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Akimbo - Crane (Unit)


This week's COTW installment is a single character who is actually two characters. Individually, they are a young Japanese woman and the sentient mech to which she is bonded; together, they are a super-hero known as Akimbo. The character will be presented in three installments; all contents of all installments are (c) copyright 2000 andi jones, and this is three out of three.


Crane; enigmatic mecha samurai

(Technical Write-up)

BRAIN: Standard brain with Hardened, High-Capacity, +3 DX Booster and Sentient options; plus advantages: Absolute Timing, Doesn't Sleep, Eidetic Memory 2, Lightning Calculator, and Mathematical Ability (He, 30 lbs., .6 cf, $253,125, .01 kW, 100 points) with back up of same in body, Complexity 8, Capacity 150 Terabytes. Two 5 Petabyte back-up memory storage units (LeR and LeL, 25 lbs. each, .5 cf each, $10,000).

COCKPIT: Battle-suit system with full life-support, neural induction field and compact fire suppression located partly in the body (119 lbs., 4.24 cf, $56,400, .11 kW) and in the legs (.3 cf each).

SENSORS: Basic sensors; plus advantages: Acute Vision +2, Spectrum Vision, Telescopic Vision x5, Infrasonic Hearing, Ultrasonic Hearing, Smoke Detector, Multiscanner, Imaging Xadar x4; plus disadvantage: No Sense of Smell/Taste (He, 4.43 lbs., .09 cf, $18,625, 1.0 kW, 204 points) with back up of same in body.

COMMUNICATORS: Basic communicators; plus advantages: Bullhorn and Ultrasonic Speech; plus disadvantage: Disturbing Voice (He, .28 lbs., .006 cf, $200, .01 kW, 30 points) with back up of same in body.

ARM MOTORS: Two arms, right arm motor ST 150, reach 2 (ArR, 7.5 lbs., .15 cf, $15,000, .75 kW, 10 points), left arm motor ST 150, reach 2 (ArL, 7.5 lbs., .15 cf, $15,000, .75 kW, 10 points).

LEG DRIVETRAIN: Two legs, 25 kW motive power drivetrain (90 lbs., two motors each .9 cf, $18,000, 25 kW).

PROPULSION: Two 2 kW Reactionless Thrusters with Vectored-Thrust option providing 40 pounds thrust each (LeR and LeL, 3 lbs. each, .15 cf each, $1,500, 2 mW each).

WEAPONRY: 8x Naginata, concealed, with memory-metal fine-quality blade (Reach 6, Min ST 72) that can be used sharp (27d+1 cutting swing, 25d+1 impaling thrust) or blunt (27d crushing swing, 25d crushing thrust), and which can retract and project a semi-tangible "neural blade" (6d attack; Armour-Divisor (10), +125%; Requires Staff or Two-Handed Sword skill to use, -30%; Affects Insubstantial, +20%; Rapid Fire x5, +125%; Instantaneous, +20%; No Knockback, -10%; Touch Only (with weapon), -15%; Nuisance Effect, uses 70 kW from built-in dedicated rD-cell, -5%; Resisted by Will-4, -10%) (ArR, 53 lbs., 2.65 cf, $293,500, 116 points). Riot Tangler, concealed, with 25 extra rounds (ArL, 50 lbs., 2.5 cf, $1,250, 15 points).

ACCESSORIES: Two spotlights (one each in He and ArL, 2.5 lbs. each, .05 cf each, $50, .01 kW each). Two spray tanks (He, 16 lbs., .8 cf, $200) one with 100 doses of Anti-Tangler Aerosol ($400) and the other with 100 doses of Riot Gas ($200). Gyrobalance (Bo, $1250, 15 points). Inertial Navigation System (He, 10 lbs., .2 cf, $12,500, .01 kW, 5 points) with a back-up of same in LeL. Four fire extinguishers (Bo, 2 lbs. each, .1 cf each, $100). Medscanner (ArL, .25 lbs., .005 cf, $225, .01 kW). Ultrascanner [p.UT19] with 1000-yard range (He, 10 lbs., .2 cf, $8,000, 4.2 kW) with back-up of same in ArL. Gravitic Screwdriver [p.UTT20] (ArL, .5 lbs., .01 cf, $500, .06 kW). "Suitcase" Nanofac [p.UTT22] (Bo, 30 lbs., .6 cf, $60,000, .5 kW).

