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Hajji Abdallah Ibn Musalma Al-Ghazi (Sgt. Jimmy)


The second half of this week's matched pair is the Colonel's rough-and-tumble associate, Abdallah - more commonly known as "Sergeant Jimmy".


Hajji Abdallah Ibn Musalma Al-Ghazi; tall, savage-looking Askari

(c) copyright 2000 Volker Bach

Total Points: 98 Points

Age about 45; 5'11"; 155 pounds; a rangy black African with filed teeth, tribal scars and a gold earring.

ST 11 [10] - thrust 1d-1, swing 1d+1
DX 12 [20] - basic speed 5.75, move 5, dodge 5
             parry (broadsword) 7*
IQ 12 [20]
HT 11 [10]
WL 12  [-]
  *includes +1 from basket hilt PD

ADVANTAGES: Fit [5]; Literate [5]; Patron ('Colonel' Reginald Smith, 9-) [5]; Status 1 [5]; Wealth (Comfortable) [10].

DISADVANTAGES: Bully [-10]; Code of Honor (Mercenary's) [-5]; Greed [-15]; Secret (former slave hunter) [-5].

QUIRKS: Wears a British cavalry sword; Disdainful of non-Muslim Africans - whom he calls "niggers", oblivious to how strange this sounds to whites; Chews qat or betel nuts whenever he can get them; Likes to show off his filed teeth. [-4]

SKILLS: Area Knowledge (Central East Africa)-14 [4]; Black Powder Weapons/TL5 (Flintlock Musket)-14* [1]; Boating-11 [1]; Brawling-13 [2]; Broadsword-13 [2]; Camouflage-12 [1]; Cooking-11 [.5]; Gesture-14 [4]; Guns/TL5 (Rifle)-15* [2]; Guns/TL5 (Pistol)-13* [.5]; Hiking-12 [4]; Intimidation-15 [6]; Leadership-12 [2]; Merchant-14 [4]; Packing-11 [1]; Riding (Horse)-10 [.5]; Riding (Camel)-10 [.5]; Savoir-Faire-13 [2]; Survival (Steppes)-12 [2]; Tactics-11 [2].
  *includes +2 for IQ

LANGUAGES: Arabic (native)-12 [0]; Swahili-12 [2]; Makua-10 [.5]; Dinka-10 [.5]; Somali-10 [.5]; Galla-10 [.5]; Portuguese-11 [1]; English-10 [.5]; French-10 [.5].

EQUIPMENT

Abdallah usually wears traditional Arab garments made of native-produced cloth and leather sandals. He has developed a fondness for the fez (tarboosh) and in town will always wear a dark red one (though he considers it impractical in the field). Although he likes weapons, in cities he carries only his finely decorated '53 pattern cavalry sword on a strictly non-regulation hip belt. Out in the field he will have an Adams .54 revolver (p.HT124) and an Enfield (p.HT125) or (if the game is set after c.1875) a Martini-Henry rifle (p.HT125) within reach. Whenever possible he also takes a prayer rug and a cheap printed copy of the Qu'ran.

BIOGRAPHY

Born as the youngest son of a moderately successful coastal trader based in Dar es-Salaam, Abdallah had the superiority of the Faithful over the savages of Africa ingrained into him from his earliest years; he still looks down upon them. (Note that he is not a racist. His criterion is faith, not skin color. As a Muslim he can accept Christians and Jews of whatever color, but any pagan is utterly beyond the pale.) Lacking rosy prospects for his future with his father's business, Abdallah decided he should strike out on his own and joined a slave caravan to the interior. It was in the company of these Arab traders he acquired his martial skill, his impressive command of native languages, and his knowledge of the interior of the continent. He became a successful and well-to-do slaver, moving to a town house in Zanzibar and even performing the Hajj (pilgrimage to Mecca) in style and comfort.

He could have lived out his life in moderate wealth and domestic bliss in the company of his wife and several concubines, had it not been for the accident of history. Just as he began doing business on a greater scale, the Royal Navy began making its presence felt locally in the bid to suppress the slave trade in East Africa. The effectiveness of these measures, in terms of numbers, was not such that it could have put him out of business, but Abdallah was impressed by these Inglis with their steamships, long-range guns and technological gadgets and - with ever unerring political instinct - decided that their time had come. He brought his business over to trade in the goods they wanted and soon prospered as more and more European ships made port looking for coffee, cotton, timber and ivory.

It worked. Abdallah was wealthy, respected and popular with European traders, developing an especially close friendship with 'Colonel Smith'. However, he was also bored. To remedy this he turned to advising, accompanying, and eventually organising caravans for European traders and explorers like he had for himself in his slaving days, leaving the business of coastal trading to his partner and adolescent sons. He is one of the best men for this kind of work, good at trading, familiar with the land, respected, and an experienced leader of fighting men with the ruthlessness required to keep a large party together in hostile territory.

ENCOUNTERED

To whites travelling to Africa, Abdallah is a bit of a comic figure. They will most likely be introduced to him as 'Sergeant Jimmy' and assume he is from some Egyptian Regiment or other, one of Emin Pasha's men. He speaks English with a heavy accent and patchy grammar, but well enough to communicate, and smiles and gestures a lot when talking to them. Nonetheless, GMs should strongly resist the temptation to play him in minstrel-show style. He is no buffoon - PCs who know Arabic will recognise his name as both bombastic (he gave himself the sobriquet 'al-Ghazi' and insists on the 'Hajji') and reflecting real standing in the community (people use it in full). If they are good enough to speak to him in that language they will find him more dignified and articulate, though a certain restless energy remains with him. He drives a hard bargain, but does so in a friendly manner and never outright deceives anyone he hopes to do business with again.

Standing on the other side of Abdallah Ibn Musalma al-Ghazi's gun is not a pleasant experience. His habits of the slaving days are hard to shake off, and he still does business with Africans from an unequivocal position of strength. He cajoles, bullies and bribes quite effectively, but failing that is quite capable of outright robbery. He sees nothing immoral in taking what he needs from obstinate unbelievers refusing to sell at a reasonable price. His subordinates know him as demanding and frequently ill-tempered, but capable and experienced.

CANONICALITY

It's debatable whether "Colonel" Smith (and his organisation) qualify as a Patron based solely on his value in point. Even so, the Colonel's relationship with Abdallah fits the definition of a Patron better than it does an Ally. If need be, it can be changed.

WHAT IF?

Abdallah is very specific to his time and place, and though a similar figure could exist in almost any kind of colonial frontier setting - an Indian or half-breed coureur des bois west of the Mississippi, a Mongol fur trader in 17th-century Siberia or a Martian Anglican in a Space 1889 game - it is best to develop these separately, with attention to the specifics.

ADVENTURE SEEDS

Any party of European PCs getting involved with one of 'Colonel' Smith's schemes, or planning a journey to the interior for reasons of their own, will be well-served by hiring 'Sergeant Jimmy'. If they don't, he could turn up in a rival party, bedevilling them by spreading rumors about them, sabotaging their supplies and simply scaring the native population in their path with his rude and violent methods. Keep in mind that he will avoid a direct fight if at all possible - he dislikes fighting people who are evenly matched.

- written by Volker Bach (volker_bach@public.uni-hamburg.de)
- editted and formatted by andi jones (andi@angelwerks.com)

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