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This week's COTW installment is a single character who is
actually two characters. Individually, they are a young
Japanese woman and the sentient mech to which she is bonded;
together, they are a super-hero known as Akimbo. The
character will be presented in three installments; all
contents of all installments are (c) copyright 2000 andi
jones, and this is three out of three.
Crane; enigmatic mecha samurai
(Technical Write-up)
BRAIN: Standard brain with Hardened, High-Capacity, +3 DX
Booster and Sentient options; plus advantages: Absolute
Timing, Doesn't Sleep, Eidetic Memory 2, Lightning
Calculator, and Mathematical Ability (He, 30 lbs., .6 cf,
$253,125, .01 kW, 100 points) with back up of same in body,
Complexity 8, Capacity 150 Terabytes. Two 5 Petabyte back-up
memory storage units (LeR and LeL, 25 lbs. each, .5 cf each,
$10,000).
COCKPIT: Battle-suit system with full life-support, neural
induction field and compact fire suppression located partly
in the body (119 lbs., 4.24 cf, $56,400, .11 kW) and in the
legs (.3 cf each).
SENSORS: Basic sensors; plus advantages: Acute Vision +2,
Spectrum Vision, Telescopic Vision x5, Infrasonic Hearing,
Ultrasonic Hearing, Smoke Detector, Multiscanner, Imaging
Xadar x4; plus disadvantage: No Sense of Smell/Taste (He,
4.43 lbs., .09 cf, $18,625, 1.0 kW, 204 points) with back up
of same in body.
COMMUNICATORS: Basic communicators; plus advantages:
Bullhorn and Ultrasonic Speech; plus disadvantage:
Disturbing Voice (He, .28 lbs., .006 cf, $200, .01 kW, 30
points) with back up of same in body.
ARM MOTORS: Two arms, right arm motor ST 150, reach 2 (ArR,
7.5 lbs., .15 cf, $15,000, .75 kW, 10 points), left arm
motor ST 150, reach 2 (ArL, 7.5 lbs., .15 cf, $15,000, .75
kW, 10 points).
LEG DRIVETRAIN: Two legs, 25 kW motive power drivetrain (90
lbs., two motors each .9 cf, $18,000, 25 kW).
PROPULSION: Two 2 kW Reactionless Thrusters with
Vectored-Thrust option providing 40 pounds thrust each (LeR
and LeL, 3 lbs. each, .15 cf each, $1,500, 2 mW each).
WEAPONRY: 8x Naginata, concealed, with memory-metal
fine-quality blade (Reach 6, Min ST 72) that can be used
sharp (27d+1 cutting swing, 25d+1 impaling thrust) or blunt
(27d crushing swing, 25d crushing thrust), and which can
retract and project a semi-tangible "neural blade" (6d
attack; Armour-Divisor (10), +125%; Requires Staff or
Two-Handed Sword skill to use, -30%; Affects Insubstantial,
+20%; Rapid Fire x5, +125%; Instantaneous, +20%; No
Knockback, -10%; Touch Only (with weapon), -15%; Nuisance
Effect, uses 70 kW from built-in dedicated rD-cell, -5%;
Resisted by Will-4, -10%) (ArR, 53 lbs., 2.65 cf, $293,500,
116 points). Riot Tangler, concealed, with 25 extra rounds
(ArL, 50 lbs., 2.5 cf, $1,250, 15 points).
ACCESSORIES: Two spotlights (one each in He and ArL, 2.5
lbs. each, .05 cf each, $50, .01 kW each). Two spray tanks
(He, 16 lbs., .8 cf, $200) one with 100 doses of
Anti-Tangler Aerosol ($400) and the other with 100 doses of
Riot Gas ($200). Gyrobalance (Bo, $1250, 15 points).
Inertial Navigation System (He, 10 lbs., .2 cf, $12,500, .01
kW, 5 points) with a back-up of same in LeL. Four fire
extinguishers (Bo, 2 lbs. each, .1 cf each, $100).
