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Assad ebn Sarab


Assad ebn Sarab; Islamic assassin

(c) copyright 2000 Brandon Cope

Total Points: 225 Points

Age 30-35; 5'8"; 160 pounds; a man with lightly-tanned skin, black hair, brown eyes and a slightly-hooked nose, wearing a plain robe and sandals.

ST 11 [10] - thrust 1d-1, swing 1d+1
DX 15 [60] - basic speed 6.75, move 6, dodge 6
              parry 7 (broadsword), 8 (karate, staff)
IQ 13 [30]
HT 12 [20]
WL 13 [-]

ADVANTAGES: Ambidexterity [10]; Double-Jointed [5]; Extraordinary Luck [30]; Literate [10]; Reputation +2 (as efficient assassin, with underworld) [5], Serendipity [15].

DISADVANTAGES: Code of Honour (Mercenary) [-5]; Secret (Assassin) [-30].

QUIRKS: Quiet and melancholy; Refers to target as "it"; Dislikes unnecessary violence; Reads the Qur'an, but is not a devout Moslem. [-4]

SKILLS: Acrobatics-14 [2]; Blowpipe-14 [2]; Broadsword-14 [1]; Crossbow-15 [1]; Disguise-16 [8]; Intelligence Analysis/TL3-14 [4]; Karate-16 [8]; Knife-15 [1]; Lockpicking-14 [4]; Philosophy-12 [2]; Physician/TL3-13 [4]; Poisons-14 [4]; Riding (Horse)-14 [1]; Shadowing-14 [4]; Staff-14 [2]; Stealth-16 [4]; Streetwise-13 [2]; Theology (specialises in Islam)-11/17 [2]; Throwing-14 [2].

LANGUAGES: Arabic (native)-13 [0]; English-13 [2]; Latin-13 [2].

MARTIAL ARTS STYLES: Sharnal (see below).

MANOEUVERS: Back Kick-15 [1]; Elbow Strike-16 [1]; Hook Kick-16 [1]; Jump Kick-15 [1]; Kicking-16 [1]; Knee Strike-17 [1]; Spin Kick-16 [1].

EQUIPMENT

Assad travels light, wearing no armour and typically carrying only his staff, and a blowpipe with poisoned needles.

BIOGRAPHY

To most appearances, Assad is a simple pilgrim, wandering the Moslem world. In truth, he is the assassin known as 'The Wind.' Assad was trained by his father Sarab, also accomplished in the profession. Part of his training took place in the strange northern lands, where he learned the unusual unarmed combat style known as Sharnal (functionally similar to Karate). In slightly over a decade he has carried out over one hundred and twenty assassinations, including military officers, holy men and merchants. He spends as much time as each target required, selecting a method appropriate to their defenses and habits. He usually strikes from a distance with the crossbow or blowpipe, but has frequently combined his knife and sharnal abilities to rapidly kill a target face-to-face. As the years passed, he took some pleasure from the rapidly increasing bounty on him, which at one point reached twenty thousand silvers.

After ten years of causing so much death, Assad began to loose the desire to continue his profession. He continually attempts to live as a hermit, but such a life does not suit him and people still seek out his services. Assad is convinced he is already damned, so sees little reason to stop. Though he has never enjoyed killing, he feels there is nothing else for him to do. However, unlike many assassins - including his father - Assad does not overestimate his abilities and knows that much of his success can be traced to his almost unnatural luck. Therefore, unlike many assassins - again including his father - he is still alive.

ENCOUNTERED

Assad is a quiet man, likely to be encountered in an isolated place, living as a hermit or pursuing his study of the Qur'an. To PCs who know nothing of his profession, he'll seem learned but withdrawn. To those, however, who know he is an assassin, his quiet and pensive demeanour will seem at odds with his spectacular record as a killer-for-hire.

"We most of our lives seeking our destiny, and the rest justifying the means we used on that quest."

"Yes, I will see to your problem. In a week the merchant Abdul will take away your customers no more."

CANONICALITY

Assad is written with the standard GURPS rules. Note that as per p.AN58, Assad's Philosophy skill does not require a specialisation; see p.AN23 and 58 for more detail.

WHAT IF?

Assad ebn Sarab was written as a historical character, set in the Islamic world. A campaign set in the era of the Assassins would be in the 9th to 13th centuries; for more on the Order of Assassins, see p.AN36 and p.MA82. Additional information on historical Arabic gaming can be found on pp.AN105-110.

Contemporary: Literacy is free, and Broadsword skill should be replaced with Guns (Pistol)-17; net cost is -10 points. All other weapon skills would remain the same. While Assad will accept Westerners as targets, the GM should remember that he is a hitman and not a terrorist. He certainly doesn't have very strong religious or political convictions.

Near Future: In a cyberpunk or post-contemporary campaign, modify Assad as above. Also, Assad will rarely work for megacorporations, preferring private clients, or members of the criminal underworld.

Space: As above, but with Beam Weapons instead of Guns. Also, change Crossbow to Shuriken, and add six sonic shuriken (p.UT57, TL10+) to his equipment list.

ADVENTURE SEEDS

The Hitman: Assad has once again left his life of a hermit to perform an assassination - and his target is one of the PCs! Since it will take several days for Assad to prepare for the attempt, this gives the target character plenty of time to learn that he is in danger, prepare a defense and grow paranoid... The target may have enough time to find out who wants him dead, and why.

- written by Brandon Cope (copeab@hotmail.com)
- editting/formatting by andi jones (andi@angelwerks.com)

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