CONTRAGRAV: Contragravity generator with 1,800 lbs. lift (Bo, 10.9 lbs., .22 cf, $509, 1.8 mW).

POWER SYSTEMS: Estimatd routine power requirement: 27.65 kW; 50 kW Ruggedised Antimatter Reactor; plus advantages: Doesn't Breathe and Doesn't Eat/Drink (Bo, 3.75 lbs., .075 cf, $30,000, 30 points). Energy bank with two rE-Cells (LeR and LeL, 20 lbs. each, .2 cf each, $4000). Ruggedised Antimatter Fuel Bay (Bo, 525 lbs., 5.25 cf, $5,250) holding 14g Antihydrogen ($3,500). Endurance c.100 years.

BODY & SUBASSEMBLIES: head, normal rotation (2.5 cf, area 11 sf) with .55 cf empty space; body (12.5 cf, area 40 sf) with .76 cf empty space; two arms (3 cf each, area 13 sf each) with .2 cf empty space in ArR and .08 cf empty space in ArL; two legs (4 cf each, area 16 sf each) with .45 cf empty space in LeR and .25 cf empty space in LeL. Storage space 1.5 cf each in LeR and LeL. Total volume 29 cf, total area 109 sf; plus disadvantage: Inconvenient Size (-10 points).

BODY STRUCTURE: Living metal, extra-heavy expensive frame; plus advantages: High Pain Threshold, Immunity to Disease, Immunity to Poison, Injury Tolerance (No Blood, Impaling, Neck or Vitals), Regeneration (Regular) (163.5 lbs., $218,000, 95 points).

HIT POINTS: Body 240, Head 66, each Arm 156, each Leg 96.

ARMOUR: DR 16 metal with PD 4 (26.2 lbs., $523.20, 148 points) on top of DR 100 ablative (32.7 lbs., $261.60, 255 points). Infrared Cloaking (54.5 lbs., $8,175, 7 points). Radiation Shielding (54.5 lbs., $545, 10 points). Psi-Shielding (Power 14) (2.73 lbs., $2,725, .01 kW, 28 points). Sealed ($1,090, 20 points).

BIOMORPHICS: Sculpted, with Handsome Appearance (10.9 lbs., $5,450, 15 points).

ATTRIBUTES: Body ST 480 (400 points), Arm ST 150 (-82 points), DX 15 (60 points), IQ 13 (30 points), HT 13 (30 points), Hit Points 240 (1,135 points), Speed 22.1 (35 points).

STATISTICS: unloaded weight 1,476.85 lbs., loaded weight 1,647 lbs. (.82 tons), total volume 29 cf, total surface area 109 sf, height 9'6", can float; unit cost 2,711 points, unit price $1,322,604.

PROGRAMMING:

Brain Complexity 8
  2 programs @ Complexity 8
  15 programs @ Complexity 7
  150 programs @ Complexity 6
  1500 programs @ Complexity 5

Operating System: as IQ 13

Language: Japanese at skill 17 ($500, 1 point)

Storge Capacity: 150 Tb

Advantage Programs: Ambidexterity (Complexity 2, $2,500, 10 points), Combat Reflexes (Complexity 4, $3,750, 15 points), Literacy (Complexity 2, $100).

Personality Programs: Restrictive Program (disadvantages Cannot Harm Innocents and Code of Honour (Bushido), Complexity 4, $2,500, -15 points).