Medscanner (ArL, .25 lbs., .005 cf, $225, .01 kW).
Ultrascanner [p.UT19] with 1000-yard range (He, 10
lbs., .2 cf, $8,000, 4.2 kW) with back-up of same in ArL.
Gravitic Screwdriver [p.UTT20] (ArL, .5 lbs., .01
cf, $500, .06 kW). "Suitcase" Nanofac [p.UTT22] (Bo,
30 lbs., .6 cf, $60,000, .5 kW).
CONTRAGRAV: Contragravity generator with 1,800 lbs. lift
(Bo, 10.9 lbs., .22 cf, $509, 1.8 mW).
POWER SYSTEMS: Estimatd routine power requirement: 27.65 kW;
50 kW Ruggedised Antimatter Reactor; plus advantages:
Doesn't Breathe and Doesn't Eat/Drink (Bo, 3.75 lbs., .075
cf, $30,000, 30 points). Energy bank with two rE-Cells (LeR
and LeL, 20 lbs. each, .2 cf each, $4000). Ruggedised
Antimatter Fuel Bay (Bo, 525 lbs., 5.25 cf, $5,250) holding
14g Antihydrogen ($3,500). Endurance c.100 years.
BODY & SUBASSEMBLIES: head, normal rotation (2.5 cf,
area 11 sf) with .55 cf empty space; body (12.5 cf, area 40
sf) with .76 cf empty space; two arms (3 cf each, area 13 sf
each) with .2 cf empty space in ArR and .08 cf empty space
in ArL; two legs (4 cf each, area 16 sf each) with .45 cf
empty space in LeR and .25 cf empty space in LeL. Storage
space 1.5 cf each in LeR and LeL. Total volume 29 cf, total
area 109 sf; plus disadvantage: Inconvenient Size (-10
points).
BODY STRUCTURE: Living metal, extra-heavy expensive frame;
plus advantages: High Pain Threshold, Immunity to Disease,
Immunity to Poison, Injury Tolerance (No Blood, Impaling,
Neck or Vitals), Regeneration (Regular) (163.5 lbs.,
$218,000, 95 points).
HIT POINTS: Body 240, Head 66, each Arm 156, each Leg
96.
ARMOUR: DR 16 metal with PD 4 (26.2 lbs., $523.20, 148
points) on top of DR 100 ablative (32.7 lbs., $261.60, 255
points). Infrared Cloaking (54.5 lbs., $8,175, 7 points).
Radiation Shielding (54.5 lbs., $545, 10 points).
Psi-Shielding (Power 14) (2.73 lbs., $2,725, .01 kW, 28
points). Sealed ($1,090, 20 points).
BIOMORPHICS: Sculpted, with Handsome Appearance (10.9 lbs.,
$5,450, 15 points).
ATTRIBUTES: Body ST 480 (400 points), Arm ST 150 (-82
points), DX 15 (60 points), IQ 13 (30 points), HT 13 (30
points), Hit Points 240 (1,135 points), Speed 22.1 (35
points).
STATISTICS: unloaded weight 1,476.85 lbs., loaded weight
1,647 lbs. (.82 tons), total volume 29 cf, total surface
area 109 sf, height 9'6", can float; unit cost 2,711 points,
unit price $1,322,604.
PROGRAMMING:
Brain Complexity 8
2 programs @ Complexity 8
15 programs @ Complexity 7
150 programs @ Complexity 6
1500 programs @ Complexity 5
Operating System: as IQ 13
Language: Japanese at skill 17 ($500, 1 point)
Storge Capacity: 150 Tb
Advantage Programs: Ambidexterity (Complexity 2, $2,500, 10
points), Combat Reflexes (Complexity 4, $3,750, 15 points),
Literacy (Complexity 2, $100).
Personality Programs: Restrictive Program (disadvantages
Cannot Harm Innocents and Code of Honour (Bushido),
Complexity 4, $2,500, -15 points).
