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John Priestly Armstrong


Our second character this week - worth quite a few points, but more of a "background" character - is a behind-the-scenes telepath inspired by a recent thread on GURPSnet...


John Priestly Armstrong; telepathic string-pulling capitalist

(c) copyright 2000 andi jones

Total Points: 313 Points

Age 52; 5'11"; 165 pounds; a tall and lanky man - handsome, with piercing green eyes and greying black hair - in an expensive, finely-tailored suit.

ST 10  [-] - thrust 1d-2, swing 1d
DX 10  [-] - basic speed 5.5, move 5, dodge 5
IQ 16 [80]
HT 12 [20]
WL 16  [-]

ADVANTAGES: Appearance (Attractive) [5]; Charisma +3 [15]; Multimillionaire x2 [50]; Reputation +2 (as charismatic banker, to middle and upper classes) [5]; Status 5* [10]; Telepathy (Power 10; Instantaneous, +20%; No Signature, +20%) [70]; Wealth (Filthy Rich) [50].
 *three levels free from Wealth and Multimillionaire

DISADVANTAGES: Light Sleeper [-5]; Obsession (Find the "psionic underground") [-5]; Secret (Telepathically Manipulating Corporations and Governments) [-30].

QUIRKS: Needs a stiff drink at the end of a busy day; Extremely patient; Needs to get away for a one-week vacation of total solitude about once a year; Devoted wine connoisseur. [-4]

SKILLS: Accounting-13 [.5]; Administration-16 [2]; Area Knowledge (District of Columbia)-15 [.5]; Bard-17* [.5]; Computer Operation/TL7-15 [.5]; Diplomacy-17 [6]; Driving/TL7 (Automobile)-9 [1]; Economics-18 [8]; Fishing-15 [.5]; Law (Corporate)-12/18 [.5]; Politics-12** [0]; Psychology-10*** [0]; Savoir-Faire-18# [0]; Writing-14 [.5].
 *includes +3 from Charisma
 **default from Diplomacy
 ***default from IQ
 #free from Status

LANGUAGES: English (native)-16 [0].

PSIDE-EFFECTS: Gets head-aches after a day of Emotion Sensing and/or Suggestion. [-1]

PSI SKILLS: Aspect-13 [.5]; Emotion Sense-15 (at -4 without 30 seconds contact, -50%) [1]; Mind Shield-22 (at -6 unless WL roll is made at start of day, -15%) [14]; Suggest-24 (at -10 without several minutes of conversation, -50%) [10]; Telereceive-18 (Reads "active surface thoughts" only, -25%) [6]; Telesend-14 (Costs Fatigue, 4 per use, -20%; Eye Contact Only, -20%; Takes Extra Time, 1 second, -10%) [1].

EQUIPMENT

John Priestly Armstrong's equipment is the same as for any successful businessman: a briefcase full of reports and papers, a cell-phone, an electronic organiser with wireless internet connection, and other such conveniences. Personal effects like wristwatch, tie-clip and cufflinks will reflect his wealth - finely made, expensive materials - but are likely to be subtle and refined, and never tacky or gaudy.

BIOGRAPHY

Born in the late 1940s - in the boom after the end of the war - John Priestly Armstrong grew up in rural Ohio; his father (who had been a communications officer in the Pacific theatre) worked as a vice president at the local bank, and his mother was a school-teacher. Young John was bright and inquisitive, and his parents encouraged his gifts. He excelled in school, and it was obvious to everyone that he would go far, in whatever he chose to do. What wasn't obvious to everyone was that John was different - very different. In his last couple years of high school - starting when he was about sixteen - John realised that he could sense other people's feelings and thoughts. At first, it was just little snippets here and there, but it steadily grew as he aged.