Skill Programs:
  Acrobatics-17 (P/H, DX+2, C6, $16,000, 16 points)
  Body Language-17 (M/H, IQ+2, C3, $1,000, 2 points)
  Climbing-15 (P/A, DX, C3, $2,000, 2 points)
  Elec Op/TL13 (Comm)-16 (M/A, IQ+3, C3, $1,000, 2 points)
  Elec Op/TL13 (Sensors)-16 (M/A, IQ+3, C3, $1,000, 2 points)
  Fast-Draw (Two-Handed Sword)-16 (P/E, DX, C2, $1,000, 1 point)
  First Aid/TL13-17 (M/E, IQ+4, C3, $1,000, 2 points)
  Guns/TL13 (GL)-18 (P/E, DX+1, C3, $2,000, 2 points)
  History-19 (M/H, IQ+6, C6, $2,000, 4 points)
  Immovable Stance-15 (P/H, DX, C4, $4,000, 4 points)
  Intimidation-16 (M/A, IQ+3, C3, $1,000, 2 points)
  Judo-17 (P/H, DX+2, C6, $16,000, 16 points)
  Jumping-17 (P/E, DX+2, C4, $4,000, 4 points)
  Karate-16 (P/H, DX+1, C5, $8,000, 8 points)
  Katana-16 (P/A, DX+1, C4, $4,000, 4 points)
  Language (English)-14 (M/A, IQ+1, C2, $500, 1 point)
  Mathematics-20 (M/H, IQ+4, C4, $2,000, 3 points)
  Mental Strength-17 (M/H, IQ+4, C6, $4,000, 8 points)
  Mindshield-15 (M/H, IQ+2, C5, $4,000, 8 points)
  Power Blow (Naginata)-21 (M/H, IQ+8, C7, $25,000, 20 points)
  Pressure Points-15 (M/H, IQ, C4, $2,000, 4 points)
  Pressure Secrets-14 (M/VH, IQ-1, C4, $2,000, 4 points)
  Push-16 (P/H, DX+1, C5, $8,000, 8 points)
  Shortsword-16 (P/A, DX+1, C4, $4,000, 4 points)
  Staff-17 (P/H, DX+2, C6, $16,000, 16 points)
  Stealth-15 (P/A, DX, C3, $2,000, 2 points)
  Swimming-16 (P/E, DX, C2, $1,000, 1 point)
  Tactics-15 (M/H, IQ+2, C3, $1,000, 2 points)
  Teaching-16 (M/A, IQ+3, C3, $1,000, 2 points)
  Theology (Shinto)-15 (M/H, IQ+2, C3, $1,000, 2 points)
  Two-Handed Sword-18 (P/A, DX+3, C6, $16,000, 16 points)

Manoeuver Programs:
  Arm Lock-18 (H, +1, $1,000, 1 point)
  Breakfall-17 (H, +0)
  Disarming (Staff)-17 (H, +0)
  Feint (Staff)-19 (H, +2, $2,000, 2 points)
  Feint (Two-Handed Sword)-20 (H, +2, $2,000, 2 points)
  Ground Fighting (Judo)-17 (H, +4, $6,000, 6 points)
  Hit Location (Staff)-17 (H, +3, $4,000, 4 points)
  Hit Location (Two-Handed Sword)-18 (H, +3, $4,000, 4 points)
  Lunge (Two-Handed Sword)-18 (A, +2, $1,000, 1 point)
  Roll with Blow-16 (H, +1, $1,000, 1 point)
  Spinning Strike (Two-Handed Sword)-17 (H, +2, $2,000, 2 points)
  Sweep (Staff)-17 (H, +3, $4,000, 4 points)
  Whirlwind Attack (Two-Handed Sword)-17 (H, +4, $6,000, 6 points

Utility Programs:
  Data Recovery (Complexity 2, $25)
  Datalink (Complexity 1, $200)
  Encryption (Complexity 7, $875)
  Translation (Complexity 6, $1,250)
  Voiceprint Recognition (Complexity 2, $250)

programming cost: 216 points

programming price: $198,450

- written by andi jones (andi@angelwerks.com)

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