Skill Programs:
Acrobatics-17 (P/H, DX+2, C6, $16,000, 16
points)
Body Language-17 (M/H, IQ+2, C3, $1,000, 2
points)
Climbing-15 (P/A, DX, C3, $2,000, 2 points)
Elec Op/TL13 (Comm)-16 (M/A, IQ+3, C3, $1,000, 2
points)
Elec Op/TL13 (Sensors)-16 (M/A, IQ+3, C3,
$1,000, 2 points)
Fast-Draw (Two-Handed Sword)-16 (P/E, DX, C2,
$1,000, 1 point)
First Aid/TL13-17 (M/E, IQ+4, C3, $1,000, 2
points)
Guns/TL13 (GL)-18 (P/E, DX+1, C3, $2,000, 2
points)
History-19 (M/H, IQ+6, C6, $2,000, 4 points)
Immovable Stance-15 (P/H, DX, C4, $4,000, 4
points)
Intimidation-16 (M/A, IQ+3, C3, $1,000, 2
points)
Judo-17 (P/H, DX+2, C6, $16,000, 16 points)
Jumping-17 (P/E, DX+2, C4, $4,000, 4 points)
Karate-16 (P/H, DX+1, C5, $8,000, 8 points)
Katana-16 (P/A, DX+1, C4, $4,000, 4 points)
Language (English)-14 (M/A, IQ+1, C2, $500, 1
point)
Mathematics-20 (M/H, IQ+4, C4, $2,000, 3
points)
Mental Strength-17 (M/H, IQ+4, C6, $4,000, 8
points)
Mindshield-15 (M/H, IQ+2, C5, $4,000, 8
points)
Power Blow (Naginata)-21 (M/H, IQ+8, C7,
$25,000, 20 points)
Pressure Points-15 (M/H, IQ, C4, $2,000, 4
points)
Pressure Secrets-14 (M/VH, IQ-1, C4, $2,000, 4
points)
Push-16 (P/H, DX+1, C5, $8,000, 8 points)
Shortsword-16 (P/A, DX+1, C4, $4,000, 4
points)
Staff-17 (P/H, DX+2, C6, $16,000, 16 points)
Stealth-15 (P/A, DX, C3, $2,000, 2 points)
Swimming-16 (P/E, DX, C2, $1,000, 1 point)
Tactics-15 (M/H, IQ+2, C3, $1,000, 2 points)
Teaching-16 (M/A, IQ+3, C3, $1,000, 2
points)
Theology (Shinto)-15 (M/H, IQ+2, C3, $1,000, 2
points)
Two-Handed Sword-18 (P/A, DX+3, C6, $16,000, 16
points)
Manoeuver Programs:
Arm Lock-18 (H, +1, $1,000, 1 point)
Breakfall-17 (H, +0)
Disarming (Staff)-17 (H, +0)
Feint (Staff)-19 (H, +2, $2,000, 2 points)
Feint (Two-Handed Sword)-20 (H, +2, $2,000, 2
points)
Ground Fighting (Judo)-17 (H, +4, $6,000, 6
points)
Hit Location (Staff)-17 (H, +3, $4,000, 4
points)
Hit Location (Two-Handed Sword)-18 (H, +3,
$4,000, 4 points)
Lunge (Two-Handed Sword)-18 (A, +2, $1,000, 1
point)
Roll with Blow-16 (H, +1, $1,000, 1 point)
Spinning Strike (Two-Handed Sword)-17 (H, +2,
$2,000, 2 points)
Sweep (Staff)-17 (H, +3, $4,000, 4 points)
Whirlwind Attack (Two-Handed Sword)-17 (H, +4,
$6,000, 6 points
Utility Programs:
Data Recovery (Complexity 2, $25)
Datalink (Complexity 1, $200)
Encryption (Complexity 7, $875)
Translation (Complexity 6, $1,250)
Voiceprint Recognition (Complexity 2, $250)
programming cost: 216 points
programming price: $198,450
- written by andi jones (andi@angelwerks.com)
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