From high school, John went to the University of Ohio, where he studied economics and business law, having the right combination of talent for numbers, and an ever-growing gift for people. By now, his emerging psionic talents had developed to the point that he could consistently read people's feelings, provided he had time to shake hands, and make a minute of small talk. Somehow, in the body language of the eyes and mouth, and the tilt of the head, he could read in-depth feelings and emotional states. And he also found that - over the course of several minutes of one-on-one conversation, if he had the chance to use some of his natural charm - he could actually inject thoughts into other people's heads. Not so they'd hear them as speech, but so that they would believe that they were their own feelings, and act on them accordingly.

While he was still at university, John didn't use his powers of suggestion more than a couple times; it took him a while to get used to the sensation, and also to get used to the moral issues he was wrestling with.

Upon graduation in the early 1970s, John Armstrong went into banking, initally in Philadelphia, and ultimately in Washington DC (where he did a lot of international business). And that's where and when it all fell together... John began making business contacts, and realised how simple it was to use his gifts to turn almost any business negotiation to his advantage. By reading the feelings of others, he learned what kind of approach would make them most receptive. And once someone was inclined to like him, or trust him, they were most susceptible to his telepathic suggestions. And over time, he mastered his methods... His skills in negotiation and diplomacy matured, and his telepathic abilities grew in kind. His business opportunities increased dramatically, and wealth began to accumulate.

Now, he's been at it for more than twenty-five years, and he is truly a formidable talent. He is famous internationally, known for being wealthy, influential and connected. His psionic talents - though not understood, nor formally trained - have advanced to powerful levels. John Priestly Armstrong is one of the most powerful men in the world, and only one thing has eluded him - he wants to know more about others of his own kind, other telepaths, other psionics. He has been looking for others, but not too hard; he doesn't know how others might think, but he suspects his "tactics" might not be appreciated. So he's approaching the subject with a mix of curiosity and caution...

ENCOUNTERED

John Priestly Armstrong is a charming man, always greeting with a smile and an outstretched hand. He has a natural talent for it; he comes across as amiable and genuine. Through conversation, he reads a person's emotions, and gets a feel for their personality. He uses this to connect with them in conversation, but he doesn't do so in any that suggests he's reading minds, since it's mostly an empathic connection.

So to the casual observer, Armstrong appears as a strong and out-going man, friendly and casual and well-skilled in the art of conversation. In reality, he's a bit more complicated than that. Despite his use of telepathic trickery at the negotiating table, he avoids it in his private dealings. He has several close friends, and he never manipulates them, and even tries to avoid the passive use of his empathic senses when with them. Somehow, he is able to make a firm distinction between off-limits personal friends and valid "victims", and usually he has no problem keeping the distinctions separate. The exception seems to be with women; his psionic gifts make intimate relations at once too easy, and and at the same time too hard to keep genuine. This, too, is a subject he approaches with a mix of curiosity and caution...

HIS PSIONICS

Despite being a powerful telepath, John Armstrong's lack for formal talent has made his power less efficient than they might be. His Telesend skill is under-developed; he must look a person in the eye, and spend considerable effort to transmit his thoughts. He never uses this skill, since his psionic talents are his greatest asset, and also his greatest secret. His Telereceive skill is also not fully developed; it is powerful for purposes of breaking through the mind-shields of other people, but no matter how well he rolls, he never gets very deep. All successful Telereceive attempts yield him only "active surface thoughts only", the result for a success of 0-2 as per p.P25. His two most mature skills are Emotion Sense and Suggest, but even these do not work efficient or easily. His Telepathy is instantaneous, so he doesn't have to actively concentrate as per the Concentrate Manoeuver. But, these skills developed in the context of inter-personal relationships, and work much more reliably with close contact. His Emotion Sense can be done at a glance, but is more accurate if it is preceded by about a half-minute of personal interaction - even a friendly hand-shake, or small-talk, even just eye-contact and some flirting will do, enough to give him something to home in on. Likewise, his Suggest can also be done quickly, but this is limited to simple sensation. Any suggestion that will involve complexity in the form of subjects, objects and qualifiers (see p.P25) needs extra time; usually, this requires several minutes of conversation one-on-one with the target, which might require a Diplomacy roll.

