the development of his greatest invention - the Clockwork Heart.

THE CLOCKWORK HEART

Michel Hoogstraaten has created a technological wonder far beyond what even some Steampunk settings would consider credible. He can implant patients a metal heart that duplicates the action of the organ exactly, driven by clockwork and wound up with a key from the outside. Wearers of a Clockwork Heart have a small metal plate embedded in their chest through which they have to rewind the mechanism every 48 hours. This device allows them to lead a reasonably normal life.

There are side effects, however. The Clockwork Heart cannot match the rhythm variations of the natural organ. Joy, fear, exertion or arousal can topple the delicate balance between the cold metal machine and the natural organs of the patient, with possibly lethal results. To prevent this, Dr. Hoogstraaten developed 'The Elixir', a cocktail of psychotropic drugs that effectively inhibit these emotions. Patients have to take a dose of Elixir daily or run the risk of death.

Implanting a Clockwork Heart is a very delicate and dangerous surgical procedure. Any surgeon not familiar with it in detail should not attempt it - he will be at -12! Even Dr. Hoogstraaten has not yet perfected his technique fully (roll vs. Surgery-4 to see whether an operation in play is successful). Patients have to roll vs. HT to see whether the Clockwork Heart is accepted by their body. If the roll is successful, the patient lives. If not, he dies.

Having a Clockwork Heart and regularly taking Elixir imparts the Fearlessness +7 [14] and Unfazeable [15] Advantages. Wearers also accrue the following disadvantages: Dependency (Elixir, infrequent, daily) [-60], Low Empathy [-15], No Sense of Humor [-10] and Very Unfit [-15]. Any Advantage or Disadvantage related to their emotional life becomes null and void. The total point cost for a Clockwork Heart is -71 points. The monetary cost for the Clockwork Heart is $10,000, plus $5 per day for the Elixir. It is available only from Dr. Hoogstraaten.

ENCOUNTERED

Dr. Hoogstraaten is not easy to meet. He prefers to spend his time alone, with his machines and books. He corresponds with fellow researchers and occasionally even meets them, but never attends congresses or lectures. Would-be patients will have to get past his junior partners since he never does a first consultation. Anyone foisting his company upon him will find him curt, dismissive, even rude (though never loud or angry), especially if he has nothing to say that would interest the good doctor. It is possible to get past this, but PCs would have to prove exceptionally interesting.

However, there are two ways to get on Dr. Hoogstraaten's good side: science and money. Anyone who shares (or pretends to share) his enthusiasm for machinery and engineering will find him eager to converse. He is not visibly enthusiastic, tending to be quiet and controlled at all times, but careful observers can spot the 'child-with-a-new-toy' expression on his face. If anyone can offer him a chance to try out a new surgical technique or improve some prosthetic gadget, he has a favor to call in. The only other way to get in touch with Dr. Hoogstraaten is by an offer of money (or influence in the right circles). He is ready to treat the rich and famous, for the right price, when his expertise is called for, but resents being a 'fashionable doctor' to be consulted for a spot of the flu. In the case of serious surgery, however, Dr. Hoogstraaten is one of the best addresses in New York.

Dr. Hoogstraaten is a punctilious man, carefully phrasing his every sentence to be precise, concise, and unambiguous. He dresses carefully, purely out of habit, and walks with an economy of movement reminiscent of an engine. He never displays any kind of emotion, always keeps his distance, and resents any intrusion into his private life.

CANONICALITY

Dr. Hoogstraaten uses the optional ST=HP/HT=FT rule suggested on p.Ci9. He has been given a total of 41 points in Disadvantages, 1 point above the suggested maximum.

His Gadgeteering ability - while requiring 'realistic' development times and costs - has allowed him to construct a device that is arguably "miraculous" in nature, and two Tech Levels advanced in concept. As such, his skills that pertain directly to his Clockwork Heart are at TL(5+2); divergent Tech Levels are explained on p.STM9. Dr. Hoogstraaten's skills which are "divergent" but not as advanced as his Clockwork Heart are at TL(5+1), and his non-divergent skills are basic TL5. All of this is in keeping with the Steampunk genre, of course, but even so a good case could be made for giving Dr. Hoogstraaten the 50-point version of the Gadgeteer advantage, or perhaps even the High Technology advantage if he invents other truly fantastic devices.

WHAT IF?

Dr. Hoogstraaten is a character so Steampunk it's almost inconceivable he should translate into any other genre. It would be just barely conceivable to make him a magician with an advanced spell to save those dying from heart attacks, but this would require no similar spells to exist in the setting. Normal magical or psionic healing makes the Clockwork Heart unnecessary.

Perhaps more interesting would be the question what else Dr. Hoogstraaten has built. He is a Gadgeteer after all, and he has worked in the field of prosthetics for the last 25 years. Most of his designs would have been simple substitute limbs, but for that genuine Cyberpunk feel, who else would know how to integrate a derringer, a microscope or a difference engine instruction key into a Kyberprosthetic?

ADVENTURE SEEDS

Dr. Hoogstraaten is a nebulous, weird and very influential figure behind the scenes of the upper classes between Boston and Washington. The first question that any GM will have to answer is "how powerful?". Is his plan to steer the ruling class of America away from emotion towards an absolute, coldly mechanical reason the harmless foible of an eccentric genius or the nefarious scheme of a deranged criminal mastermind? If it is the former, he can serve as a source of mystery (whatever happened to Mr. Morgan? He's not himself any more...), background flavor and very advanced medical equipment for various purposes. If the latter, he is as dangerous opponent protected by a tightly knit network of protection and denial orchestrated by some of the world's richest men, all of whom could owe him their lives.

...It Belongs To Humanity!: The PCs are approached by a physician of their acquaintance who has heard - through friends and colleagues - of the Clockwork Heart. He is appalled that Dr. Hoogstraaten has kept such a breakthrough to himself. After all, this gadget, even if limited to those who can afford it, could save thousands of lives and make its inventor a fabulously rich man. The PCs job is to find out whether the Clockwork Heart exists, why Dr. Hoogstraaten keeps this mysterious silence, and whether he can be persuaded to stop. If not, they may choose to steal the invention. For the greater good of humanity, of course.

Indisposed: The President of the United States has cancelled a number of appointments for "medical reasons". Observers have spotted Dr. Hoogstraaten calling repeatedly at the White House. Something is afoot... In fact, the President has suffered a near-fatal heart attack and has agreed to allow Dr. Hoogstraaten to implant a Clockwork Heart. There are considerable concerns given the dependence on the Elixir this operation will create. The PCs are called in - perhaps by some editor, perhaps by a major political figure - to sound out his real intentions.

- written by Volker Bach (bachv@paganet.de)
- editted and formatted by andi jones (andi@angelwerks.com)

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