As for the effects of the Suggest skill, the mechanics are left to the GM. Telepathic suggestion is not mind control in that the psionic cannot make someone do something, he can only make them feel something, or believe a certain thing. How the target reacts depends on their character. It is unlikely a callous person could be made to care of the plight of a stranger; in this case, there may be no game effect at all. But if the target had an overwhelming sense of duty to help others, the suggestion of the plight of a stranger could result in a Vow being taken by the affected character. Ultimately, the mechanics are not important, only the subtle way by which the telepathic suggestion changes the way its victim behaves.

CANONICALITY

With the exception of some creative enhancements to model quirky, untrained telepathy, John Priestly Armstrong more or less adheres to standard GURPS rules.

WHAT IF?/ADVENTURE SEEDS

John Priestly Armstrong was designed for a campaign in which psionics exist, but are not explicitly known to the general public. But even in a setting in which psionics are a known quantity, Armstrong's telepathy should remain anonymous. This is accomplished presently by the "No Signature" enhancement on his Telepathy power, and by a high level in the Mind Shield skill. If the GM thinks this is insufficient, other measures can be taken.

Armstrong's role in the campaign is left intentionally vague. Since he is meant to be a subtle and behind-the-scenes operator, his activities will need to be carefully coordinated by the GM. Some possibilities are described below.

Psionic Philanthropy: John Priestly Armstrong is, at heart, a good man, and wants to use his wealth to improve the lives of his fellow citizens. But in the cases in which wealth is not enough, he has begun using his telepathic suggestions to pick up the slack. Perhaps he uses his powers to convince the leaders of big corporations to adopt policies which are friendlier to the environment, or to their employees. Perhaps he works closely with federal legislators in a mundane capacity, and uses the contact as an opportunity to telepathically persuade them to adopt (and, eventually, legislate) the attitudes he considers important. In a role like this, Armstrong reflects the belief that the ends justify the means. But not every psionic is going to feel that way, and conflict can still arise if the PCs (or important NPCs) decide his actions are unacceptable even if his motives appear to be intrinsically just.

World Domination: More of a villain like the kind normally found in comic books, this John Armstrong is a Machiavellian monster. This is potentially his most complex role, as his manipulations must be finely-tuned, and delicately handled. He has to make suggestions to the right senators, heads of state, banking leaders, subcommittee chairs, high-ranking military men and many others. With repeated suggestions, Armstrong might have some men completely in his pocket, others he might have to direct more casually. He won't be obvious, and he'll always be careful. In his public role as capitalist-philanhtropist, he's ubiquitous, known to have "the ear" of many powerful men - little does the world know, he has more than their ears. The PCs could work into it in a number of ways, maybe a squad of psionics trained by the government, or independent telepaths trying to police their own. But from any angle, John Priestly Armstrong is a tough nut to crack; you never know who he's gotten to, or who's really thinking for themselves...

Simple Greed: It's always possible that Armstrong is no more imaginative than using his incredible powers to make money. In his capacity as a investor, financier and public speaker, he is always encountering money-making opportunities; it would be trivial to use his powers to facilitate wealth. He could malign his competitors, convince others to raise capital, coordinate tax deals with the community, etc.. In this campaign, Armstrong is little more than a thief, but he's a sneaky one. And getting fleeced might be all the PCs need to decide his actions must be stopped.

Seeking Illumination: In an environment of high weirdness and esoteric wisdom, a man like John Priestly Armstrong might use his position of wealth and psionic influence to try to gain some kind of unnatural insight. Ordinarily, this kind of behaviour might not seem too untowards, beyond the questionable practise of mind control. But what if Armstrong strays into territory that he is not equipped to navigate, finding secrets on the astral plane (or elsewhere) that Man is Not Meant to Know?

- written & formatted by andi jones (andi@angelwerks.com)
- thanks to erik holmes for planting the idea in my head

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